World's Largest Dungeon in actual play [Spoilers!]

Ozymandias said:
Only problem is that they are really attached to their 10th/11th level characters we have been playing for 15 months. I am scheduled to move again in 6 months so I don't really want to start them over....

So... I am looking at doing the sci-fi like "beam in" of the existing party into a region. I have "scanned thru" the entire book but have thoroughly read region G and its surrounding regions.

Well, if they are that attached to their characters I would probably advise against sending them into any region of the WLD... :)
 
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Maybe "attached" was not the right word.

They like their characters. They would also like to see how well their characters would handle the rigors of the prison.
What I meant was, if we are only together as a group for 6 more months, they don't want to start new characters and only get through 2 low level regions.
Several of the players have been in groups that always seem to "restart" after a certain time and never get the chance to hone their skills in a moderate to high level campaign.

Oz
 

Oz, I think it's a great idea. I've actually got a group of characters running through region I right now. They're now 8th level. I caved a hole in the wall of room 9, and in they went!

They are aware it is the "WLD" but not that this is only one region. In fact, I've blocked off all the other regions except M, with either dead ends or collapsed passages. And M is going to be set a few miles away, down long tunnels. I suspect when they get that far, they'll decide discretion is the better part of valor and leave the drow/drider city alone.

Gilladian
 

Hah! I knew this thread wasn't dead!
I was hoping that with the holiday vacations being over (hence the return of Mr. pinto and company) and I bet quite a chunk of people getting the WLD for xmas that this thread would find new life.

I'm so ready to get back to the game Friday. The party just entered the hive area of region E and still don't know that they have found the all-door and are using it as a trap mat.
 

I'm running a campaign for 6 players and have turned it into a semi-journal over at Mortality.net (http://mortality.net/board/board.php?FID=188).

I'm enjoying it a lot as I get to use monsters that I likely would never otherwise have introduced. Plus, due to the inherent lethality, I'm seeing races and classes that I haven't seen before.

CrimsonScribe, any chance you've made any more of your excellent player maps?
 

Just Started! - Dundjinni?

My group just started prior to the holidays. Here is the format:

Gestalt Characters, 5d6 (keep 3) on attributes. The lineup:

Fighter/Cleric
Barbarian/Rogue
Monk/Wizard
Fighter/Rogue
Warmage/Cleric

The house rules:

1) PCs enter dungeon unarmed and unarmored
2) PCs each had 1 or 2 items of mundane equipment to bring in (including spellbooks!)
3) No web or entangle (as per WLD introduction)
4) PCs cannot leave dungeon (by spell or natural exit) except by getting all the way through. They either finish or die trying!
5) Action points (Unearthed Arcana) are used.
6) All PCs are human (to make light sources a priority)

The stakes: Rulership of the entire realm of Greyhawk (if they survive) :)

BTW, has anyone given any thought to replicating the WLD (or sections) on a battlemat format using Dundjinni? This would be a monumental task, obviously, but would be pretty impressive looking if implemented.
 

Just got this shipped in the mail, thanks to a gift card. My first thought was: "That's no moon, it's a space station ...". It's frickin' huge! It's almost a shame our campaign is at a busy spot right now, 'cause I'd love to start a WLD campaign.

The other thing I'd love to see is the entire thing made into a CRPG. Can you imagine how many hours of play WLD might provide? I wanna play in it too!
 

Olgar Shiverstone said:
Just got this shipped in the mail, thanks to a gift card. My first thought was: "That's no moon, it's a space station ...". It's frickin' huge! It's almost a shame our campaign is at a busy spot right now, 'cause I'd love to start a WLD campaign.

The other thing I'd love to see is the entire thing made into a CRPG. Can you imagine how many hours of play WLD might provide? I wanna play in it too!

It is impressive, ain't it? One could buy the core rule books and this adventure and never need another product to have years and years of gameplay...
 
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Ok, now what?

My players are digging themselves a hole.
A big one.
All but one of the party Signed the bleeping charter!

Now what do I do?
Can they leave region E now?
 

If they sign the charter they can still leave section E, but they're considered part of the garrison know. They get a candle in the candle room (sorry, don't have copy on hand) and I'm betting Kelara and the other celestials will expect a bit more cooperation from the PCs considering they are fellow garrison members now. Also the celestials are more likely to help the PCs since they are fellow garrison members. Any additional flavor effects (maybe a penalty to will saves against the celestials in the garrison) would be cool.

In the extra text I wrote for section E that ended up getting cut there were brooches that were given to everyone in the garrison that had a few minor abilities. I believe the file can be found at http://www.brandonsplace.net/wld/
 

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