ZEITGEIST Worldres' Zeitgeist Campaign


I started Zeigeist as a player in a group of strangers. We played from November 2019 to April 2020. We would play for five continuous hours a week, depending on whether the DM was prepped. It was maybe the most fun I have ever had doing anything… ever. (Look, I'm in medicine, and nothing fun ever happens these days.)

Unfortunately, the group disbanded due to a combination of factors, but after eight months of trying to recreate the high of Zeitgeist elsewhere and failing, I decided to DM it my darn self starting in December 2020 with a group of close ride-or-die friends to ensure the highest chance of success.

This group retains two of the original players (including myself) from the first Zeitgeist campaign, and began with Bonds of Forced Faith, and then started off where the last game ended - Adventure 3 just before Act 2. The new players were brought up to speed with what happened. So far, we've played ten sessions, and the group is in it to win it. They're already talking about me running Adventures in Zeitgeist, even though they have no idea what it is. I've encouraged them to all pledge to the kickstarter when it is out.

At the time, I didn’t know that 5eitgeist was still in production, because I only saw Act 1 on DriveThruRPG when I went to purchase it. One of my players refused to play 4e, and the other said she refused to play unless we used Pathfinder, so Pathfinder it was. I might have picked 5e if I had known it would be finished this year, but it is what it is. So far I really like pathfinder, so it's fine.

So, anyway, hi! I’m World. This time around, I’m going to finish this game if it kills me.

Let's play some Zeitgeist.


"Be bold, be bold, but not too bold..." [source: The Invisible: Agents of Ungentlemanly Warfare.
A lot of my inspiration as a DM comes from this play.]

This is a spoiler-filled DM journal. I'll share in this thread unique things that happened in my game, when things went off script, when I decided to bring in my own elements, and when I get hopelessly confused. I hope people enjoy them or find them useful for their own campaign. All adventures are given an Onion Title or something similarly jokey, as per my players.

We’re also a group of artists, so I hope you enjoy our fan art and memes.

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Adventure -1, Bonds of Forced Faith: ""Huh, that’s kind of weird," Thinks fruit fly diving into dish of honey containing corpses of 15 other fruit flies."

I assigned characters based on what I thought fit each player. I wanted every character to be used, so I brought in two guest players who had never played a tabletop game before. The game was not to exceed two three-hour sessions. I ratcheted down the difficulty and used it as a brief introduction to the world and to combat. We did both fights at Parity Lake, and the fight on the mountain top (vs The Contessa and Sister Pernicity). I allowed the witches to be vulnerable to fire magic.

My players decided right out the gate that Roland and The Red Contessa were ex-lovers. This started out as a joke on Roland’s player’s part, but the party instantly bought into it and took it as fact. Can Devas reproduce? Well, they can now!

So, that’s how Reed McBannin ended up being Roland Stanfield’s illegitimate grandson. Whoops!!!


My players love them and are mad at me that I didn’t allow them to have more than one descendant.

Amielle’s player, I knew, was one of the best actors. I told her to play as though she were playing a more congenial Shadow Weaver from 2018 She-Ra and BOY did she nail it. Highlights include two flawlessly executed monologues, and setting herself ablaze with her remaining firegem cartridges to burn both herself and the Contessa alive. Amielle survived due to her fire resistance, though barely. Roland freaked out appropriately when he realized what Amielle was doing, but failed to stop her.

I wanted Harkover’s player to be able to stop the crowning of Melissa Galdot in an emergency that didn’t necessarily involve killing her, so I made up a rule in the Rights of Rulership that the crown is transferred once the successor is declared AND the crown is placed upon their head. The Nobles can still veto this choice with a supermajority; the Lords of Risur still meet to discuss whether the office of the King should be revoked from a hastily-chosen successor. I intend to exploit the heck out of this in Adventure 9.

This gambit paid off – I told Lorcan’s player of this rule, but she forgot it in the heat of the moment before Lorcan died. Lorcan declared Melissa his successor and immediately died, but when all Risuri fell prone, Harkover used the opportunity to steal the crown and withheld it from Melissa. This sparked a philosophical debate about who deserves to rule that was an amazing and thematically appropriate ending to the game.


Session 0: “Explanation of Board Game Rules Peppered with Reassurances That It Will Be Fun.”

We design our cast. They are:


Desdemona “Mona” Faellen-Brizside, 30, Kalashtar (homebrew pathfinder race) Skyseer Druid. The party mom. She cryptically foresaw her own death by exsanguination at the start of the campaign. She knows that her tenure with the RHC will kill her, but feels a strong sense of obligation to both Lanjyr and to the party. In truth, known only to me, she will die losing her mortality as she ascends to Godhood at the end of the campaign.


Cleone Weld, physically 40 but mentally 20, Once-human Deva Technologist Trapper. A technology specialist recruited from Danor after the tentative peace began. She took this opportunity to run away from encroaching memories of one of her past lives, where she knows she killed many people in cold blood. She considers herself a good person, and is terrified regaining her memories will make her responsible for some atrocity. In truth, known only to me, her previous incarnation was an Obscurati hitman who believed they were fulfilling a necessary evil to save the world.


Fijit “Hoya” Ipsworn, 40 (mentally 20), Gnome Spirit medium Archivist. An eccentric agent of chaos who wants to go everywhere and do everything. Was inspired to make a mark in the world by a childhood meeting with Tinker Oddcogg, with whom she travelled for nine years (y'know before he picked up the godmind urn). Got a lot of her quirks from him. Regularly changes her name to a random object she encounters, just for fun.

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(Original comic)

Gatria Nanan, 21, Catfolk Martial Scientist Slayer/Rogue. As an infant, Gatria was stolen by the Cult of the Steel Lord to serve as a child soldier. She was liberated in her teens and given the option to study at a martial university to make something of herself. She left Ber to escape finishing her thesis, and started pick-pocketing in Flint, where she was recruited by Morgan Cipiano. Now a “Friend of The Family”, she is very close with Antonia Cipiano, Morgan’s only daughter (I aged up Morgan into his mid-forties, here). She was brought onto the team as a bodyguard after Family mole in the RHC was assassinated, and Morgan found himself suddenly bleeding RHC informants. She will eventually become head of the Family after her marriage to Antonia and Morgan’s retirement at the end of the game.


