History, Yeah I really need to break down and do the Timeline, I keep meaning too but the akashic in my party is an Npc now so not as much need as before but I still love timelines so I will probably get back to it.
I have recently let my players have a city that they can get back to by use of creature known as a slarcien gatekeepr (Creature Collection II) and have introduced a 100% OGL city that I designed, because I could see my players were chaffing at the lock down dungeon crawl. So I might work the dungeon timeline in as I work on my cities timeline.
To give you a heads up on why I am doing all these breakdowns the party is coming back into the dungeon and back tracking out of Region E back to Region A and then planning to go to Region B as they think region B will not be as tough. I have decided to let them but to make the way tougher than they thought.
I am going to use Persal, Slayer of the Unliving (updated previously) on the far eastern entrance from region A to E, and then Beslar Rabblerouser (see below) on the Western End, The middle entrance, the one the party ussed to enter region E will have collapsed in one of Region A's quakes, I have also added a collection of Wymling (Tiny), Very Young (small) and Juvenile (medium) Fiendish Brass Dragons that were only encountered as flavor for Region A earilier.
If they take the longer western route they should do well if they take the shorter eastern route then likely Persal will make the party members of the redeemed and they will be in the heart of Region E and likly end up in Region I ahead of schedule (as the whole party is evil)
This Bralani was originaly Modified from standard SRD for the WLD They added 4 fighter levels decreased the int (1 pnt no effect) and added two points cha (which then they did not use the new modifer) , I have corrected the following things:
The Cha was increased by 2 points but they did not make the changes such as all spell-like ability modifiers by +1 and increased diplomacy by +1, Reflex save was one point two high (+5 outsider hd, +1 fighter, +4 dex), nonsensical use of feats, why do I have two weapon fighting but only one weapon? Spell-resistance, caster level of spell like abilities and Whirlwind blast dc not adjusted for increased Hit Dice.
Besar Rabblerouser of the Celestial Garrison (e102)
Medium Outsider (Chaotic, Extraplanar, Good) Fighter 4th level
Hit Dice: 6d8+ 4d10+30 (86 hp) [79 average]
Initiative: +8
Speed: 40 ft. (8 squares), fly 100 ft. (perfect)
Armor Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16
Base Attack/Grapple: +10/+14
Attack: +1 holy battleaxe +16 melee (1d8+7 plus 2d6 holy /x3) or or slam +10 melee (1d6+4)
Full Attack: +1 holy battleaxe +14/+9 melee (1d8+7 plus 2d6 holy /x3) and +1 holy handaxe +13 /+8 melee (1d6+3 plus 2d6 holy damage/x3) or slam +10 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, whirlwind blast
Special Qualities: Alternate form, damage reduction 10/cold iron or evil, darkvision 60 ft., immunity to electricity and petrification, low-light vision, resistance to cold 10 and fire 10, spell resistance 21, tongues
Saves: Fort +12, Ref +10, Will +10
Abilities: Str 18, Dex 18, Con 17, Int 12, Wis 14, Cha 16
Skills: Concentration +12, Diplomacy +5, Escape Artist +13, Handle Animal +11, Hide +13, Jump +10, Listen +14, Move Silently +13, Ride +6, Sense Motive +13, Spot +14, Tumble +14, Use Rope +4 (+6 with bindings)
Feats: Alertness, Blind-Fight, Improved Initiative, Improved Two Weapon Fighting, Iron Will, Two Weapon Fighting, Weapon Focus (Battleaxe), Weapon Specialization (Battleaxe)
Environment: A chaotic good-aligned plane
Organization: Solitary, pair, or squad (3-5)
Challenge Rating: 10
Treasure: No coins; double goods; standard items
Alignment: Always chaotic good
Advancement: 7-12 HD (Medium); 13-18 HD (Large)
Level Adjustment: +5
In addition to their natural form, bralanis can assume the shape of a whirlwind or zephyr of dust, snow, or sand.
Bralanis speak Celestial, Infernal, and Draconic, but can communicate with almost any creature, thanks to their tongues ability.
Combat
Bralanis prefer the scimitar and bow, the weapons of the desert nomads they most closely resemble.
A bralani’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction.
Spell-Like Abilities: At will- blur, charm person (DC 14), gust of wind (DC 15), mirror image, wind wall; 2/day-lightning bolt (DC 16), cure serious wounds (DC 16). Caster level 10th. The save DCs are Charisma-based.
Whirlwind Blast (Su): When in whirlwind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 18 half ). The save DC is Constitution-based.
Alternate Form (Su): A bralani can shift between its humanoid and whirlwind forms as a standard action. In humanoid form, it cannot fly or use its whirlwind blast, but it can use its spell-like abilities and its weapons. In whirlwind form, it can fly, make slam attacks and whirlwind blast attacks, and use spell-like abilities.
A bralani remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.
Tongues (Su): Bralanis can speak with any creature that has a language, as though using a tongues spell (caster level 18th). This ability is always active.
POINT TO BE MADE
you know I have only picked out two monsters to really go over, I did not make any real changes but I am a little disappointed here as to the accuracy of these two stat blocks.