World's Largest Dungeon and Party Composition

Well from the description I read I would def go rogue or cleric...I lean more towards rogue. You will more than likely need trapfinding,disable device and stealth in this dungeon.
 

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Had a rather good session :D. The new rogue helped the party avoid a bunch of door and chest traps. We found a bunch of destroyed rooms with scorch marks - looks like some people failed their craft checks :P.

A bunch of kobolds were our only creature encounter for the session the rest of the action being difficult environments and both magical and mundane traps.



[MENTION=6688511]Fooly_Cooly[/MENTION] - The dungeon is very compact, with room after room and narrow corridors. IMO, sections of it would do nicely for some dungeon action after a while on the surface. But for a pure dungeon campaign, the sheer amount of rooms and task repetition makes it rather boring.

Not telling the player about where the dungeon is coming from and making them create their own maps would be a rather interesting exercise, considering the many twists and turns.
 

A rogue, definitely. The first two areas of the WLD are a bit static and repetitive, but it gets better later as the story aspect of the dungeon picks up.

I've used several sections of it as separate adventures. I set the first two sections in an isolated pair of mountain valleys, and made the goblins and kobolds each control one valley, with the dungeon sort of in-between and around them. The valleys were not big enough to support the two tribes, and they were in a death-struggle for resources. It was fun! The PCs were trying to cross the mountains and stumbled into the situation.

There's also a section (maybe G?) that is an ooze-walled region. I creeped my players out by letting them stumble into it. They had a way out, but were tracking down an enemy and did not want to leave. Then they got caught up trying to figure out how to kill the nearly unkillable monster (manticore?) in there.

So if you do allow them out, it is still a viable resource for dungeon adventures.
 

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