Party NPC – Marcel Sterling, 20, Human Docker Bard. A once-impoverished actor who played the women’s roles in an all-male acting company (a la how Shakespearean plays were originally staged). His coworker was my homebrew insertion of Flint’s Shakespeare equivalent, an infamously radical playwright named Gideon Ambrose. Marcel left the company in the fallout of a police-docker riot, where Marcel sold out some of his docker friends to save Gideon’s life. While most assume Marcel is just another self-obsessed bard, he cares deeply for the common people and took his recruitment in the RHC as an opportunity to redeem himself for his betrayal.

I know my party is very insecure about some party members being rewarded over others, so I'm making the party NPC King, and distributing his responsibilities equally across the party. So, Marcel will eventually be crowned King of Risur (I’m hoping in a last-ditch effort by Aodhan to keep the crown from the Ob), but will be jeered at by the house of nobles as a quasi “child-king”, likely narrowly missing the threshold to overturn his appointment. The party will be responsible for helping him manage his appointment as a group.
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Adventure 1, Digging for Lies: “Learn about Ziggurats: It’s Totally ************ Mate, Big Time – A Zeitgeist Book."


I'll skip to the ziggurat, because it's where stuff starts to diverge.

I gave each player a cryptic vision of what was to come as they passed through the Ziggurat. The Skyseer got the most explicit clues, while the others hallucinated that they were talking to an old contact. Hoya got a scene with Tinker where he said he had finally achieved his dream, but he knows his work will come to inconvenience her. Gatria got a scene of Pardo threatening her for leaving the cult, and claiming she can redeem herself at Isla dola Focas. Cleone got a vision of speaking with a past life in a mirror, who wears a ring of stone and promises that she will come to agree with him in time.

When my players asked him, they found out Marcel got a vision of reuniting with his impoverished father in Bosum Strand, who warns him that though he loves him, there will soon come a time when there is no coming back home. (If the players decide to lure the Colossus down the Stanfield Canal, Marcel’s father will be killed.)

I also gave each player a hallucination every time they found a planar inscription, giving them a chance to disarm the trap without a check. For example, the fire trap would be disabled by fire, so I gave Cleone a vision of her past life and a man handing her a cigarette, who holds it out in offering, saying “it’s Nicodemus.” The players snuffed a cigarette on the inscription. Of course, the true meaning of this statement flew over her head.

I allowed Mona to forsee her own death more clearly in the Seal of Apet, thematically having the vision of Reida being seen in one eye, and the vision of her death (which happens simultaneously) in the other. I gave her a cryptic vision where she has been stripped to a plain cloth gown, invited to speak her final words, and then has her throat slit by a man in a crown with a ceremonial sword.

I once took my players to see a musical about a cell of all-female spies in WWII (The Invisible: Agents of Ungentlemanly Warfare, mentioned above), who eventually become captured and are all executed at the end. I’m hoping to trick my players into thinking the party will suffer the same fate for treason against their country for doing the right thing.

Of course, this is actually the Sacrament of Apotheosis. She has been stripped so they can write the nature of her godhood on her, and the “ceremonial” sword is just Marcel’s gaudy taste as the King of Risur. It’s going to be delicious for Mona to be executed by her own party son.

It looks like there are two versions of the Sacrament of Apotheosis described in the game – one where a believer’s blood is drunk, and another where the subject’s blood is spilled. It’s probably an oversight, but I have decided to separate them. One of them allows you to become an avatar for an existing god for 24 hours and then returns you to mortality – the other is permanent, and allows you to become whatever kind of god you desire.

The party tripped the water/resurrection trap on purpose, because they are agents of chaos. They got out by commanding the mummies to help them in Ancient. The party lost their minds when they talked to the Voice of Rot, and are terrified of him.

Now, Xambria. My party is EXTREMELY suspicious. Delft? Sus. Weber? Sus. Margaret? Sus. Xambria? DEFINITELY sus. Though I tried to play Xambria as kind as cooperative as I could, they didn't buy it at all. When Caius was killed, they instantly suspected Xambria, and chased her out to sea. They caught up with her on The Dagger, and immediately interrogated her. After a long an exhausting interrogation (seriously, it took two hours), they managed to roll up her sleeve and find the eyeballs on her arm. Hoya gave an eyeball a strong poke, and I had Sihjen cut Xambria's consciousness to make her faint immediately in retaliation.

Unfortunately, they then took the icon of Apet off of her body. So, I have to figure out how to get that back or else I can't finish the adventure...

BUT, their current running theory is that the leader of the Gidim used Caius as a meat suit, and that it is currently at large. They seriously think that the Icon of Apet causes "Gidim cancer," and caused Xambria to break out in eyeballs, and that she has a brain tumour that is causing her to act the way she is. Maybe I can use that theory to manipulate them to get it back. Otherwise uhhhhh, can I somehow get Sihjen to Axis Island to get the other copy? Hm.


Anyway, the party interrogated Rock while they were in Flint. They absolutely could not stand him, and Hoya even walked out of the interrogation in protest of his awful personality. Mona decided she would agree to let the police release him on bail, but she took his gun as collateral. She intends to use the gun to blackmail him into behaving.

Marcel recommended that the party talk to some dockers to try and reorient the movement away from Rock, though he refused to go himself. The rest of the party decided they wanted to promote some artists in his place, so they connected with Gideon Ambrose (see above). He agreed to help them keep Rock in check and start some counter-art. What they don't know is that Gideon is an obscurati double-agent (and the incognito twin brother of Catherine Romana, Irwin Romana - a very long story that won't be relevant for awhile) who is desperately trying to stop a version of Glamor Cell from taking hold in Flint - I'm hoping that the party keeps checking in with him (and Thames) from time to time to keep updated on Docker politics in the area. Gideon, in turn, will try to leach information from them to see how close they are to taking down the Ob. If the players figure out he is involved, they will have a choice between requesting all the information he knows and then having him disappear forever (making the grip of Flint Glamor Cell their problem now), or allowing him to keep his silence and continue to protect Flint. He'll warn them first that removing him from the equation will have serious consequences.

marcel and gideon.png

Marcel and Gideon Ambrose in the in-universe rip-off of Eugene Onegin. I don't care about period accurate costumes, sorry!

