World's Largest Dungeon in actual play [Spoilers!]

Thanks guys!

I think 'I' had finally beat my group. After 2 fights with Madness they are ready to head to 'F' and tangle with the Minitors.

Hussar, I found your map on F (I think its your map). Its a thing of beauty! Though I'm trying to get it to print up on multiple pages so I can see the small text. Thats the same problem I had with my DM maps.

rv
 

log in or register to remove this ad

Long overdue update

My players have defeated the Hell champion and the Prime Lich (though the lich used a spell to possess one of the player characters so he has the prime lich in his head)

They are going to visit the mummy preistess, next, that will be a pure roleplay encounter she has learned of the parties power and has decided to just give them the keys, she has gained control of the levers taking advantage of the weakend position of the other two warlords, she is going to open the way for the party to reach her.

The party is now considering if they want to go looking for a certain red dragon (I want to use my collossal red dragon icon)

I need to go to "Toys are too expensive" and see If i can find a good represntative for the Worldeater. Maybe I can find a .wav file with the sound of the worms roar from Dune too.

The party still thinks that the doors lead to a portal that leads out of section N
 


Rvalle, I have never tried to actually print those out, so I have no idea if it's even possible. They are always on my computer, so, I'm no help there.

Well, I think my old host is perhaps mouldering in the grave, so I humbly invite all those who would like to participate in the World's Largest Dungeon Project to check out our new home at Hussar's World's Largest Dungeon Forum I'm in the process of sticking up my .doc files in the DM's forum, so, if you want access, PM me there and I'll set you up.
 

Hussar said:
Rvalle, I have never tried to actually print those out, so I have no idea if it's even possible. They are always on my computer, so, I'm no help there.

Well, I think my old host is perhaps mouldering in the grave, so I humbly invite all those who would like to participate in the World's Largest Dungeon Project to check out our new home at Hussar's World's Largest Dungeon Forum I'm in the process of sticking up my .doc files in the DM's forum, so, if you want access, PM me there and I'll set you up.

I did print it out... it is possible. :) I really like how you have the colors and the list at the bottom.

To bad about the WLDP. Did we lose all the maps and such then? I should still have most of them on my computer from when we scanned them in (I think).

I'll hop over and join up.

rv
 

Thanks Rvalle. Those maps have been an absolute godsend when playing. My actual maps have been opened once to scan and then carefully stored away again. I play entirely from those maps. With the notes, like open doors and locked stuff and whatnot, I find that it's just so time saving.

I really don't know if Shadows of the Dragon is going to rise from the grave or not. It's been over a month and they are still missing a part. So, I went ahead and rebuilt what I could. I have most of the room descriptions in doc files, so, that's not a biggie (although I DON'T have region A. Gack). I figure that the new Picasa image hosting would work extremely well for sticking up the maps and minis. It's on my to do list. Hop on over to the new board and add what you can.
 

Well, I did it. I started up a board to run the WLD project from. I've been busy putting up the info that I have on my 'puter and would love for others to come and take part. Check out the spiffy new (well, ok, not so spiffy, sue me) forum here
 

Session 2 of my World's Largest Dungeon game!

(Ninarika's player was absent the whole time)

The PCs began this session in the room in which they met Turag. They proceeded west, then north, then east, through a lot of empty corridors, until they reached a room in which a troglodyte and a darkmantle killed each other (A30). Donkor was initially opposed to exploring, because it smelled bad (wussy, for a monk). Atreus makes a disparaging comment to that effect, and gets smacked. They then proceed to the area with the four forges, going first to the one inhabited by stirges (A37). They see the stirges, and back off. They then go to the one inhabited by rats (A39), which they destroy. They also explore the intact one (A38) and the 'sploded one (A40), in which Ninarika notices a +1 Short Sword which can still have a spell placed in it. So she does the logical thing, and uses Divine Power. The sword is now, for the purposes of dealing damage, a +2 Short Sword (though it still only bypasses damage reduction as a +1 Short Sword). So they then rest, and go to tackle the Stirges which they previously bypassed, which proves fatal for their good friend Bragdor (I mostly just didn't want him to be with them forever), as all 6 Stirges in the room latch on to him. This, of course, leaves them unable to attack the other party members, who deal with them handily. They have a moment (and I do mean a quick moment) of silence for Bragdor, and then move along. They go east, and then north, and HEY THERE'S A SECRET DOOR!!! Oh, wait, we can't open it from this side... oh snappu! Good thing, too, because that would have led them to Longtail's Chapel (A103), and they weren't ready for that yet. So they go north a bit more, and run into an ornate door (I didn't want them heading to E, so I brought in the thing from B), which is TRAPPED LIEK WOAH with a Glyph of Warding. In other words, fiddling with it = instant death. So they then went south through empty passages, and east, until... is that light? From behind that door? That door that exploded in their face when it was opened? Oh happy day! They met Kahliss and Sliss'th (A96), who also swear vengeance against Longtail. Before they leave this area, though, the party feels it necessary to explore A95, despite being warned of a Lightning Bolt trap in the lintel (which Atreus eventually eliminates). They then look around the... empty room. There are shackles on the wall, and, on a hunch, Jattar locks Turag up in a set. Nothing happens. And... uh oh, they aren't opening. Atreus unlocks one, but fails to get the other, so... Turag was out of luck. Kahliss hung back, and, as the party left, he shot Turag in the face. Jattar noticed, but didn't care much. They go back west, and north, and east, and west, and... wow, there are some odd noises coming from behind that door. Let's investigate... that looks kind of like a bear. With owl parts. Why would somebody make one of those? Anyway, the party kills the Fiendish Owlbear with surprising ease, though they lose Kahliss in the process. Sliss'th summons a Flame Blade towards the end of the encounter, but doesn't have a chance to use it. At least, not yet...

