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Worldres' Zeitgeist Campaign
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<blockquote data-quote="Worldres" data-source="post: 8203726" data-attributes="member: 7029564"><p><strong>Adventure 1, Digging for Lies: “Learn about Ziggurats: It’s Totally ************ Mate, Big Time – A Zeitgeist Book."</strong></p><p></p><p>[ATTACH=full]133080[/ATTACH]</p><p></p><p>I'll skip to the ziggurat, because it's where stuff starts to diverge.</p><p></p><p>I gave each player a cryptic vision of what was to come as they passed through the Ziggurat. The Skyseer got the most explicit clues, while the others hallucinated that they were talking to an old contact. Hoya got a scene with Tinker where he said he had finally achieved his dream, but he knows his work will come to inconvenience her. Gatria got a scene of Pardo threatening her for leaving the cult, and claiming she can redeem herself at Isla dola Focas. Cleone got a vision of speaking with a past life in a mirror, who wears a ring of stone and promises that she will come to agree with him in time.</p><p></p><p>When my players asked him, they found out Marcel got a vision of reuniting with his impoverished father in Bosum Strand, who warns him that though he loves him, there will soon come a time when there is no coming back home. (If the players decide to lure the Colossus down the Stanfield Canal, Marcel’s father will be killed.)</p><p></p><p>I also gave each player a hallucination every time they found a planar inscription, giving them a chance to disarm the trap without a check. For example, the fire trap would be disabled by fire, so I gave Cleone a vision of her past life and a man handing her a cigarette, who holds it out in offering, saying “it’s Nicodemus.” The players snuffed a cigarette on the inscription. Of course, the true meaning of this statement flew over her head.</p><p></p><p>I allowed Mona to forsee her own death more clearly in the Seal of Apet, thematically having the vision of Reida being seen in one eye, and the vision of her death (which happens simultaneously) in the other. I gave her a cryptic vision where she has been stripped to a plain cloth gown, invited to speak her final words, and then has her throat slit by a man in a crown with a ceremonial sword.</p><p></p><p>I once took my players to see a musical about a cell of all-female spies in WWII (The Invisible: Agents of Ungentlemanly Warfare, mentioned above), who eventually become captured and are all executed at the end. I’m hoping to trick my players into thinking the party will suffer the same fate for treason against their country for doing the right thing.</p><p></p><p>Of course, this is actually the Sacrament of Apotheosis. She has been stripped so they can write the nature of her godhood on her, and the “ceremonial” sword is just Marcel’s gaudy taste as the King of Risur. It’s going to be delicious for Mona to be executed by her own party son.</p><p></p><p>It looks like there are two versions of the Sacrament of Apotheosis described in the game – one where a believer’s blood is drunk, and another where the subject’s blood is spilled. It’s probably an oversight, but I have decided to separate them. One of them allows you to become an avatar for an existing god for 24 hours and then returns you to mortality – the other is permanent, and allows you to become whatever kind of god you desire.</p><p></p><p>The party tripped the water/resurrection trap on purpose, because they are agents of chaos. They got out by commanding the mummies to help them in Ancient. The party lost their minds when they talked to the Voice of Rot, and are terrified of him.</p><p></p><p>Now, Xambria. My party is EXTREMELY suspicious. Delft? Sus. Weber? Sus. Margaret? Sus. Xambria? DEFINITELY sus. Though I tried to play Xambria as kind as cooperative as I could, they didn't buy it at all. When Caius was killed, they instantly suspected Xambria, and chased her out to sea. They caught up with her on The Dagger, and immediately interrogated her. After a long an exhausting interrogation (seriously, it took two hours), they managed to roll up her sleeve and find the eyeballs on her arm. Hoya gave an eyeball a strong poke, and I had Sihjen cut Xambria's consciousness to make her faint immediately in retaliation. </p><p></p><p>Unfortunately, they then took the icon of Apet off of her body. So, I have to figure out how to get that back or else I can't finish the adventure...