That's all I got so far. I'll pop in every few weeks to share new shenanigans.

Thanks so much to the authors for creating what I consider to the consistently best time I’ve ever had with a group of close friends, and to this forum for giving me some inspiration for this game. I hope my campaign notes are useful, and that you enjoy them, too.


Thank you! I hope so too! :p

Here's a fun update: So I'm realizing that one downside of playing with best friends that you have been close to for a period of time ranging from 10 to 20 years is that they sometimes get a little too on the nose with their predictions. Be it that they intuit things based on my interests, subtle cues in my body language, or how I play characters... well, one of my players had an interesting dream last night. She says she dreamt that Roland Stanfield was involved in a cult that somehow used the Icon of Apet to mind-control Flint, and that the RHC was the only ones immune who could stop him. She also dreamt that the Icon of Apet grew an eyeball on it, but, eh.

Another player replied:


Yes, the name of our discord is "Zeitgeist... 2!"

Give me back the braincell, guys, I need it to plan the sessions.


Oh my, these sketches are lovely! I'm already in love with Gatria (yeah, she does look like new Catra!)
Marcel is too beautiful to be true ;)
And umm... you sure that Mona is not an Eladrin because she looks very very similar to my Eladrin character in our campaign :D

And don't get me started on premonition. It happens all the time when you know your fellow players for decades.

Good luck with the game. I always love seeing people's experiences in the game. And the art is, yes, a splendor.

I should have thought of a different way to resolve the climax if Sijhen doesn't get the icon. Maybe you could have them create an impromptu icon out of loosely-melted and formed gold, doing their best to recreate the effect. Then when they try to open the portal to Gidim, play up how unstable it is, and how energy is crackling from the faux icon. (And maybe the PCs could use the real icon to more easily seal the portal, to make them feel like they made a smart choice to confiscate it.)


I should have thought of a different way to resolve the climax if Sijhen doesn't get the icon. Maybe you could have them create an impromptu icon out of loosely-melted and formed gold, doing their best to recreate the effect. Then when they try to open the portal to Gidim, play up how unstable it is, and how energy is crackling from the faux icon. (And maybe the PCs could use the real icon to more easily seal the portal, to make them feel like they made a smart choice to confiscate it.)
Thank you so much for the kind words! And thank you for this - this was a lifesaver! My players were proud of themselves for confiscating the icon, and I also like that it sets up the thread that those with a strong connection to a plane can make planar icons.

And umm... you sure that Mona is not an Eladrin because she looks very very similar to my Eladrin character in our campaign
I saw the art of your character in another thread and you're right, they do look similar!! We actually considered making Mona an Eladrin when we converted over from 5e because the race she was doesn't exist in pathfinder. It would have been pretty funny if we had, aha. Maybe they could have been sisters.

Adventure 1, Digging For Lies Part II: What we actually learned about Ziggurats

The rest of this adventure went off the rails, but in a fun way. See, our party is more or less filled with nothing but support characters, so my players try and twist themselves out of combat however possible, with sometimes hilarious results. They offered Bernard 3000 G to let them pass unharmed, which I let him accept, because that's a nice chunk of change. They immediately asked Finona to stand down by showing her Caius' ring and proving he was dead, and convincing her with several great Diplomacy checks that it wasn't worth fighting for a group she could no longer contact that she doesn't fully understand. They brought her back on their ship, and managed to befriend her, and later independently proposed that they use her in Adventure 4 without my prompting.

Also, the party literally lost their minds learning about the details in Caius' letter. Determining who is and who is not Obscurati is a party obsession, now, and I love hearing their theories.

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All bets were off about trusting Xambria. I tried to bargain with the players to give them Xambria's icon of Apet back, making her share some Sijhen-influenced sob-story about how the icon was the first finding of the first student she ever supervised and she wears it as a memento (I'm very sentimental about my own students), but no dice, the hard-hearted but incredibly savvy Gatria shut that down. They then left her alone in her room and discussed within earshot that someone from the party monitors her constantly going forward. Sijhen didn't like that, so it was Hydra time. When the fight was over, they went back to check on Xambria and realized their mistake when she was gone.

When they returned, there was still a few days until the Gala, so I let them hang out at the fair for a bit. I let them get introduced to Benedict Pemberton (I seem to recall from reading our old DM's book that the 5e version lets you do this, anyway), who was showing off Duplicant prototypes. Also present at Pemberton's tent was Heward Sechim, who Gatria pitched a new business to, and an incognito Catherine Romana, who is in Flint nursing her wounded pride for a short time after her Dream Road presentation was jeered at.

Look, I love me an uncomplicated villain. I love me a complicated villain too, but sometimes, it's just fun to be a jerk. I play Catherine Romana as a full 1959 Maleficent-esque witch, and I couldn't resist introducing her early as a recurring character. Because Mona is not smart, she was wearing Caius' Obscurati ring to the fair, and Catherine Romana, surprised to see an RHC officer in the Ob, tried to strike up a conversation with her to get a sense of where she fell in rank. Because Catherine later becomes one of the main faces of the Obscurati in Adventure 7, I figured that she would know a lot more about the Ob than your average tier-4, but hasn't been given her own cell because she is obviously power-hungry and using the Ob for her own thinly-veiled goals (her ring, by the way, says "Once Betrayed Clan"; she is the great-great granddaughter of Queen Caroline, who in my Zeitgeist was a traditional, Fey Titan-respecting Unseen Court-respecting Queen before her tragic sudden death and an extremely rushed abdication to the unwilling Lorcan - Catherine sees the country's shift away from traditional Risurian values as a slap in the face to her ancestor's legacy, and believes that she is entitled to finish Caroline's reign herself and enact her vision). She dropped a subtle clue, and when Mona didn't pick it up, Catherine figured it wasn't worth her time and dipped. Now my players think there is some activation phrase that lets Ob members identify eachother, which is a fun idea, especially since there aren't any Vekeshi mystics in our party and they do the same. Maybe higher ranking Obs can use some Palan philosophy to identify eachother or something, I'm going to workshop that.

