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Worlds and Monsters & homebrewing


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When I read Races & Classes, we knew less about 4E. It was an awesome read for me then, there were so many ideas I liked and agreed to or found inspiring.
When I got World & Monsters, I knew a lot more about 4E. The information in W&M wasn't that fresh anymore to me, so it was "just" a good read for me. Still, I find the cosmology very inspiring, and when I think about what I want to do for 4E, I think about the contents of the W&M a lot more than I think about R&C.
 


R&C got me excited about 4e from a player's perspective.

W&M got me excited from a DM's perspective. There's a lot of good fluffy stuff in there that'll be useful to key off of for your homebrew. I've never been a fan of any official cosmology that TSR/WotC have produced, but I dig everything I've read so far about 4e's cosmology.

That, and the art is great. :D
 

I will second, third, fourth ... however many here have been saying Worlds & Monsters was "inspiring as a DM". Yes, it really is inspiring and had me thinking of things I hadn't before.

$20 might seem a little steep to most, but in the long run this hobby IS one of the cheapest. :D

Enjoy!

Dizlag
 

I still don't understand the concept of charging for marketting material...

Here let me sell you XXXX, the brochure is only $20... :confused:

I won' tbe picking up either one, even though I like the majority of what 4e has benn put out there. Simply on principle I won't buy marketting material, at least not until my customers do...
 

I would agree with those that say that W&M was chock full of fluffy goodness :) Plenty of food for thought with loads of insight into the interaction of the various planes and the roles the various monster races can play in the campaign you want to create.

My favorite bits: The Feywild; The new take on Giants, especially the Fomorians, and the new distinction between the Demons and Devils.
 


I feel a little "used" about buying both books, mainly because their purpose was to get people excited for purchasing a future product.

And I also feel guilty because I actually liked both books :)

R&C really got me excited to start creating player characters. The artwork alone really inspired me. That Dwarven Wizard was badass looking! I got a dozen ideas for characters just by reading the racial fluff, plus, the class section made me want to try classes that I typically stayed away from in 3e.

W&M inspired the DM inside me. Probably W&M is a more useful book because there still haven't been too many preview articles on DDI about the "world" of D&D, so the information is still fairly new. Not to mention, I doubt the new PHB is going to have page after page of details on the Cosmology (though I'm sure the DMG will).

Simply put, W&M inspired about a dozen campaign/adventure ideas that I wouldn't have thought of otherwise.
 

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