World's Largest Dungeon in actual play [Spoilers!]

Fiendish Owlbear's Rampage

Fourth Session in the books.
Fourth Session 03/13/2005 Party Consists of:
Korim, Aasimir Paladin 2
Sharulf Dwarvern Rouge 3
Timbull (aka Shield) Dwarvern Fighter 3
Mendell (aka Poker) Dwarvern Fighter 3
Andvari Dwarvern Cleric 3
Maxim Gnomish Sorcerer 3
NPC - Laristh Kobold Warrior 2
NPC - Khaliss Lizardfolk Ranger 3
NPC - Slithss Lizardfolk Druid 3
Day 21: Resting after fight with kobold. Still have a few days worth of food which they found in the kobold lair so they are feeling a bit better about taking some time off.

Day 22: The party ran through A62, A61, A60 and into A58 where they had a battle with the darkmantles. They dealt with these without much problem although the poor footing was irritating as they kept missing by 1 or 2 after failing the balance / reflex save to avoid the penalty. They also missed the trap going into A59 and the paladin and shield got caught underneath the lintel. From here they went to A57, A63, A64, A65, A66, and A68 before going into A67. They spent a large amount of time digging out enough room to go through the opening and found the continual light batons. (Not that they needed these as they made sure everyone in the party had darkvision)

Day 23: Party heads back to check out a region they had missed in the north and goes through A49 and into A97 where they were caught in the trap...however, there was no real ill effect from this. Same with A95 and the trap in A97. For once, the party was able to parlay with the "enemy" and they quickly made peace with Khaliss and Slithss who filled them in on a bit of the background of the first level. They learned that the factions had been here for a few months, that Orghar, Yrkak and Boyikt lead their respective factions and that they were all at war with each other. They also learned the name Longtail, and that longtail was a sorceror. The group was slightly impressed with the civilty of Khaliss and Slithss and asked if they would like to travel with them after both had expressed their dislike for the dungeon and their intentions of escape.

The party, now including Slithss and Khaliss, venture onward into A98 and then down through A49 where they encounter 3 fiendish dire weasels. The lizardfolk are impressed with the efficiency with which the party deals with these creatures. The party then moves up and through the hall going up toward A100 and around to A104 and A103. They decide not to stop and check room A100 and continue to go past it (I had changed it so that the door was closed, since I did not remember that it had said it was open).

At this point I had the owlbear burst out of the room and surprise the party. He grabbed ahold of the cleric (who was in the back) clawed him twice, smitting him, and bit him. It got ugly pretty quick as everyone in the party who was good at fighting was in the front, and those who were a bit weaker where in the back, between the fighters and the beast.

To top it off, the screaming and sounds of battle alerted the Imp who the next round alerted Longtail who began preparing for the battle...more on this later. Over the next few rounds the party had trouble getting the right people up into position to attack the owlbear. The druid was hurt pretty bad, the kobold was dropped into the negatives and dwarvern fighters each took a few hits. Luckily they killed off the beast just in time to heal the cleric, who was at -9. At this point I gave them three rounds (they didn't know there was a time limit) to do what they would in which they healed the cleric a bit more and the rest of the party just kind of sat around doing nothing.

Here they were hit by a lightning bolt (I gave Longtail lightining bolt instead of fly, and I also used the old 5' for 120' or 10' for 60' method....he chose 10'). Unfortunately, I roled well... The first lightining bolt did 37 points of damage and effectively dropped the theif, the cleric, the paladin, the druid, and the kobold. The only party members standing were Sheild, Poker, Khaliss and Maxim.

They turned around to see both Longtail and the Imp. Maxim roled well on intiative and took out the whip feather token (I was hoping they would remember to use this) but proceeded to miss on his attack role. Longtail cast the lightining bolt again, this time for a measely 17 points, but still enough to outright KILL the paladin, druid, cleric, theif and kobold. It also took the ranger down to 2 hp and knocked Sheild out. The imp charged Khaliss and stung him, fortunately he made the save. Khaliss and Poker then squared off with the imp managing to do a minor amount of damage. At this time the party got fortunate as Maxim hit with the whip, and won the grapple check. He also started to bombard the imp with Magic Missles. Longtail tried futily to escape the grapple and the imp struck the ranger once again, knocking him unconcious. Poker moved forward and started striking into Longtail with his Holy Longspear and the imp struck out at him, missing. Longtail tried one more time to break free and Maxim hit the imp with more magic missiles. The imp decided it was time to flee right as the dwarf finished off Longtail with another blow (a critical).

This fight took surprisingly little time, but unfortunately the character creation process took the rest of the day. What was left of the party did gain enough experience to level, although they did not venture forward to Room 103 to find and shut down the portal yet.

Sheild and Poker both bumped their con up, Sheild took Sheild Mate (Miniatures handbook) and Poker Took weapon specialization. Maxim's player was not present for this session so did not level up yet and one of the players will be taking over Khaliss as a PC.

And the players didn't even get that angry at me. :) they loved the room title for A100 "FIENDISH OWLBEAR'S RAMPAGE".

Thanks again.
 

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Quote:
Originally Posted by BMHadoken
My problem was mapping.

Well, there are some great players maps which have the secret doors and special symbols removed which are available. They were mentioned many times earlier in the thread and are available at www.rpgmp3.com While you are there you might want to give their audio files a listen....It is pretty entertaining stuff.

The bit about projecting the maps to scale for mini's is brilliant....now how am I going to do this? more money down the drain in the near future :\
 

Session 4 ended. Still in Region A, (about a quarter of the way through), and on Game Day 9.
The party is going about as fast as I thought through Region A: running through "The Maze" was pretty time-consuming, though. That, and they were hit hard by just about every trap in the place so far, not to mention being infected with all sorts of nasty diseases. :)

The PC's did get a chuckle out of the "reunion" between Turag the Whimperer and Bragdor the Ogre, however. :)

The most rewarding thing for me is watching the PC's slowly puzzle out what is going on, and whose "side" they want to be on, especially since they have just now heard the name "Longtail". Right now, they're leaning towards the Orcs, especially since Bragdor the Ogre is realtively kindly disposed towards them for the moment.

Of course, the session ended with the PC's beginning combat with the rat horde.. I warned them that everyone should make up new characters for next session, just in case....
 



I've been sending out doomsday e-mails to my group recently in the hopes of messing with their heads.

They've ignored me.

It's a shame too. Because this sessions and next, I'll be ripping them a new one!
 

Hello All,
I'm going to start this bad boy in about two weeks. I just read the entire thread over the past few days and I'm planning on stealing many of the cool ideas I found.

For Jim

I know that someone asked about missing text for some room in area J. I think it was rooms j50-53. I never saw an answer to that question. I won't be to J for sometime, but I have been putting together a notes doc from things I pulled from the thread and would like to add this info. Thanks in advance.

I can't wait to get this started.

One other thing. My group will only have three players. There will be no cleric at this time. Any ideas of what I need to do or any changes with only three PC's. I would rather not run an NPC cleric if I don't have to. I'm still a new GM and really want to focus on the game.

Thanks
Beldar
 

Wow... no cleric in the WLD is gonna be interesting. Is it possible that one of your players could play a cleric in addition to whatever they are going to play already?
 


The DM could play a walking band-aid.
He takes no offensive action, and heals all the time.
I don't like that idea, but it's something I've seen before.

Another option is the overpowered gestalt characters from unearthed arcana.

And finally, screw'em.
Let them accept what they've done to themselves.

My group still has 2 pure clerics out of 6 PC's.
It makes it so bleeping really hurt the group without being spiteful.
 

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