World's Largest Dungeon in actual play [Spoilers!]

Player Maps

No, when the maps first came out and I examined them it occured to me that having a players map with all map symbols removed (IE. secret doors, teleports, etc) that could be shown to the players would be extremely valuable. I sen't an email to Jim, who forwarded it to the president of AEG and I've not recieved a response... so I assume it was canned. A scale map for minatures is rediculous... it would be huge. Just storing it would be an issue. At this time I've taped 4 sheets of 8.5x11 graph paper together and am drawing the map for the players as they explore the complex. It seems to be working well, then are getting a feel of having explored a large complex.
 

log in or register to remove this ad


Hey Guys and Gals,

First of all, thanks to everyone (especially Big Jim Pinto) for posting all of these fun extras to the WLD. They actually helped sweaten the pot enough for me to go from "Maybe I can afford it..." to "I must have it NOW!" That said, I have a few questions:

1) Going on the advice of someone early in this thread (DaveMage, I think), I ordered from www.stiggybaby.com. (And before I'm flamed, I DO support my FLGS, but saving $30 on this one book will allow me to spend an extra thirty there). I was just wondering if anyone has ordered the WLD from this company before and had it delivered yet.
2) Hmm. I'm thinking about setting the WLD in Eberron. Now obviously, I don't own the book yet, but from what spoilers I've seen and what I've heard on this thread, it sounds like the dead titan near the entrance has an enchanted halbred and enchanted scale mail on. Artificers in Eberron can ritually destroy a magic item and harvest the xp from it to put in a craft pool, which they can later use to make other items. Do you guys think it would be over balancing to allow a player to destroy those items early in the game, to give them a boost to their craft pool? Frankly, I think an artificer could work very well in a game with few magic stores, but with a few forges. He adds an insane amount to his craft pool by destroying all of the items the party can't immediately use, and doesn't want to carry, then funnels all of that xp and gp they've amassed into making custom made items for the party during the first big break they get.

Jason
 
Last edited:

Hi all, long-time lurker, first time poster. I was also convinced by the WLD threads here at ENWorld to bite the bullet and buy this book. And boy am I glad I did, I'm just about finished reading Region A, and even if I never get to run this puppy (which I will), it's an awesome read! This dungeon seems so full of life and character and I've even convinced my wife to go through it as a solo campaign (though she'll have a cohort).

We're going to be using gestalt characters and I'm erring on the side of giving her more power to start (ie, high point buy, using the action points option from UA, couple of healing potions to start, etc) to help her survive, then as we get used to the dungeon and her characters, I'll start pulling the power level back if needed. As a sidenote, I love the Scaling section for each Room, I'll be making heavy use of that.

Bestopheles - Like you, I went by advice earlier in the thread to order from stiggybaby. I even emailed them ahead of time to make sure they had the book in stock. They answered me almost immediately, and I ordered it on Wednesday (US priority mail) and received it that Saturday afternoon. So if you want to/have to order on line, I highly recommend stiggybaby. I ordered online to save the $30 and because my FLGS didn't even stock this book!

Again, kudos to Jim and AEG, this book made me feel like I was having Christmas in October :)

John
 

If you like Region A that much, then you'll probably really like the rest, so far A is probably my least favorite. Not that its bad, its been a lot of fun.. its pacing is somewhat skewed imo, and with the repeative nature of the darkmantles/rats it I think takes some of the coolness out of it. If you have some other monster books to pull some additional low level badies, or drag some elven deserters in, I think that'll help, or even just pulling more Orcs/Kobolds out with random encounters. A really does have some fine moments though, from the Oger (his name escapes me at the moment), to Turag the cowardly orc, etc...

As for stiggybaby, I'll add in my .02 cents and say they are an excellent online store.
 
