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Worldbuilding - One of the joys of GM/DMing?
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<blockquote data-quote="SavageRobby" data-source="post: 4340636" data-attributes="member: 51573"><p>Thats awesome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I've found when one player does it and gets something kinda special baked into the campaign for them, the others want to do it, too. In our Evernight game, I had each person pick a different region they came from, and tell me about the region. We got really cool stuff out of it. One area was a city known for its Gladiators, and the character from there was, of course, a famous Gladiator. One character came from "End of the World" Endin, the backwater city of the kingdom. One was the hereditary elven Warlord of legend, born only at a time when the war was imminent, and would have to take over from the King and Queen (who ruled in peacetime) during the war. All of these were spun by the players, not me - but I got GREAT material to work with. That was all really started by one player, and then other players said, "Hey, can I do that, too?"</p><p></p><p>Our Pathfinder Rise of the Runelords game (run with Savage Worlds) has a Shoanti character who envisioned them somewhat akin to the Aiel crossed with the Mongols. So thats how they became in our version of the world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> One player wanted his character to be the son of a high ranking noble from Magnimar - and the Lord Mayor seemed like a good candidate (and great tie-in to the world and plot). Another wanted a dwarven clericy-type that has had dreams that are coming true (and if you're familiar with the Pathfinder world - well, right now thats a big deal). </p><p></p><p>As a DM a decade ago, in all those cases I'd have said, "No way, messes with the world and canon." As a DM today, I go "hell yeah, thats a really cool story element". And we'll all have a better game for it.</p></blockquote><p></p>
[QUOTE="SavageRobby, post: 4340636, member: 51573"] Thats awesome. :) I've found when one player does it and gets something kinda special baked into the campaign for them, the others want to do it, too. In our Evernight game, I had each person pick a different region they came from, and tell me about the region. We got really cool stuff out of it. One area was a city known for its Gladiators, and the character from there was, of course, a famous Gladiator. One character came from "End of the World" Endin, the backwater city of the kingdom. One was the hereditary elven Warlord of legend, born only at a time when the war was imminent, and would have to take over from the King and Queen (who ruled in peacetime) during the war. All of these were spun by the players, not me - but I got GREAT material to work with. That was all really started by one player, and then other players said, "Hey, can I do that, too?" Our Pathfinder Rise of the Runelords game (run with Savage Worlds) has a Shoanti character who envisioned them somewhat akin to the Aiel crossed with the Mongols. So thats how they became in our version of the world. :) One player wanted his character to be the son of a high ranking noble from Magnimar - and the Lord Mayor seemed like a good candidate (and great tie-in to the world and plot). Another wanted a dwarven clericy-type that has had dreams that are coming true (and if you're familiar with the Pathfinder world - well, right now thats a big deal). As a DM a decade ago, in all those cases I'd have said, "No way, messes with the world and canon." As a DM today, I go "hell yeah, thats a really cool story element". And we'll all have a better game for it. [/QUOTE]
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