Looking west, they spy an odd, swirly thing. Looked kind of like a portal. So, Jattar sent his psicrystal to investigate. It got pecked at by an imp, though it was impossible for the imp to get through its hardness. On the downside, the imp alerts Longtail, who walks out, sees the party, and goes invisible. He rolls high on the initiative, and decides to say "screw invisibility, I want them dead". FIREBALL. It hits everyone but Ninarika. Jattar, actually, is brought to one hit point. He flees, as does Donkor, as does Ninarika (not wanting to be left behind with the scary rat-thing). Atreus, Sliss'th, and Malus, on the other hand, want to kill it dead, and so they charge in, melee weapons a-swingin'. They back Longtail into a corner, and, after much swinging of swords, manage to put him down (though they almost didn't... Atreus got put to sleep, Malus wasn't getting through the DR, and Jattar, when he joined, could only hit on a nat-20, so it was really mostly Slissth). After his defeat, and some token resistance, Achsyyx (the imp) surrenders. In exchange for its life, the imp tells how to close the portal... a creature from the Prime Material Plane must be forced through. It then uses Suggestion telepathically to compel Sliss'th to volunteer for this suicide mission. It wasn't until afterwards, when the imp left cackling, that the party realized that perhaps there was another way... or perhaps they could have used Longtail's corpse...

Oh well.

They head east, and enter a nondescript room (A113). However, Atreus steps on a panel which takes him to an airtight room (A114), which is not ideal. Not at all. In the process of finding the way back, he also finds three silver daggers (which would have been helpful against Longtail, the party laments). They then pass through a room with a malfunctioning trap (A111), which they clear away to get through, and a really hot room with a SUSPICIOUS PLATE ON THE GROUND (A112)!! ...they leave it alone, much to my dismay. They exit this room, and...

NEW REGION! And a new DM. I rolled a d3, and it came up as my girlfriend, who is on this forum as PeerWon. Seeing as how she has never DMed before, I help her along.

The party enters at, conveniently enough, B1. And trigger a pit trap. Oh, Atreus, you and your badly failed Search checks... They then go north to B2, and investigate some writings on the wall (which end up being graffiti). Searching around, they discover a secret door to B4, and a dagger. B4 is an armory, and... well, they don't really take anything. Donkor replenishes his supply of sling bullets, but that's it. Onward, and forward... to another trap. A tripping chain and a portcullis, which nearly trap Atreus (though he is dragged out from underneath by a combined effort). Then they eplore a room full of... mirrors (B6)? They enter... and THE DOOR SLAMS CLOSED AND TURNS INVISDABLE!!! God I love this room...

That's where we left off this session, with the party being stuck in the mirror room. WHO WILL SURVIVE? Find out next time!
 

Oh Abandoned Halls of the Celestials - how you make my heart warm. I had a player die four times in this area. Honestly. His fifth character is a paladin/monk/Pious templar, so, basically, he can NEVER fail a save anymore. :D
 

I'm mining for ideas again.

It looks like the party is going to get Mahirs books and give them to the snake lady. As a rough idea, this is what I think will happen.

She'll look over the stuff for a few days. After that she gives the party the Ritual of Unmaking. Then she locks her doors and keeps them that way for 2 weeks. During this time she uses the books and notes to reverse her Dark Naga form while keeping her Dark Naga powers (the goal she is trying to obtain). She then takes over the Drider Nation, crushes the Rebellion and continues experiments on the drow.

Ideas: what changes will she have when changing form? I've thought of: Looks like a Drider, looks like a Drider but with snake scales, has the body of a spider but the front part is still snake.

What changes in her powers would there be? I was thinking of adding 2 or 3 levels of Sorc to her.

Oh... just had an idea. Lets see... besides giving them the ritual she lets them know where that double sword is at with the idea they will use that sword and take it with them. Then she locks up, changes, takes over. If she has contact with the party after she makes a deal... leave me alone and you'll have free passage to J with no hinderance from her or hers.

rv
 

Remove ads

Top