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Worldres' Zeitgeist Campaign
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<blockquote data-quote="RangerWickett" data-source="post: 9096506" data-attributes="member: 63"><p>You always post right as I'm about to go to bed. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I wish I could get more people who have finished the campaign to read and comment on their experiences.</p><p></p><p>Personally, I never got the chance to really playtest anything after adventure 5, but in 2017-2019 I ran a Pathfinder campaign with a party of four paladins, and finally got a chance to use the Ursalina section, reskinned to be a drow city where they had to stop the emergence of one of the Spawn of Rovagug. </p><p></p><p>One of my players is a classical music aficionado, so the Vivaldi soundtrack gave him conflicted feelings, because he liked it, and knew I was just setting up something terrible.</p><p></p><p>So paladins in PF get various 'mercies' that they can use with their lay hands, where they can remove conditions. Well one of the options for PCs of 12th level or higher is basically 'regeneration' to restore lost body parts, and said player's paladin had picked it but only managed to use it once over the course of 4 levels.</p><p></p><p>He was passionate about being horrified by the people who had been ripped apart for the orchestra, and so I bent the rules and let him fire off a 'channel energy' burst and use his mercy to restore the bodies of dozens of people at once. They were still horribly traumatized, but later on when they finally defeated the Spawn of Rovagug, they received a miracle that filled the whole city with a sense of good hope, curing everyone's mental status effects (and nudging the whole city's alignment slightly away from the whole 'worship demons' style).</p><p></p><p>But yeah, deep beneath the earth, in a haunted city afflicted by mind controlling fungus, these paladins punched the grimdark until it bled rainbows.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 9096506, member: 63"] You always post right as I'm about to go to bed. :D I wish I could get more people who have finished the campaign to read and comment on their experiences. Personally, I never got the chance to really playtest anything after adventure 5, but in 2017-2019 I ran a Pathfinder campaign with a party of four paladins, and finally got a chance to use the Ursalina section, reskinned to be a drow city where they had to stop the emergence of one of the Spawn of Rovagug. One of my players is a classical music aficionado, so the Vivaldi soundtrack gave him conflicted feelings, because he liked it, and knew I was just setting up something terrible. So paladins in PF get various 'mercies' that they can use with their lay hands, where they can remove conditions. Well one of the options for PCs of 12th level or higher is basically 'regeneration' to restore lost body parts, and said player's paladin had picked it but only managed to use it once over the course of 4 levels. He was passionate about being horrified by the people who had been ripped apart for the orchestra, and so I bent the rules and let him fire off a 'channel energy' burst and use his mercy to restore the bodies of dozens of people at once. They were still horribly traumatized, but later on when they finally defeated the Spawn of Rovagug, they received a miracle that filled the whole city with a sense of good hope, curing everyone's mental status effects (and nudging the whole city's alignment slightly away from the whole 'worship demons' style). But yeah, deep beneath the earth, in a haunted city afflicted by mind controlling fungus, these paladins punched the grimdark until it bled rainbows. [/QUOTE]
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