RangerWickett
Legend
I'm reading a book discussing how to go from understanding social injustices to actually enacting changes to achieve more social justice, and an idea sparked. An idea I'm pretty sure I can't actually do, but I'm momentarily enamored with it and want to share.
Idea:
A ZEITGEIST . . . I dunno, call it a project . . . a ZEITGEIST project where I make a list of a variety of things in the setting that are unjust, and I invite GMs to write-up one-page adventures wherein the PCs need to find a way to make things better. Then people run it, and they post here how their group did, and we decide what event becomes part of the canon of the setting.
But the overall thrust of the project is to take a sort of Roddenberry/Star Trek-esque approach of telling stories about fixing problems and making the world better, with radical optimism. (Radical, but not naive or simplistic.)
The challenge of course is to not make the challenge incidental. "Oh hey, there are warmongering Elfaivarans who think the best way to protect themselves from another Malice is to preemptively invade Crisillyir. We solved it by making an impassioned speech, and they changed their minds." Like, if you happen to have Patrick Stewart as one of your players, okay, I can maybe buy it (and someone should absolutely invite him to play D&D), but otherwise, that's not a very compelling story.
Ultimately, y'know, this is probably not feasible without me putting in a lot of work that probably wouldn't produce enough positive effect to be worth it as opposed to something else. (Also, I'm not sure Russ would let me do it, since he's got limited slots for EN Publishing books, and he owns the rights to the setting, so I'd need his okay.)
But does the idea tickle anyone else's fancy? Instead of everyone running the same AP, we all distribute the work of making small positive changes in a fictional world. Is it self-indulgent? A distraction from, like, going out and volunteering for a few hours to help an actual problem in our communities? Or would it be motivating?
Idea:
A ZEITGEIST . . . I dunno, call it a project . . . a ZEITGEIST project where I make a list of a variety of things in the setting that are unjust, and I invite GMs to write-up one-page adventures wherein the PCs need to find a way to make things better. Then people run it, and they post here how their group did, and we decide what event becomes part of the canon of the setting.
But the overall thrust of the project is to take a sort of Roddenberry/Star Trek-esque approach of telling stories about fixing problems and making the world better, with radical optimism. (Radical, but not naive or simplistic.)
The challenge of course is to not make the challenge incidental. "Oh hey, there are warmongering Elfaivarans who think the best way to protect themselves from another Malice is to preemptively invade Crisillyir. We solved it by making an impassioned speech, and they changed their minds." Like, if you happen to have Patrick Stewart as one of your players, okay, I can maybe buy it (and someone should absolutely invite him to play D&D), but otherwise, that's not a very compelling story.
Ultimately, y'know, this is probably not feasible without me putting in a lot of work that probably wouldn't produce enough positive effect to be worth it as opposed to something else. (Also, I'm not sure Russ would let me do it, since he's got limited slots for EN Publishing books, and he owns the rights to the setting, so I'd need his okay.)
But does the idea tickle anyone else's fancy? Instead of everyone running the same AP, we all distribute the work of making small positive changes in a fictional world. Is it self-indulgent? A distraction from, like, going out and volunteering for a few hours to help an actual problem in our communities? Or would it be motivating?