</p><p></p><p>BUT, their current running theory is that the leader of the Gidim used Caius as a meat suit, and that it is currently at large. They seriously think that the Icon of Apet causes "Gidim cancer," and caused Xambria to break out in eyeballs, and that she has a brain tumour that is causing her to act the way she is. Maybe I can use that theory to manipulate them to get it back. Otherwise uhhhhh, can I somehow get Sihjen to Axis Island to get the other copy? Hm.</p><p></p><p>[ATTACH=full]133082[/ATTACH]</p><p></p><p>Anyway, the party interrogated Rock while they were in Flint. They absolutely could not stand him, and Hoya even walked out of the interrogation in protest of his awful personality. Mona decided she would agree to let the police release him on bail, but she took his gun as collateral. She intends to use the gun to blackmail him into behaving.</p><p></p><p>Marcel recommended that the party talk to some dockers to try and reorient the movement away from Rock, though he refused to go himself. The rest of the party decided they wanted to promote some artists in his place, so they connected with Gideon Ambrose (see above). He agreed to help them keep Rock in check and start some counter-art. What they don't know is that Gideon is an obscurati double-agent (and the incognito twin brother of Catherine Romana, Irwin Romana - a very long story that won't be relevant for awhile) who is desperately trying to stop a version of Glamor Cell from taking hold in Flint - I'm hoping that the party keeps checking in with him (and Thames) from time to time to keep updated on Docker politics in the area. Gideon, in turn, will try to leach information from them to see how close they are to taking down the Ob. If the players figure out he is involved, they will have a choice between requesting all the information he knows and then having him disappear forever (making the grip of Flint Glamor Cell their problem now), or allowing him to keep his silence and continue to protect Flint. He'll warn them first that removing him from the equation will have serious consequences.</p><p></p><p></p><p>[ATTACH=full]133083[/ATTACH]</p><p><span style="font-size: 9px">Marcel and Gideon Ambrose in the in-universe rip-off of Eugene Onegin. I don't care about period accurate costumes, sorry!</span></p><p></p><p>That's all I got so far. I'll pop in every few weeks to share new shenanigans.</p><p></p><p>Thanks so much to the authors for creating what I consider to the consistently best time I’ve ever had with a group of close friends, and to this forum for giving me some inspiration for this game. I hope my campaign notes are useful, and that you enjoy them, too.</p></blockquote><p></p>
[QUOTE="Worldres, post: 8203726, member: 7029564"] [B]Adventure 1, Digging for Lies: “Learn about Ziggurats: It’s Totally ************ Mate, Big Time – A Zeitgeist Book."[/B] [ATTACH type="full"]133080[/ATTACH] I'll skip to the ziggurat, because it's where stuff starts to diverge. I gave each player a cryptic vision of what was to come as they passed through the Ziggurat. The Skyseer got the most explicit clues, while the others hallucinated that they were talking to an old contact. Hoya got a scene with Tinker where he said he had finally achieved his dream, but he knows his work will come to inconvenience her. Gatria got a scene of Pardo threatening her for leaving the cult, and claiming she can redeem herself at Isla dola Focas. Cleone got a vision of speaking with a past life in a mirror, who wears a ring of stone and promises that she will come to agree with him in time. When my players asked him, they found out Marcel got a vision of reuniting with his impoverished father in Bosum Strand, who warns him that though he loves him, there will soon come a time when there is no coming back home. (If the players decide to lure the Colossus down the Stanfield Canal, Marcel’s father will be killed.) I also gave each player a hallucination every time they found a planar inscription, giving them a chance to disarm the trap without a check. For example, the fire trap would be disabled by fire, so I gave Cleone a vision of her past life and a man handing her a cigarette, who holds it out in offering, saying “it’s Nicodemus.” The players snuffed a cigarette on the inscription. Of course, the true meaning of this statement flew over her head. I allowed Mona to forsee her own death more clearly in the Seal of Apet, thematically having the vision of Reida being seen in one eye, and the vision of her death (which happens simultaneously) in the other. I gave her a cryptic vision where she has been stripped to a plain cloth gown, invited to speak her final words, and then has her throat slit by a man in a crown with a ceremonial sword. I once took my players to see a musical about a cell of all-female spies