World's Largest Dungeon in actual play [Spoilers!]

Just started running folks through WLD yesterday. It was a party of 6 including...

Elven Fighter (going to be a Samurai)
Dwarven Fighter
Human Cleric of Pelor
Human Rogue
Human Soulknife
Human Sorceror

It went fairly well. The character creation took too long, but we got a bit of playing in. They had fun with the orcs in A2, though they didn't get anywhere with them. The cleric got tired of waiting for the Elf and the Dwarf to finish arguing with the orcs and set off the door with the burning hands trap. The orcs found it VERY amusing.

The rogue got filth fever, though he doesn't know it yet. He got it when he and the Dwarf got the bright idea of using one of the bodies in the corpse room to set off traps. They were severely affected by traps. The Dwarf got taken down to negatives with the Acid Arrow trap on the door by the hallway above A6, and the Scything blade trap on the eastern door in room A72 (a critical hit from that one). They met some Lemures in the hallway outside that room, and finally ended up taking a rest in Area A71. The Lemures were the only combat so far. I think they believe this section is sparsely populated!! HEHEHEEHEHEHEHE.
 

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Sounds good dosey, they are going to be in for a suprise next session. ;) Don't forget that Lemures are resistant to non-silver weapons and best used in mass, its thier only asset really. I had kobolds melting their silver to pour over weapons (making them -1 to hit) to combat them... so the party kept finding the odd "ruined" weapon here and there to combat the devils with. Also keep in mind that heavily tarnished silver appears black. And you might litter the halls liberally with rotting Orc/Kobold/Trog/Lemure/Fiendish bodies depending upon the area... I have my group spooked to a crawl with all the carnage in the place :)
 

jim pinto said:
oh man. i cannot keep up on anymore threads. gah.

i'll assume you can handle monitoring your own questions.

:)

you should have maps A, B, C, and D as pdfs now

peace
Yup. Got 'em and awaiting the rest. :D
 

Arholly said:
Yup. Got 'em and awaiting the rest. :D


Map A PDF does not work.

Few suggestions for insanity sake:

1. Create a listing of all monsters in this book and reference them to the SRD. include templates and such and pages or room reference.

2. Create a kill chart off 1. That way PC's can say they killed one of everything!

3. Place something up there for misc ideas on howto use the WLD, garnish the ideas on here, i.e. make stuff harder, my Bit idea, a chained devil in Region A. etc. Something for others to learn from and use for ideas.
 

Aren't fiendish things supposed to be resistant to some stuff? Some DR? Or is only that Half-fiend or rather full blown devils and demons?

also what is the basic equipment of orcs? They never have a listing of what they have on them. I'd be nice to have a listing of total equipment: i.e. leather armor, shield, battle axe, etc.

I've been winging it so far on that stuff.
 

Map A has been fixed. My fault. Put it in the wrong place.

The orcs do have it and it's listed. Cold/Fire Resistance: 5.
They don't get DR because they aren't high enough HD.
As for the equipment, it's kind of hidden on there, but I can do better for it, I'll give you that. The Orcs have studded leather armor, Falchion, and 2 javelins. The Gnolls have leather armor, heavy steel shield, Battleaxe, Shortbow and 20 arrows.
 

Leopold said:
Aren't fiendish things supposed to be resistant to some stuff? Some DR? Or is only that Half-fiend or rather full blown devils and demons?

also what is the basic equipment of orcs? They never have a listing of what they have on them. I'd be nice to have a listing of total equipment: i.e. leather armor, shield, battle axe, etc.

I've been winging it so far on that stuff.

if you read the introduction, we address this

creatures with no possessions merely carry the weapon
in their stat block and the armor listed in the MM

and yes, believe it or not, it actually saves a line, sometimes two
from every stat block
 

jim pinto said:
if you read the introduction, we address this

creatures with no possessions merely carry the weapon
in their stat block and the armor listed in the MM

and yes, believe it or not, it actually saves a line, sometimes two
from every stat block


Yes I know that part and read that, but it's at the beginning and I hate flipping to the MM for stats and crap and equipment. sigh. nitpicking here.
 


Leopold said:
Aren't fiendish things supposed to be resistant to some stuff? Some DR?

MM 3.0 pp. 211-212, Fiendish Template

Resistances are based on the HD of the creature the template is being applied to. At 1-3 HD the only resistances gained are 5 to cold/fire.

At higher levels damage reduction is gained and the resistances increase in effectivness.

Also gained at any level are Darkvision 60', adn SR equal to double the creatures HD (a whole 2-6 for creatures of 1-3 HD).
 

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