ZEITGEIST Zeitgeist Campaign Completed!

imars

Explorer
I want to thank the publishers and authors of the Zeitgeist campaign. Last night, my players defeated Nicodemus while performing the Axis Island ritual. We had our first session in September 2014. We played monthly for over 10 years. It was a great ride! Thanks again!

I have blogged the campaign here. The final posts aren't up yet.
 

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What are you planning to do now, after ten years with the same campaign?

I'm always curious what NPCs players liked and why, and moments that were most meaningful for their characters. And I've never specifically asked this, but I wonder how people would articulate what they thought was the, like, theme of the adventures, if we were doing a high school book report.

And of course, what planar alignment did you end up deciding to go with?
 

SPOILERS!
My players asked for a shorter campaign. If we go another 10 years, my oldest player will be in his 70s by the time we finish. I have some ideas I want to try out: I would like to find something prewritten, because it does save me some work. We had done a Pathfinder path before this, but we wanted something more investigative and Zeitgeist really fit the bill. I am considering Burning Sky, but I also would like to try something Asian-themed like Legend of the Five Rings. It can't be too rules heavy, because after 10 years my wife still doesn't know what dice to roll in Pathfinder. I also thought about doing something like a cross between Mobile Suit Gundam and The Expanse, but I don't think my players will go for it. Other ideas include Hillfolk, Fate, Titan's Grave or even Azurium.

As far as the planar alignment goes, the player I nominated as Asst. Chief Inspector for the team drove returning the world to what it was. The chaotic player in the group kept pushing for something more interesting, but the other three followed their nominal leader.

One criticism, I never explicitly understood what the Prestige was for until the final battle. It would have been useful to have it explained to the GM upfront that the Prestige gathered over the adventure is also used to determine how much support is there for the players in the final conflict. It seems to me that it was used early on, but somewhere in the middle it wasn't mentioned anymore. I mean, when they rescued Alais Primos from the dragon or when one of the party became a member of the Unseen Court, I would think that should have raised the relevant Prestige. But there was no mention of Prestige that I remember. In the end, since my players succeeded at just about everything they did, I just handwaved and assumed they maxed out their Prestige for all the parties.

As GM I had a more in-depth view of the themes: nature vs industry, free will, forgiveness, justice. I am sure I can think of others.
 

I've played a few L5R campaigns, all custom-designed, though, nothing published. The setting is delightful, and the cultural tension of having to operate as a member of a family and clan that will suffer consequences if you do stuff that's dishonorable creates interesting play dynamics. But the Fantasy Flight Games version with the funky dice was . . . a bit of a shift.

I think the concept of the system was fine, but the actual execution was too fiddly.

If you want, I could write up my notes from one of the shorter adventures I ran in L5R: basically the PCs and a dozen NPCs get caught in a mountain pass when a blizzard snows them in, and they all take shelter at the same inn, and then a murder happens.
 

I've played a few L5R campaigns, all custom-designed, though, nothing published. The setting is delightful, and the cultural tension of having to operate as a member of a family and clan that will suffer consequences if you do stuff that's dishonorable creates interesting play dynamics. But the Fantasy Flight Games version with the funky dice was . . . a bit of a shift.

I think the concept of the system was fine, but the actual execution was too fiddly.

If you want, I could write up my notes from one of the shorter adventures I ran in L5R: basically the PCs and a dozen NPCs get caught in a mountain pass when a blizzard snows them in, and they all take shelter at the same inn, and then a murder happens.
How could I refuse that? I am in your debt Wickett-sama. 🙇‍♀️
 


Would be curious to hear about "As GM I had a more in-depth view of the themes: nature vs industry, free will, forgiveness, justice. I am sure I can think of others."

I'm prepping mine, won't be for a few months, but I have a neat idea of playing out the RHC application interview. Putting the PCs in a magic lie-detecting chair with a handcuff style thing on their left hand in a "We ask you questions to determine you are dedicated to Risur, the RHC, and good, and if you lie this constricts and you lose your hand."

I'd love some more specific questions about the deep themes of the story to get the players prepped for them and see their views on things.
 


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