I was going to have Catherine rat out the party to the Ob so the Ob could use Cauis' ring to spy on them, but Mona was clever enough to take the ring off after that.

Magic Circle.png

Hey look, one of my players drew a Planar Magic Circle! From the top, clockwise: Av, Avilona, Reida, Mavisha, Nem, Urim, Apet, Jiese. "Earth" at the center.

So anyway, the players totally bought that Sijhen wanted those artifacts. They guarded them at the Museum, and groaned when Rock showed up. They successfully beat back Xambria, and she gave her confession at the RHC, and Sijhen's plan went off mostly without a hitch. Unfortunately for Sijhen, the players made it up to Saxby's office in world record speeds (ignoring poor Delft, leaving Cleone in a steamsuit to beat back the Ob hitmen, and letting Saxby flee) and curbstomped him. First they made him drop his star map and played keep away for awhile, passing the star map from person to person while others whittled him down. To make a long story short, after Xambria had been yeeted into Hoya's brain (MUCH to her delight; both Hoya and her player were literally thrilled to have her), they got Sijhen to 0 HP and made him beg for his life at weapon-point. He gave his spiel, told them he wouldn't hurt them, gave away that he had been trapped on Apet for thousands of years, now, by the Ancients, and that he just wanted to go home. They thanked him for the information, and then Gatria slit his throat. Savage.

Gatria also wanted to rifle through Saxby's stuff; I let her find evidence from the MacBannin case that Saxby had been hiding, as well as his ring, which Saxby had removed from his corpse. Gatria decided to turn everything in to the Family (without telling the party about what she found), so they know about the Ob, now. That'll be fun.

Now here's something really fun. Mona caught up to Saxby alone while the others rushed to close the seal. She put the Obscurati ring back on, and then tried to copy what Catherine said at the fair. Saxby had no idea what she was talking about, but bought her bluff. Saxby asked Mona what it had all been for (while Serena, Carlao and Dima looked on in confusion), why the King would let MacBannin be arrested for doing what he ordered, and Mona didn't have a good answer for her. Saxby realized she had been played, laughed, and told Mona that she "knew her future", because she had lived it - someday, just like her, just like Cillian Creed, Mona would become a sacrifice to be thrown under the spokes to serve the King. Mona remembered seeing her death, but then answered that she accepted her fate. Knowing she was outmatched, Mona then decided to let Saxby leave unharmed, but was successful in convincing the other constables not to go with her. I should think about how I want to deal with Saxby... If anyone has any suggestions, I'd love to hear it!

So yeah, now the party is totally convinced that the King is the head of the Obscurati, not realizing that Margaret Saxby was just small-fry who didn't know what she was talking about. They are convinced that Mona's death vision is the King executing her for knowing too much.

>rubs hands together maliciously. All according to plan!!!

Onward to Adventure 4!


Pictured: Gatria forced to wear a disguise in Adventure 4, probably.


Thank you! >)

Well, I think it's impossible to predict what random NPC DMs (or players) will latch onto - Catherine was indeed introduced here in the paper, and serves her purpose just fine as written. Though I'm definitely pro-"read the entire game from front to back before you DM it" in case there's that one NPC that really resonates with you for some reason. I've constructed an entire Romana Family Line sidequest that I'm excited to unwind. DMs just add their own flavor out of nowhere, sometimes.

Speaking on things to latch on to, I forgot to talk about my player's crisis of faith in Stover Delft. He's their favourite NPC, they even think his weird tobacco habit is endearing. But every time someone mentions he might be in the Ob, everyone freaks out. They talked about not telling Delft about the Obscurati for about one second, then immediately caved. They asked him if he would consider not telling the King about their investigation, but Delft reminded them what the Royal Homeland Constabulary was created for, and that not cooperating would be treasonous. (The party decided they'll play it by ear, and expect to have to jump ship at some point. They hope to bring Delft along.)


My players wish they could come to the forum and chat and share their theories, but me sharing caps of chat will have to do.

Oh man, Fake!Delft in Adventure 9 is going to be a very good time. For me. Hee hee.

Also Amielle's player (also plays Gatria) figured out what the rings mean and their pattern, and she's also not pleased that I (well, the story, but hey) manipulated her into setting up the Ob in Flint in Bonds of Forced Faith.


Don't worry GS, I do this to everyone.


Brilliant! Them suspecting Aodhan to be an OB might result in much mayhem until adventure 5 will clear him off :D
They're just about to meet him next session!!! I'm vibrating with anticipation to see how things go this adventure...

So, yeah, we finished Adventure 4!!!

Adventure 2, Always On Time: Oracle Unaware Her Companionship The Only Thing Stopping Man From Committing One of the Bloodiest Acts in Lanjyr History

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We follow the Obscurati's trail overseas! The party's secret identities were:

Mona > Daisy Mossbrew, a woman who married into wealth and is now using her husband's fortune to fund her potion business
Marcel > Rachel Mossbrew, Daisy's whiny teenaged stepdaughter
Hoya > Tifapine, Daisy's private tutor
Cleone > Lydia Benest, deva merchant recently hired into Daisy's potion business
Gatria > Catherine Hunter, Lydia's business partner

They were all Risuri. The party more or less prepared perfectly (highlights include getting Delft to disguise himself as 'Daisy's' husband to pose for a painting with his 'wife' and 'daughter', which Mona brought with her on the train...), so I didn't give them any trouble getting into Danor. They also recruited Finona, who quickly became another party favourite.

