Aloïsius said:They were hinted at about the warlocks power sources... "the stars and the darkness between them". Maybe "far realms" will look more like "outer space" (E.T. alien-like) rather than "abominations from a outside reality".
They're one and the same, HP Lovecraft/RE Howard style.Aloïsius said:They were hinted at about the warlocks power sources... "the stars and the darkness between them". Maybe "far realms" will look more like "outer space" (E.T. alien-like) rather than "abominations from a outside reality".
Hmmm, so maybe the Far Realm is not the source of star-pact warlocks?wartorn said:In summary, based on the fluff, it is definitely Lovecraftian but more on the 'outside and bizarre reality' side than the 'outer space' side.
Did they say what that was, or did they leave the source of conflict uncertain?A Far Realm specific reason is suggested as a source of the conflict between the illithid and aboleth.
This reminds me of "The Lost Vault of Tsathzar Rho" from the DCC line of adventures.Perhaps taking a cue from WFRP, the Far Realm is said to 'seep in' sometimes, overlaying the landscape with an unnerving sense of dread, even distorting it, and tainting the flora and fauna. Strange new creatures emerge from this 'polluted reality' and insane practitioners sometimes 'willfully merge the natural and the obscene'
Cool!Also mentioned is that aberration is not a type. Type is now distinct from Origin - so you have Humanoids (type) with an Origin of fey (eladrin) , aberration (mind flayer), elemental (archon) , natural (man)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.