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Worldbuilding - One of the joys of GM/DMing?
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<blockquote data-quote="el-remmen" data-source="post: 4340700" data-attributes="member: 11"><p>I'm a world-builder. I'm the kind of person that likes all the little setting details in something like Tolkien and was first enthralled by the idea of world-building from the original Ed Greenwood articles about Forgotten Realms that appeared in Dungeon long before the Realms was ever released as an "official setting". That was the kind of thing I tried to emulate. And you can see the link to the Aquerra wiki in my sig.</p><p></p><p>I do believe that the limitations inherent to a setting are what define that - and I prefer the creativity required to build something withing those limits.</p><p></p><p>On the other hand, as much as I love the details and building cultures and customs and history, I handwave most of the economic stuff and the more banal details of some hierarchy of nobles. . . that is until it matters for a specific adventure or campaign. </p><p></p><p>For me the player characters are the lens through which all this creation happens, and once it does happen it becomes enshrined into the cannon of the setting and exists for me to use for some future adventure or campaign and have that part or aspect of the setting have that much more life each time it is visited by virtue of those previous visits. </p><p></p><p>So essentially my homebrew is kind of a ghostly skeleton of basic tropes for regions, with smaller sections fleshed out in much more detail because games have occured there - PCs have visited there.</p><p></p><p>But that doesn't mean I am going allow someone to play a tiefling or a dragonborn because the assumptions of the setting (even if such things existed) is based on a very humanocentric world - the effort and energy to play up the fear, hatred, scorn, misunderstanding of such a choice might be more than I as a DM want to deal with, or more than the player bargained for - but anything less than that would be dissatisfying to me.</p><p></p><p>Those who have read my <a href="http://www.enworld.org/forum/showthread.php?t=76999" target="_blank">"Out of the Frying Pan" story hour</a> know that the character of Ratchis (a half-orc) had to deal with a lot of prejudice and persecution despite being "a good guy" - to the degree that some readers commented on it and wondered if the player could possible enjoy that (the answer was 'yes') - but at the same time the majority of that campaign occured out in the wilderness and remote places - the negative attention he would have gotten in a more "civilized" area might have been even worse.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4340700, member: 11"] I'm a world-builder. I'm the kind of person that likes all the little setting details in something like Tolkien and was first enthralled by the idea of world-building from the original Ed Greenwood articles about Forgotten Realms that appeared in Dungeon long before the Realms was ever released as an "official setting". That was the kind of thing I tried to emulate. And you can see the link to the Aquerra wiki in my sig. I do believe that the limitations inherent to a setting are what define that - and I prefer the creativity required to build something withing those limits. On the other hand, as much as I love the details and building cultures and customs and history, I handwave most of the economic stuff and the more banal details of some hierarchy of nobles. . . that is until it matters for a specific adventure or campaign. For me the player characters are the lens through which all this creation happens, and once it does happen it becomes enshrined into the cannon of the setting and exists for me to use for some future adventure or campaign and have that part or aspect of the setting have that much more life each time it is visited by virtue of those previous visits. So essentially my homebrew is kind of a ghostly skeleton of basic tropes for regions, with smaller sections fleshed out in much more detail because games have occured there - PCs have visited there. But that doesn't mean I am going allow someone to play a tiefling or a dragonborn because the assumptions of the setting (even if such things existed) is based on a very humanocentric world - the effort and energy to play up the fear, hatred, scorn, misunderstanding of such a choice might be more than I as a DM want to deal with, or more than the player bargained for - but anything less than that would be dissatisfying to me. Those who have read my [url=http://www.enworld.org/forum/showthread.php?t=76999]"Out of the Frying Pan" story hour[/url] know that the character of Ratchis (a half-orc) had to deal with a lot of prejudice and persecution despite being "a good guy" - to the degree that some readers commented on it and wondered if the player could possible enjoy that (the answer was 'yes') - but at the same time the majority of that campaign occured out in the wilderness and remote places - the negative attention he would have gotten in a more "civilized" area might have been even worse. [/QUOTE]
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