Between adventures, Gatria checked in with Morgan Cippiano. After learning that Rock Rackus had some very unusual scrolls, she used her prestige with the Family to try and figure out if he had any villas or some such overseas that she could go rob. I didn't want her to get her hands on the scroll yet, but I thought I would reward her for her good thinking anyway, so I gave her an address in Beaumont she could poke around in. She found money and incriminating evidence about Gran Guiscard's failure to recruit the oblivious Rock into Gorgeous Cell (which I called Glamor cell before, oops! That's what I meant). Gran stopped short of outright saying what the cell's goals were, but I gave them a hint towards their intentions. Now that they've stolen both his gun and his stuff, "Rob Rock Rackus Blind" is now a major party goal.

The party realized pretty quick that they were kind of useless as a group, and decided to split up when stalking marks. Everyone instantly hated Boone (we just called him Olivert), and rather than stalking him when she realized she had no stealth talents, Cleone decided just to follow him around and harass him openly for being a creep. It was very funny, and also saved the young girl's life at the first stop, though from their perspective, he just grumpily retired to a cheap hotel with his date. Cleone's player actually said, "I bet you anything he's actually a serial killer who is hiding his love of violence behind womanizing behavior." After she turned out to be right, she renamed herself Broken Clock in group chat. Then she just kept... dropping truth bombs...


Posted pre-Nicodemus. Steph, I REALLY need you to stop!!!

Gatria successfully stalked Bree and Finona's carriage using a combination of magical disguise and invisibility on the way to the Jierre's, and in an incredible moment of mind-reading, had the foresight to get out of dodge before reaching the antimagic road to the mansion. Later, she literally dove out to sea to get to the Lighthouse where Luc was heading for his demonstration, and scaled the wall to overhear their conversation. Mona, in rat form, also managed to successfully perception-and-stealth her way to the meeting with Zoltan, where she got to see the meeting with her own eyes and witness Luc's uncertainty (Zoltan complimented his ingenuity for coming up with such a device; Luc seemed a little frustrated by the compliment).

Mona made friends with Damata, who eventually told her about his problems, but the party decided not to get involved for fear of not only blowing their cover, but angering their Family connections back in Flint. When Damata went off to die, the entire chat stopped the game to pour a drink and have a little toast to our poor, brave, dead half-orc friend.

Through the combined power of Message and plain intuition, they found out about Isobel's situation right away. Similarly, though, they decided not to get involved for fear of blowing their cover. Cleone discovered Mr. Mapple and tried to arm him to the gills, but he got arrested anyway. By now, the party was pretty upset with themselves for letting innocent people die, but Gatria and Marcel tried to reason with the good-aligned party members that they were probably going to save millions of lives by stopping the Obscurati. Out of character, the party is insanely curious to know what percentage of people decide to involve themselves with various plot threats, but I suppose that information is impossible to know.

Cleone also figured out something was up with Malia, but decided not to pursue it. After the train incident, she reported Malia's suspicious activities to the authorities, and felt horribly guilty when it turned out she was responsible for the Screaming Malice.

The party didn't involve themselves with Cardiff at all (rather, they tried once and failed their rolls to keep up).


If an Avery Coast Train goes at sixty miles per hour for six days, how many people should you let die in Nalaam?
By the way, the 3D image is a Heroforge mock-up of Finona.

Hoya become close friends with Verzubak, who realized that they were the spies, and decided to have a straightforward, friendly chat with Hoya before he made a decision to come forward to his employer. Hoya successfully convinced him not to tell with some good Diplomacy rolls and some cash - but not before Gatria told a casino guard Verzubak had magic, cheating dice, and to arrest him at once. Oops!!!

Since Luc and Ottavia couldn't definitely prove that Mossbrew and company were the spies, they decided to throw their entire car into Nem. Olivert made a ruckus in the hall before the lantern was lit, and Hoya invited him into their car just to shut him up (there was no way the party would have let him in otherwise). Cleone and Mona made the save (I decided to let it be a one-time save, but the party outside could voluntarily decide to fail after that), everyone else fell into Nem. Gatria ran ahead to scout out the train, and Hoya confronted Boone about being a serial killer. Boone decided to attack her - I thought this was a good time to emphasize that leaving the two bards alone with a big bad serial killer was a bad play. Um, turns out they absolutely crushed him. Somehow. I was pulling out all the stops, but never underestimate the power of a good stunlock.

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Back in the real world, Cleone and Mona figured out that shattering the car lanterns could save their friends. Just as Hoya and Marcel were arguing over what to do with Boone, the party woke up. Boone remained unconscious and eventually died. Hoya literally wept with guilt, feeling sorry for him, deciding that he might not have been so evil had it not been for the cursed gun. Oh boy, I'm giving her Triegene's Humble Hook in Adventure 7 for sure. Later, Gatria recovered the broken lantern for study.

The party was evenly split on whether to follow Ottavia to the Isle of Odiem. Look... I didn't want to let a good NPC go to waste, so I had Marcel vote to go, not gonna lie. They took Ottavia up on her offer to talk, and convinced her successfully that they had no interest in hurting anyone, but spent more time trying to convince Ottavia that the Obscurati was evil than trying to get information from her. Ottavia had no reason to believe them, so they ended up at a philosophical stalemate. Ashima Shimtu lured them to the Vault during the zombie attack, and the party gave her a little visit. Ottavia refrained from fighting Gene, and was reluctant to approach Ashima Shimtu. After the fight, the party had a talk with Ashima Shimtu alone, and asked her if she would see them safely back to Sid Minos (they declined to go to Vendricce, against Ashima's offer. Oh well!). They also asked her if she might drop Ottavia off at a pond in Torfield Palace with the intent of getting her arrested for tresspassing, so they could wrangle her later and question her. Also, it would be a threatening message to the King, if he really were a part of the Obscurati. Ashima Shimtu thought this was very amusing, and agreed.

To make a long story short, during the scramble from Sid Minos, the party split and only Mona and Gatria made it to see Lya and Luc reunite. The party absolutely refused to kill Luc, and since they already had the lantern, they weren't all that interested in taking him hostage, either. At the very least, Gatria wanted to extract poor Finona from the meeting, but then thought it would be great fun to become Invisible and pick Nicodemus' pocket for more of those Bleak Gate Amulets. He instantly perceived the attempt and alerted Lya. The party fled as fast as they could away from the scene, leaving Finona behind in their haste. Figuring out that Lya had a chainsaw and that Nicodemus could outroll a 31 spooked them enough, so I didn't give them any more trouble.

