World's Largest Dungeon in actual play [Spoilers!]


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Say, has anyone gone through the region with the Elven garrison? Haven't seen anything on it, and I'm veddy interested in how it shakes out for folks.

Someone mentioned it WAYYY upthread and it may have gotten lost in the crash. IIRC, they were very impressed with the level of role play in the region vs hack. Again, going from memory, they had two or three sessions of nothing but RP and were loving it. I remember that it stuck out because of the level of interaction.

Me, I decided to skip the garrison in favour of the Pyrefaust followed by D. The party knows that there is an elven garrison there, but, I steered them in another direction. G was a very high rp section for me and, surprisingly, so was K. Pyrfaust looks like way too much fun.

On a side note, I changed Fyrsil to a 10th level Truenamer from Tome of Magic. I figure he should give just the right amount of info gathering boost that the party desperately needs. My lot doesn't have any arcane casters. Actually, they have one favoured soul and 1 rogue and 3 fighter types. They've been doing well so far. I have gotten the FS to blow every spell slot she has on more than a few occasions keeping the party alive. :)
 

Hussar, I'd be very interested in those room discriptions- jhunter9 AT tampabay.rr.com . I'm sorry to hear about your problems, I know you've a lot of time and effort in it.
 

Hussar, the room descriptions would be very helpful for my online WLD game using Fantasy Grounds.

Can you send them to me: jwblankenshipjr AT gmail

Thanks!
 

Just and update as it has been a while, my party has defeated the hellchampion and the Prime lich and they are no on thier way too killing the mummy because they have two of the keys, the mummy is just going to give them her key because freeing the worldeater is her goal and the party thinks it is the way out.
 

Hussar said:
Someone mentioned it WAYYY upthread and it may have gotten lost in the crash. IIRC, they were very impressed with the level of role play in the region vs hack. Again, going from memory, they had two or three sessions of nothing but RP and were loving it. I remember that it stuck out because of the level of interaction.

Me, I decided to skip the garrison in favour of the Pyrefaust followed by D. The party knows that there is an elven garrison there, but, I steered them in another direction. G was a very high rp section for me and, surprisingly, so was K. Pyrfaust looks like way too much fun.

Awesome. Jennifer, the writer that did the elven garrison was also, ironically, the writer that rewrote the Pyrefaust. She'll be immensely pleased to know that folks're enjoying both. And good spot, ercsubo, on the Thralls. Gosh, I haven't looked at those in months. It took me forever to find 'em on my hard drive initally, too. :)
 

Ouch, Hussar, sorry to hear about your host website. What happened to it? Do you plan to continue posting the adventure logs somewhere? I'd certainly hope so - I love reading about your adventures!

A quick update on my group - I only have one group remaining in the WLD, as the other campaign ended due to player disinterest. :( The current group is as follows:

Zak Skitterfoot, halfling Rog5/Wiz2, going arcane trickster
Mindorr Khelos, human Shugenja6/Sor1
'Boony', gnome Sor7
Karl Stahl, human Barb1/Clr6

Soon to be joined by a Ninja/Drunken Master, god help us all. Anyhow...

They spent some time in Region E, defeating Seraxes and his shadow horde. They then explored about a bit, heard about the split between inevitables and celestials, and cleaned out the bug-infested area while finding all but one of the remaining ward staves. However, oddly enough, the barghests that were in the area they passed through seem to have withdrawn north, and they're not quite sure what's happening with them. The shadow hounds seem to be a lesser concern, and the celestials can clean them out fairly easily now that all but one of the ward staves are usable again.

[I'm setting things up for a return to the region later - not sure how I'll use the barghests, but I may do something similar to what BBR did]

Their quick exit from the region came by way of orders from Kelara, after a former party member/member of the garrison attacked another garrison member (curse those evil intelligent swords) and fled. Their goal is to find that individual and visit justice upon him, as well as do two things: investigate the reports of a massive bugbear-goblin war, and find out about the resurgence of a wizard by the name of Arum further to the southeast.

Upon entering B, they met little resistance for a while, and it was quiet... too quiet. A bit of background first. When my other group lost interest in the WLD, they were right on the brink of fighting in a massive war in B - they had united the rebel goblins and the bugbears against the Holy Goblin Empire. However, I decided to tie these events into my campaign. Long story short, the war was bloody and drawn-out. However, the disappearance of all but one member of the powerful outsiders at a critical moment turned the tide in the HGE's favor, and they won the war. This was not helped by the actions of the remaining former PC, a Dread Necromancer, who assassinated both of the PC's former kobold allies. She escaped into the region while the HGE took slaves and the like.

Roughly two weeks later, the Dread Necromancer opened the tombs to the north of the HGE, and attacked with a massive horde of raised undead. The HGE was taken completely by surprise, and was eventually defeated and driven back through the Maze into, ironically, the rebels' former hideout. 3/4 of B is controlled by the necromancer and her hordes of skeletons and zombies, and 1/4 of B is barely defended by the remnants of the HGE.

The party essentially proceeded through until the necromancer and her pet skeletal wardogs found them, and were offered a deal - run and rest, and if they won against her the next day, she would let them pass through. If not, they were hers. Drained as they were, they reluctantly agreed, and trekked through the rest of the region the next day. They are currently midfight against the former paladins of Merunda in The Killing Grounds. If they win here, the necromancer will let them go.

Of course, the situation's not all that easy, because the necromancer has two very interesting allies. First, her familiar - a very much despised imp by the name of Achsyyx, Longtail's former familiar. Second, her new companion - the escaped elf and his evil sword, who the party was seeking. So, the party will surely be back.

Next session, they should hopefully beat the ghoul paladins and head into C to gain more power and the like. Of course, someone suggested avoiding B by going north from C. Oh, how I laughed. (That's Region G, the site of the massive demons vs angels war)

So, a bit long-winded, but should be fun for all.
 

Hopefully the site will be up again before too long. Sounds like some personal issues are getting resolved. Hopefully gunplay will not be involved. :)

As far as the room descriptions go, I was actually referring to those who are participating in the WLD project as it's been a group effort to type in all those room descriptions, rework maps to be used in Open or FG and create die rollers for Openrpg. When the site is back up, you guys will be welcome to pitch in and partake in the spoils. It wouldn't really be fair to hand over everyone's work to the general public though.
 

Hussar said:
Hopefully the site will be up again before too long. Sounds like some personal issues are getting resolved. Hopefully gunplay will not be involved. :)

As far as the room descriptions go, I was actually referring to those who are participating in the WLD project as it's been a group effort to type in all those room descriptions, rework maps to be used in Open or FG and create die rollers for Openrpg. When the site is back up, you guys will be welcome to pitch in and partake in the spoils. It wouldn't really be fair to hand over everyone's work to the general public though.

That's cool. Thanks for the offer. I just run the WLD for my online group when we can't get anything else together for our regular campaign.

Hope you get your site problems worked out.
 

Great news. Apparently it's a mechanical failure with the server and the guy is just awaiting delivery of the part. Yay. We should be back in business shortly.

On a side note, I've decided to have a bit of fun with Region J. I've already added desert demons from Sandstorm in place of hte trolls. I've also added a number of the hazard effects from Sandstorm like Necrotic Flaywinds and other goodies. In addition, I'm going to use Far Realms material from Dragon 330 to spice up the vampire chick in the crypt. Once I've got it written up, I'll post it here.
 

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