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General Tabletop Discussion
*TTRPGs General
Worldbuilding - One of the joys of GM/DMing?
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<blockquote data-quote="SavageRobby" data-source="post: 4340482" data-attributes="member: 51573"><p><span style="color: White"></span></p><p><span style="color: White">I'm not a worldbuilder GM, for much the same reason I don't paint miniatures: I suck at, and while I could probably learn to get better, I have neither the time nor inclination for it. I envy those that really get into worldbuilding, though. </span></p><p><span style="color: White"></span></p><p><span style="color: White">However, one thing I like to do - even using published settings, or more accurately, <em>especially</em> using published settings - is let my players help me shape the world with their character creation choices and desires. Almost always, when I get the "Is there a culture like _______?" question, the answer is yes - and if there wasn't before, by god, there is one now, and we go about modifying an existing culture in the game world, or adding a new one. With this kind of creative riffing between the players and I (and not just limited to high level cultures, but to people, governmental structures, events, prophecies, technology - you name it) we've created some really memorable places and character links, and those have given me all kinds of ways to springboard their character creation choices into nicely woven campaign elements.</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p></blockquote><p></p>
[QUOTE="SavageRobby, post: 4340482, member: 51573"] [COLOR=White] I'm not a worldbuilder GM, for much the same reason I don't paint miniatures: I suck at, and while I could probably learn to get better, I have neither the time nor inclination for it. I envy those that really get into worldbuilding, though. However, one thing I like to do - even using published settings, or more accurately, [i]especially[/i] using published settings - is let my players help me shape the world with their character creation choices and desires. Almost always, when I get the "Is there a culture like _______?" question, the answer is yes - and if there wasn't before, by god, there is one now, and we go about modifying an existing culture in the game world, or adding a new one. With this kind of creative riffing between the players and I (and not just limited to high level cultures, but to people, governmental structures, events, prophecies, technology - you name it) we've created some really memorable places and character links, and those have given me all kinds of ways to springboard their character creation choices into nicely woven campaign elements. [/COLOR] [/QUOTE]
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