Stocking up on "dungeon gear" probably wouldn't be a bad idea either - backpack, sacks, rope, grapple, chalk, flint and steel, lantern, (or everburnining torch if you can afford it...), 10 ft pole, rations, waterskin and parchment and ink for mapping.RobotRobotI said:I have lots of gold!
But no idea what to spend it on, since this guy doesn't need weapons between Eldritch Blast and his breath weapon.
While I can carry stuff, I just can't afford it...Boddynock said:Weight is an issue for my guy, so I decided I'd go for the everburning torch without the torch. Flaming dagger, anyone?

[B]Name:[/B] Thorg the Pious
[B]Class:[/B] Cleric
[B]Race:[/B] Half-Orc
[B]Size:[/B] M
[B]Gender:[/B] F
[B]Alignment:[/B] NG
[B]Deity:[/B] Pelor
[B]Domains:[/B] Strength, Good
[B]Str:[/B] 16 +3 (6 p.) [B]Level:[/B] 1 [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (2 p.) [B]BAB:[/B] +0 [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (4 p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 6 -2 (0 p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] -
[B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +0 [B]Spell Save:[/B] -
[B]Cha:[/B] 12 +1 (6 p.) [B]ACP:[/B] -4 [B]Spell Fail:[/B] -
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4 +2 +0 +0 +0 +0 16
[B]Touch:[/B] 10 [B]Flatfooted:[/B] 16
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 2 +1 +3
[B]Ref:[/B] 0 +0 +0
[B]Will:[/B] 2 +3 +5
[B]Weapon Attack Damage Critical[/B]
Heavy Mace +3 1d8+3 x2
Longspear +3 1d8+4 x3
[B]Languages:[/B] Common, Orc
[B]Abilities:[/B]
60’ Darkvision
Orc Blood
Turn Undead
Good Domain: Good spells are cast at +1 Caster level.
Strength Domain: +1 Strength for 1 round, each day
[B]Feats:[/B] Skill Focus: Concentration
[B]Skill Points:[/B] 4 [B]Max Ranks:[/B] 4/2
[B]Skills Ranks Mod Misc Total[/B]
Appraise 0 -2 -2
Balance 0 +0 +0
Bluff 0 +1 +1
Climb 0 +3 +3
Concentration 4 +1 +3 +8
Craft 0 -2 -2
Diplomacy 0 +1 +1
Disguise 0 +1 +1
Escape Artist 0 +0 +0
Forgery 0 -2 -2
Gather Information 0 +1 +1
Heal 0 +3 +3
Hide 0 +0 +0
Intimidate 0 +1 +1
Jump 0 +3 +3
Listen 0 +3 +3
Move Silently 0 +0 +0
Perform 0 +1 +1
Ride 0 +0 +0
Search 0 -2 -2
Sense Motive 0 +3 +3
Survival 0 +3 +3
Spot 0 +3 +3
Swim 0 +3 +3
Use Rope 0 +0 +0
[B]Equipment: Cost Weight[/B]
Heavy Mace 12gp 8lb
Longspear 5gp 9lb
Chain Shirt 100gp 25lb
Heavy Steel Shield 20gp 15lb
Silver Holy Symbol 25gp 1lb
Spell Component Pouch 5gp 2lb
Cleric’s Vestments 5gp 6lb
Clay Jug 3cp 9lb
Sack 1sp 0.5lb
Traveler’s Outfit 0gp 0lb
[B]Total Weight:[/B] 75.5lb [B]Money:[/B] 27gp 8sp 7cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 76 153 230 230 1150
[B]Typical Spells:[/B]
Level 0: Resistance, Guidance, Create Water
Level 1: Protection from Evil, Enlarge Person, Magic Weapon
[B]Age:[/B] 20
[B]Height:[/B] 6'3"
[B]Weight:[/B] 235 lb
[B]Eyes:[/B] Gray-green
[B]Hair:[/B] Black, long, and scraggly
[B]Skin:[/B] Deep Tan

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.