Back on the shores of Risur, the party interrogated Ottavia. I let Ottavia give them a teeny bit more information than recommended - she confessed that the lantern could harness planar energy to influence this world to protect the weak and oppressed in the coming reckoning - which might have been a mistake, because then three of my players all shouted at once "Oh, so this is Steampunk The Red Strings Club!" Hey, first of all, Zeitgeist came out before TRSC, and also, you guys can't just reverse-engineer the plot by investigating my interests. These gremlins, I swear. Anyway, this ending was very satisfying to them, so I don't really regret it, even if I tipped my hand a bit too much.

Well. Onward to Adventure 5!


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Marcel on the docks. ...I swear if I had been a player when some of the huge revelations happen in Adventure 5, it might have instantly incinerated my brain.

I know this post is already crazy long, but here's a fun minigame I did with my players. Back in Adventure 3, Hoya expended a favor for a list of all Yerasol Veterans with the initials A.G. who were treated for injuries in the 3rd Yerasol War. If your players somehow also ask for this, I made a spreadsheet in about ten minutes of work that lists randomized people. You can have it here (my google account name is just a pseudonym). By process of elimination, they figured out the name of John Doe was Alexander Grappa.

In the downtime between 4 and 5, I had a little intermission session where I let Cleone put the golem back together. (We also did a March of Kings minisode, which I'll share later, but I don't have time to get into it right now). When Alexander told them his name, they lost their freaking minds.

Gatria also shared her little "conspiracy theory" she had about Benedict Pemberton. As an ex-cult of the steel lord soldier, she found Flint News from Adventure 4 about Pemberton pushing for war and the simultaneous hiring of Ber immigrants in Flint factories VERY suspicious, and decided to investigate. She had enough intel from Benedict Pemberton's tent to know he worked with steel and that he probably had a factory here, and I let her find out from Cippiano by expending another favor that Pemberton sourced his steel from Ber. She then confronted the party with her intel, and said that if Risur goes to war with Ber, it'll be the rebels that benefit - and the Steel Lord Gradiax, too. Given that she's seen it is possible to house a soul in a machine, she believes that Benedict Pemberton is working with the Rebels to create a Metal Dragon that can house Steel Lord Gradiax's soul.

Group chat responded by making this meme:

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That's all for now! I was supposed to have a major surgery in a couple weeks and was going to take a break from DMing, but it got cancelled, so, uh... let's finish Act I!!!

I don't want to hurt your players' feelings, but of more than a dozen groups that have had write-ups of adventure four, I think they're maybe the second that didn't save Isobel and Andrei. I recall a few more that didn't help Damata.

But damn, I love that trolley car meme. Good luck on the upcoming games. I can't wait to see how they respond to imperiled orphans.


Great write up, as always. I've been surprised by how quickly you're getting through the material. How often do you run a game for your group?


I don't want to hurt your players' feelings, but of more than a dozen groups that have had write-ups of adventure four, I think they're maybe the second that didn't save Isobel and Andrei. I recall a few more that didn't help Damata.

But damn, I love that trolley car meme. Good luck on the upcoming games. I can't wait to see how they respond to imperiled orphans.

Yay, thanks for letting me know!!! You might not want to hurt my player's feelings, but I think this is hilarious and gleefully shared this. In response to the news about Damata being less likely to be saved than Isobel, one of my players said "well, the DMs of those games must not have made Damata as loveable as Worldres did." I responded by reminding her they let Damata die. Like, thanks for the compliment, player, but Damata freaking died.

And thanks :) I'm very excited.

Great write up, as always. I've been surprised by how quickly you're getting through the material. How often do you run a game for your group?

Thanks! And to be honest, I'm surprised too! I can't believe we're already at 5. It's been a blast, and it's going by so quickly...

We play once weekly for three hours without fail. We have never once cancelled a session or had a player not attend. Sometimes we play twice weekly or more on holidays. So I'd say we've spent about 30-35 hours per adventure, so far?

I'm about to admit to some blasphemy, particularly because Zeitgeist's maps are great and I loved playing them when I was a player: I DM gridless. Most things are theatre of mind. I show people maps to orient themselves, and things like the Rainbow Bridge puzzle needed a map, but I don't have a lot of time to prep maps and stuff. (I also don't do naval combat.) This probably cuts down on time.

Also, my players are more likely to come up with peaceful solutions rather than barrel into combat guns blazing, which cuts down on the amount of encounters.


Out of curiosity - does anyone know if the Briefing Dossier template (still?) exists? It is mentioned in the pathfinder pdf, but I can't seem to find it online anywhere. Unfortunately the dossier as-is diverges way too much from what happened so far for us, so I have to start over. Worst case scenario, I can make a plain version.


I return! My cancelled surgery got un-cancelled, and then I needed a second surgery to correct the first one, and then one of my players also needed surgery, which is a statistically improbable amount of surgery in five months. So, anyway, this adventure took a little extra time to write up than usual. Which is still fast by most standards, granted, but. We're almost done Adventure 6, so I'd better write 5!!!

And before we get into it, let's just say that we took some... artistic liberties with this adventure. It's my game, and I am wont to make stuff up if I feel like it.

Adventure 3, Cauldron Born: I hope my baby doesn't come out all ****** up and ****

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Fake Zeitgeist Portrait of Morgan's daughter, Antonia Cippiano, and the "Smug Gatria" server emote. All of the PCs have emotes in our group discord.

Between adventures, we had a mini-session where the players were introduced to Alexander Grappa. Cleone had requisitioned the golem and re-assembled him in her workshop; because the players were still suspicious of the King, they decided to keep his re-activation a secret. The party loved Alexander and befriended him; they enjoyed trying to work around the Geas to get as much information from him as possible, and assumed Alexander was cooperating to the full extent of his abilities. In reality, I purposely had Alexander mislead them about Borne and his brothers, out of fear that his sons would be destroyed if the RHC knew the truth. This was delicious, because they felt like they had been betrayed by a close friend, later, when they finally got to the facility.