Last edited:

Bestopheles said:
Hey Guys and Gals,

First of all, thanks to everyone (especially Big Jim Pinto) for posting all of these fun extras to the WLD. They actually helped sweaten the pot enough for me to go from "Maybe I can afford it..." to "I must have it NOW!" That said, I have a few questions:

1) Going on the advice of someone early in this thread (DaveMage, I think), I ordered from www.stiggybaby.com. (And before I'm flamed, I DO support my FLGS, but saving $30 on this one book will allow me to spend an extra thirty there). I was just wondering if anyone has ordered the WLD from this company before and had it delivered yet.
2) Hmm. I'm thinking about setting the WLD in Eberron. Now obviously, I don't own the book yet, but from what spoilers I've seen and what I've heard on this thread, it sounds like the dead titan near the entrance has an enchanted halbred and enchanted scale mail on. Artificers in Eberron can ritually destroy a magic item and harvest the xp from it to put in a craft pool, which they can later use to make other items. Do you guys think it would be over balancing to allow a player to destroy those items early in the game, to give them a boost to their craft pool? Frankly, I think an artificer could work very well in a game with few magic stores, but with a few forges. He adds an insane amount to his craft pool by destroying all of the items the party can't immediately use, and doesn't want to carry, then funnels all of that xp and gp they've amassed into making custom made items for the party during the first big break they get.

Jason

its a suit of +4 chain and a +4 halberd (both too big for the party)

that's a lot of free points for artificers.... of course, who says they can contain ALL of that magic.

is it unbalanced? probably

is it a good idea? absolutely. you're the DM. tell your story, man.

and if you have to step in and make sure the magic can only be used for good... well....
 

I'm glad to hear that stiggybaby is working out for everyone (and welcome to the posting world, tenser42!).

They've been great on the few orders I have made with them.

(And, once again I must thank EN World user Treebore for pointing them out to me.)
 

Tenser42 said:
Hi all, long-time lurker, first time poster.

*Snip*

Bestopheles - Like you, I went by advice earlier in the thread to order from stiggybaby. I even emailed them ahead of time to make sure they had the book in stock. They answered me almost immediately, and I ordered it on Wednesday (US priority mail) and received it that Saturday afternoon. So if you want to/have to order on line, I highly recommend stiggybaby. I ordered online to save the $30 and because my FLGS didn't even stock this book!

Again, kudos to Jim and AEG, this book made me feel like I was having Christmas in October :)

John

Cool John! Welcome to the world of posting. Just after posting this earlier, I got an e-mail confirming that it was in stock, and that they were shipping it out today. SO, with luck I'll have it by Saturday (or early next week). I'm pretty exicted about this sucker...I'm making the pitch to my gaming group tonite, and I'm hoping I can start running the campaign soon. :)

Jason
 
Last edited:

jim pinto said:
its a suit of +4 chain and a +4 halberd (both too big for the party)

that's a lot of free points for artificers.... of course, who says they can contain ALL of that magic.

is it unbalanced? probably

is it a good idea? absolutely. you're the DM. tell your story, man.

and if you have to step in and make sure the magic can only be used for good... well....

Thanks Jim...good points all. Since the standard treasure for this WLD is a bit lagging behind average (at least intially) this could be a really nice way to boost them up. And if becomes a problem, I just give a few fighter types in the adventure later on the Sunder feat, or I have a few spellcasters target disentegrate on staffs or items, etc....

:)

Jason
 

Re: Eberon

Bestopheles said:
...
2) Hmm. I'm thinking about setting the WLD in Eberron... ...Artificers in Eberron can ritually destroy a magic item and harvest the xp from it to put in a craft pool, which they can later use to make other items. Do you guys think it would be over balancing to allow a player to destroy those items early in the game, to give them a boost to their craft pool? Frankly, I think an artificer could work very well in a game with few magic stores, but with a few forges...
Jason

I just started running WLD and I allowed ebberon races and classes.

The addition of an artificer will really help the party due to the lack of stores, but I believe that deconstructing magic items is a 7th level artificer ability.
 

Remove ads

Top