in WWII (The Invisible: Agents of Ungentlemanly Warfare, mentioned above), who eventually become captured and are all executed at the end. I’m hoping to trick my players into thinking the party will suffer the same fate for treason against their country for doing the right thing. Of course, this is actually the Sacrament of Apotheosis. She has been stripped so they can write the nature of her godhood on her, and the “ceremonial” sword is just Marcel’s gaudy taste as the King of Risur. It’s going to be delicious for Mona to be executed by her own party son. It looks like there are two versions of the Sacrament of Apotheosis described in the game – one where a believer’s blood is drunk, and another where the subject’s blood is spilled. It’s probably an oversight, but I have decided to separate them. One of them allows you to become an avatar for an existing god for 24 hours and then returns you to mortality – the other is permanent, and allows you to become whatever kind of god you desire. The party tripped the water/resurrection trap on purpose, because they are agents of chaos. They got out by commanding the mummies to help them in Ancient. The party lost their minds when they talked to the Voice of Rot, and are terrified of him. Now, Xambria. My party is EXTREMELY suspicious. Delft? Sus. Weber? Sus. Margaret? Sus. Xambria? DEFINITELY sus. Though I tried to play Xambria as kind as cooperative as I could, they didn't buy it at all. When Caius was killed, they instantly suspected Xambria, and chased her out to sea. They caught up with her on The Dagger, and immediately interrogated her. After a long an exhausting interrogation (seriously, it took two hours), they managed to roll up her sleeve and find the eyeballs on her arm. Hoya gave an eyeball a strong poke, and I had Sihjen cut Xambria's consciousness to make her faint immediately in retaliation. Unfortunately, they then took the icon of Apet off of her body. So, I have to figure out how to get that back or else I can't finish the adventure... BUT, their current running theory is that the leader of the Gidim used Caius as a meat suit, and that it is currently at large. They seriously think that the Icon of Apet causes "Gidim cancer," and caused Xambria to break out in eyeballs, and that she has a brain tumour that is causing her to act the way she is. Maybe I can use that theory to manipulate them to get it back. Otherwise uhhhhh, can I somehow get Sihjen to Axis Island to get the other copy? Hm. [ATTACH type="full"]133082[/ATTACH] Anyway, the party interrogated Rock while they were in Flint. They absolutely could not stand him, and Hoya even walked out of the interrogation in protest of his awful personality. Mona decided she would agree to let the police release him on bail, but she took his gun as collateral. She intends to use the gun to blackmail him into behaving. Marcel recommended that the party talk to some dockers to try and reorient the movement away from Rock, though he refused to go himself. The rest of the party decided they wanted to promote some artists in his place, so they connected with Gideon Ambrose (see above). He agreed to help them keep Rock in check and start some counter-art. What they don't know is that Gideon is an obscurati double-agent (and the incognito twin brother of Catherine Romana, Irwin Romana - a very long story that won't be relevant for awhile) who is desperately trying to stop a version of Glamor Cell from taking hold in Flint - I'm hoping that the party keeps checking in with him (and Thames) from time to time to keep updated on Docker politics in the area. Gideon, in turn, will try to leach information from them to see how close they are to taking down the Ob. If the players figure out he is involved, they will have a choice between requesting all the information he knows and then having him disappear forever (making the grip of Flint Glamor Cell their problem now), or allowing him to keep his silence and continue to protect Flint. He'll warn them first that removing him from the equation will have serious consequences. [ATTACH type="full"]133083[/ATTACH] [SIZE=1]Marcel and Gideon Ambrose in the in-universe rip-off of Eugene Onegin. I don't care about period accurate costumes, sorry![/SIZE] That's all I got so far. I'll pop in every few weeks to share new shenanigans. Thanks so much to the authors for creating what I consider to the consistently best time I’ve ever had with a group of close friends, and to this forum for giving me some inspiration for this game. I hope my campaign notes are useful, and that you enjoy them, too. [/QUOTE]
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