a battle too big for one session
feeling confident and having healed themselves back to full hitpoints (though now starting to get low on spells) the party decides to go and tackle the spider kings.
They have a map showing the cavern with the machine.
The rogue sneaks off to have a look - sees the cavern, and heads back to tell the party.
Do they discuss tactics? - no
Do they try and capture a drow or drider for intel? - no
Do they seek some strategic advantage from the terrain in the cavern? - no
Do they try and engage in diplomacy? - no
Cast fly on the fighter (F9) and enlarge on the dwarf (F2/W6/EK1) and charge in guns blazing.
Now - I had had the driders that had gone invisible at the end of the last battle warn the rest of their brethren, and watch to see how the party handled the flesh golems - they know what sort of spells the party has available, what sort of tactics they employ etc.
So - despite some of the party members winning initiative, I did not have the driders flat-footed.
The fighter is hell on wheels with a bastard sword and pretty much took out one drider before it could react, but with withdraw and shoot tactics, bringing in flesh golems (the fighter forgot that he had a scarab of golem bane until near the end - but wasn't in use because was wearing amulet of health instead), and poison arrows I now have all the slaves have fled, about 3 drow guards and 1 flesh golem have been dispatched, and the party has 3 unconscious (Sor9, Rog9, Clr3/Wiz3/MT3) with the Clr9, F9 and dwarf (F2/W6/EK1) getting close to being knocked out as well.
I used some of the party's own tactics against them (mirror image, fireball) and it was good to see their reaction when they were on the receiving end
A couple of invisible stalkers joining in from the rear at the end, and another flesh golem appearing made them think that they were in for a TPK.
My idea was to have them all knocked out rather than killed and waking up chained (or held by silkstone) with Elotor planning on conducting some experiments on them when the slave / rebel revolt began.
But - the dwarf decided that it was time to play the Ace up his sleeve a bit earlier than I would have liked, and used the bracelet of friends to summon the NPC Paladin (who had made it to region G - helping the 2 garrisons join up together again and tipping the battle in G to allow the Children of Light to win).
She has just appeared, and I now have 4 weeks to decide what I am going to do (we aren't gaming over easter and we only play every fortnight). The battle is paused between rounds.
While the fighter is hell on wheels with his bastard sword (dishing out over 100 hitpoints in one round when he managed a cleave) the paladin is death incarnate against evil (smite, holy weapon and has the ability to do a retributive strike [max damage] 1/day if attacked first). I do not want to have an NPC save the day for them so she will probably quaff an invisibility potion and run around to use lay on hands to stop people from dying.
The party knew that this was going to be a big battle.
They knew that fighting first and asking questions afterwards has gotten them in to trouble in the past.
This time I want to make the payment a little more harsh (without resorting to them all having to roll up new characters).