We just finished Region A. Took 12 game sessions run about one a week... so 3 months. In game time was about 5 days.
Most notable encounters:
The battle with the kobolds. I messed it up by forgetting about all the rubble and beds in the room. Still turned out to be a great fight.
Battle with the Owlbear. This was great fun (for me

). The Owlbear ended up going early in the init order and closed with the party so the fight took place in the doorway. At first they thought it was a tough fight with an Owlbear. Once they realized it had SR and 5 points of DR they were pretty freaked out. They were on the verge of running when the beast finally went below 50% Hp's and retreated back into the room. One only player had gone down and Owlbear didn't bother killing her as she had done no damage. She was just in the way as he was trying to get to the ranger that was hitting him with arrows.
Not an encounter you would think of as being memorable... but one of the random encounters was interesting because it caused the only party death so far and for the RL issues it brought to a head. Mostly my fault really but I'm not too broken up over it.
The party was in the Long Hall where the big battle had taken place. I rolled an encounter and it was 4 orks. I had them enter the room from a side door just as the party was passing it by.
Now, one of the players and I have issues with each other's playing style. He is a " I'm here to do damage" kind of player where most of his characters are basically him with different weapons. In this case, he as playing a dwarven Cleric. To give an example of his idea of 'role' playing he did this at the start of the encounter: Rolls a d20 "I made my will save so I don't attack them on sight".
So some dialog starts up... a 'who are you' 'Well, who are YOU' sort of thing. After about 10 seconds of this the player has hit is limit... "All right... enough of this. Lets get this over with. I walk up to the Orks and attack them."
I was taken aback by this as I had not planned on them fighting... So I start to flip though the book knowing there was the Ork section in there. Orks... Orks... There they are. Whats the stats? The first stat block is for Ork Barbs. Ok, fine. They are 4 Ork barbs.
The fight starts and during the orks turn they all rage and go to town. The party knows this has taken a turn for the worse.
Now, one of the players is playing a dwarf who is the brother of the above dwarf. During the last adventure he had touched the red gem in the hidden throne and was cursed. He knew about the curse and was going to cast 'Pro from evil' on himself if fighting started (I allowed this to negate the curse effects while the Pro was up and running). I make a on-line log of what happened during each adventure but none of the players had bothered to read it... so the 'problem' player had no idea his 'brother' had been inflicted with said curse.
So... once the fight started he had to start rolling for the curse effects. Spent most of the time cowering. This leaves 3 other party members (all 3rd level) to deal with the 4 raging barbarians. Two of the orks take out their rage on the dwarf that started the whole thing and end up dropping him to -9.
Only two players left and they are getting scared. They have managed to drop one ork and wound another 2 pretty bad. The gnome bard gets a sleep off and sleeps the one uninjured ork. The other two, pretty banged up, decide to run for it. One gets cut off and is dropped. The other runs... and drops as his rage wears off and he loses his extra Hp's!
While this is going on the player rolls his 10 and does not stabilize - so he dies.
He tried to give me flack about it later. "What were 4th level creatures doing there so early in the dungeon? You could have taken out the whole party with that fight".
My response to him was that he made an assumption that 'They were only orks' and just wanted to kill them and move on as they were a nuisance to him. We had a pretty heated discussion where I pretty much told him he shouldn't play with me running any more. A couple of days later we decided to give him one more chance and he's doing better. Him and his girl-friend are now running the two Lizardmen that the party has rescued.
After that night I looked though the ork section in detail and realized my mistake... there was only one barb in the room. Having 4 of them wandering around was a stretch. Hmmm...
If they had made it to the orks I was going to have to bump that number up a bit and write the 4 off as having been a strike team that was cut off during the chaos of the region. Works for me.
The players are now entering region E. I'm taking a couple of weeks off to get the map and region ready. Main problem so far is where to move the Shadow Hound leader as his current location makes no sense. Moving him down to the block of rooms with the rest might be a problem though as any encounter will turn into a situation where all the hounds run to the fight and overwhelm the party. Still... this is probably where he will end up.
rv