During the March of Kings Festival, the party and Thames Grimsley attended a play written by Gideon Ambrose, my little homebrew addition to the docker plot. He was Catherine's brother who defected from the Obscurati and was rescued by a docker playwright in Flint. He became that docker's apprentice in order to spread secret anti-Obscurati sentiment in Flint under Roland Stanfield's nose. The Macbeth-esque play detailed the deception the early Danoran government utilized during the historic smallpox epidemic, and how they misinformed and manipulated their people to consolidate power.

Ironically, the two dullest party members (both in INT and WIS), Gatria and Marcel, were the only ones to pass the wisdom save to notice the play's implication that corruption and misinformation is not specific to Danor, and happens everywhere. The other characters more or less assumed it was anti-Danoran propoganda.

My players enjoyed these little "cooldown" episodes and asked if we could have them in between every adventure. Stay tuned for more random shenanigans.

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Enjoy this art of Hoya and Delft one of our players drew. Even though he won't be their boss for much longer, the players still love him.

On to the actual adventure! It is safe to say that Adventure 5 was far and away the biggest hit so far, in a line of three already huge hits.

I let the players make their own B-Team and they ran away with it. The B-Team Constables were:

Diana, a former "Chosen One" Paladin who denounced her holy power after the trauma of the last Yerasol war. She is constantly harassed by her former familiar to get back on track.
Maeve, a kind old skyseer farmer with a sassy chicken familiar named Ruby. Diana's mom.
Nozomi ("Zo") , a spirit medium and secret Kell plant who leaks RHC activities to the Thieves Guild.
Alais, an Eladrin and secret Vekeshi Mystic who was placed in town to watch over the Eladrin baby who lives at an A-Team PC's orphanage.
No party NPC this time for B-Team, unless you count Diana's annoying familiar.

The opening of Adventure 5 didn't diverge too much from the book. The players fought the Guild in the Carriage Race, narrowly missing a bomb detonation when the only party member with more than a +1 to strength rolled a Nat 20 to remove it, and then fumbled the start of the terrorist plot investigation, resulting in the Flint Tribune getting blown up.


So, it turned out Ruby was immune to bombs.

Because we have a Family Goon as an A-team PC (Gatria), this adventure was very Family-focused. The players met with Morgan Cippiano to listen to his demands, and they immediately agreed to all of them. Though the players struggled to succeed at the Kell Hunt mini-game due to Zo's interference, they did at least think to root out all of the police moles once they started getting weird results. But they never expected the call would be coming from inside the house...

The players connected with Brakken and he instantly became the players' second favourite NPC, with Finona still at first place in spite of her absence for two adventures.

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Finona "not appearing in this adventure" Duvall. The version of Zeitgeist I have doesn't have a portrait for her, so a player made one. Yes, they like her that much.

I also regret to inform you all that someone came up with the following tongue twister about Brakken and Feroz:
Beran bears getting barred from barren bars deliberately bereaves Berans of the liberty of bears in bars and putting Beran bars at risk of unnumbered berserk sober bear backstabbers.

I hate my players. (Kidding, kidding)

Brakken caught on to Zo's affiliation with the Guild, and tried to warn the RHC as much as he could without tipping her off or giving away his abilities, but the clues fell on deaf ears, as the other players trusted fellow RHC members implicitly. This led to Quentin Augst no-showing at the Opera after Zo warned him that the constables were coming to trap him.

Amusingly, the fight with Lorcan Kell occurred virtually simultaneously to the final Eschatologist Terrorist plot. I told the players to divide their characters into Kell Team and Bomb Team. If Zo had been on Kell Team, Kell would have successfully escaped to the Bleak Gate, but by some stroke of luck, she was assigned to Bomb Team at the last minute.

The players assembled a proper army to take down Lorcan Kell once he was within Morgan's sights. They brought in most of A-Team and some B-Team, hiring Kvarti to fill the gap in Bomb Team. Other NPCs the players asked to rope in included the old Party NPC from when I was still a player, and... of all freaking people, Gideon Ambrose. Thames would have made way more sense, but I blame the play. Hoya's player had said she was friends with Gideon in her backstory, but knowing the party wouldn't approve of inviting him to the fight, she had him hide in the shadows and provide support if someone needed urgent rescue. She believed he was just a bard like her and had no idea he was, y'know, actually a witch.

The party's plan was to have Marcel disguise himself as Norm, the Guild's Ob liaison, and approach Kell at the meeting point, using Caius Bergeron's Obscurati Ring to "prove" his identity, with hopes that Kell was too stupid to notice the difference in ring color (he was). The party used the distraction Marcel provided to assassinate his Cleric and flank everyone else. Kell instantly rolled two crits right out the gate on poor Gatria, which would have made her very, very dead in a single turn if he had confirmed either of them (he didn't). Thankfully, the players brought the entire wrath of Flint down upon him so quickly and thoroughly that he didn't roll another crit for the rest of the encounter. Gatria tore out Kell's eyes and brought his half-dead corpse to Morgan, who used, ah, gentle persuasion to draw everything he could out of him before killing him. The RHC looked the other way.

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Unfortunately, the RHC looked the other way so hard that Zo, after hearing Kell Team had succeeded, quietly used her authority to break Ottavia Sacradote (an old friend of hers) out of jail and fled the country. Whoopsie doodle!

To add fuel to the fire, since the party had used Caius Bergeron's Ring to convince Kell that they were legit, Gideon suspected the party of being Ob-backed. He confronted Hoya after the mission; the two then engaged in an extremely tense "battle of wits" in which the two friends, mutually affected by Zone of Truth and working against Gideon's geas, knew they would be forced to kill each other at the end of it if it turned out they were on opposite sides. Thankfully, after FOUR REAL LIFE HOURS of one-on-one debate (I promise you that everyone at the table had fun), Hoya uncovered Gideon's identity. They realized they were both working to bring down the Ob, and Gideon revealed that he had taken Margaret Saxby prisoner in the Witch-hunting-tunnels (of course Witches know about them, now!) after Saxby had shown up in Bosum Strand with an Ob ring on. The players went nuts. After interrogating Saxby, Hoya decided to leave her under Gideon's care, worried that she would be executed if they took her back to the King.

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Approximately five seconds after discovering Saxby in the Witch Basement, someone dropped this in chat. She looks surprisingly good with longer hair.

Man, I don't even know what to tell you about Ekossigan. The players completely speed-ran that entire section and finished it in two sessions. They were indeed very stressed out by imperiled orphans, but saved the day in the end. But they were also inclined to believe Ekossigan's insane ramblings, and started to slowly turn on Alexander as a result.

The players returned to Alexander to ask him about what Ekossigan said. Alexander admitted that there were mechanical children he had created with Kasavarina inside the Bleak Gate, but that they were brought up with moral rigor and raised to think rationally and intelligently. He promised they were good children at heart, and said nothing about Borne being a 300 foot tall super weapon, nor their purpose. He asked the party to bring him with them so he could safely extract them from the Ob's hands, to which they agreed.

As for the bomb plot, Mona's player had written into her backstory that her fiancé, Vihan, had infiltrated a death cult in order to extract Mona's younger brother Leo, but Vihan decided to defect to the cult as well. Of course, I couldn't resist the cult being the radical eschatologists. So, Vihan was working with Zubov to set up the bomb. The party captured them, and Vihan warned Mona that the end of the world was fast approaching - and told her that if she asked the stars to confirm his beliefs, he would tell her where her brother was. Mona asked the stars whether the end was near, and saw Flint turning to ice. Terrified that the radical eschatologists were right all along, she decided to hide this from the party. Another secret Mona refuses to share!!!

While the party knew how to enter the bleak gate, they still decided to go through with the Peace Summit, partly under some naïve hope that Danor attended with some shred of sincerity. Burned by several friendly NPCs and now a PC, everyone was (quietly) at eachother's throats the whole time.

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Artistic reconstruction. Of course, only A-Team was actually there.

When Asrabey interrupted the summit, he was demoted to Least Favourite NPC Ever, eclipsing even Rock. The party dragged him by the ear into the Bleak Gate.

Inside the Bleak Gate, the players took the vents and by sheer dumb luck, deposited themselves directly into the room with Borne. The players were literally speechless, and immediately took their anger out on Alexander. Leone Quital coaxed them out of their hiding place with a Cheesy Villain Speech, boasting that "one of their own" had turned tipped him off. Of course, this was Roland Stanfield, but the players assumed it was Catherine (who I also let come to the summit), because... they literally forgot to do anything about her after Asrabey interrupted, and only took care of Han's messenger. Nice going, guys. Oh well, works for me!

Now came a point where I'm glad my players aren't the brightest bunch. Again, by sheer dumb luck, Gatria crit against Leone's shield and took it out in a single turn. Before I could have Borne react, SOMEONE (Cleone) did a statistically improbable 150 damage on Leone Quital in the very next move. Pretending I wasn't freaking out internally, I bluffed and asked if she was shooting to kill - thankfully, she said no. They took Leone prisoner, but forgot him when the facility began falling apart. Phew. Close call.

Waking to Kasavarina's frightened screams, Borne accidentally crushed Alexander and tore a rift in the Bleak Gate. We then had a montage where we cut to the remaining B-Team members witnessing Borne emerging from the Hill, which tied everything together nicely.

I tried to move the Borne encounter out to sea to complete the Skyseer Vision Nevard had, but my players kept rules-lawyering my suggestions, resulting in, um, what happened next.


Hoya, the purest bean to ever live, felt sorry for Borne and his circumstances, and treated him as though he were her child - she begged Harkover and the King not to let anyone hurt or scare him, and arranged for Kasavarina to sing an Eladrin lullaby to calm him down; even if Kasavarina couldn't remember anything important, surely she could at least remember her own mother's lullabies. But memory-scrambled Kasavarina was frightened, so they had her teach the lullaby to the bards, all of whom can speak elvish. Since most of the party can play an instrument, at least two of them rolled perform checks >30 twice to put on a thirty-minute concert so Aodhan, who was on a boat nearby, could complete the ritual and save the day. Sure, it's not what was intended at all, but the players loved it.

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Meanwhile, Cleone saved Alexander's other three boys from the collapsing facility. We call them the "Adamanteens." They now live at Maeve's house, out of sight of the general public, and are learning how to farm.

Now came the part where the party had to decide who to blame the construction of the Colossus on. They had Rosalind Taylor help with evacuating civilians out of Parity Lake, and were less than impressed when the King suggested blaming Danor (and not the Obscurati) for the attack, especially considering Cleone is Danoran herself. A-Team asked for some time to think. The players took ANOTHER FOUR REAL LIFE HOURS (we still had fun!) to decide whether or not to tell their country the truth, or to perpetuate government lies to maintain their advantage over the Obscurati. A player literally cried in real life. Eventually, they decided to lie and pin the blame on the Eschatologist Movement, sacrificing their relationship with the Eschatologist-sympathetic members of Drakyr in order to salvage things with Danor.

The players returned to the King with their answer, who arranged to meet them on the roof of the Hotel Aurum. He agreed to do as they suggested. Then he took them to the edge of the roof, overlooking a crowd he had summoned as witnesses, and asked them to kneel - to which Mona immediately refused, and left in disgust. The rest of the party was made Knights, witnessed by the people of Flint below.

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The overwhelmingly unlikely Knights of Risur, plus Mona, who bounced. She's still a Constable, though.

If you managed to get this far, thanks so much for reading! Looking forward to writing up Adventure 6 soon, which has also been a scream. I had read that some players didn't like it (relative to other Zeitgeist adventures, anyway - which are all so much better than the typical AP), but my players love it. Hopefully that one won't be a beast to report, aha.


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    the whole party.png
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Ooh. How did you make this?


Did you draw, ink, and color her yourself, or was this some savvy Photoshop filters or something? Because it looks so much like Claudio Pozas's style for the Z portraits that I wondered if I'd forgotten we'd commissioned this.

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