World's Largest Dungeon in actual play [Spoilers!]

Questions about Positive Energy damage for thralls

"Positive Energy Damage (Su): The positive energy animating the Thralls surges forth when they attack their victims, tearing through their bodies. A successful full attack by a Thrall inflicts additional positive energy damage equal to the creatures claw attack (medium +1d6, large +1d8, etc.) on the target. With living creatures, this 'damage' will actually heal wounds inflicted by the Thralls in combat. However, if the creature in question exceeds its normal Hit Points, they must immediately make a Fortitude save (DC 15 + the amount of damage inflicted that round) or suffer 1d6 Intelligence damage. Creatures reduced to 0 Int by the Thralls die, rising as Thralls within 1d3 rounds. Alternately, the DM may elect to roll on the Random Mutation Table for Region I."


Is all the thralls damage considred positive energy damage when it makes a full attack? If not then unless the creature only gets one attack per round there is almost no chance of this ability being used. if I deal 1d6 damage and then 1d6 positive and the creature is a full health there is only a 50% chance that this will work assuming you did not move and hit him the round before.

A successful full attack? does that mean if I have two attacks I have to hit with both? If this is so then how am I to ever use the positive energy damage

Rise in 1d3 rounds boy that is a short time!
 

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Jim Hague said:
Only well-deserved words. The folks here on ENWorld and the other fans of the WLD are really what makes it great. I make it a habit to cruise the various sites and blogs detailing folks' adventures in the dungeons, and even occasionally comment (as BBR and his players will attest). It's a great thing to see so many people so enthusiastic about the beast that's the WLD.

Yes, Jim Hague here has left some comments while my guys were stirring up region I.

If there are any more blogs out there, I want to know about them so I can list them.

They just keep disappearing. Right now the list of inactive blogs outnumbers the active ones by like 3 to 1. Hopefully a few more will pop up.

That's why I appreciate the comments that people leave. And when people who had their hands in the design of the WLD leave a comment, it helps keep me going. Kind a circular thing I guess. :)
 

Qwillion said:
"Positive Energy Damage (Su): The positive energy animating the Thralls surges forth when they attack their victims, tearing through their bodies. A successful full attack by a Thrall inflicts additional positive energy damage equal to the creatures claw attack (medium +1d6, large +1d8, etc.) on the target. With living creatures, this 'damage' will actually heal wounds inflicted by the Thralls in combat. However, if the creature in question exceeds its normal Hit Points, they must immediately make a Fortitude save (DC 15 + the amount of damage inflicted that round) or suffer 1d6 Intelligence damage. Creatures reduced to 0 Int by the Thralls die, rising as Thralls within 1d3 rounds. Alternately, the DM may elect to roll on the Random Mutation Table for Region I."


Is all the thralls damage considred positive energy damage when it makes a full attack? If not then unless the creature only gets one attack per round there is almost no chance of this ability being used. if I deal 1d6 damage and then 1d6 positive and the creature is a full health there is only a 50% chance that this will work assuming you did not move and hit him the round before.

A successful full attack? does that mean if I have two attacks I have to hit with both? If this is so then how am I to ever use the positive energy damage

Rise in 1d3 rounds boy that is a short time!


Sorry, my bad writing on that - when the Thralls hit, the damage is considered positive energy. It should read "a successful claw or bite attack by the Thrall inflicts an additional +1d6 Positive Energy damage". I'll go back and correct this here shortly after I post. Man, Q, you're brutal - ever considered becoming an editor? ;)
 

Lol

I am working on my own mosnter book, "The Adversary's Bestiary" so I know monsters (by the way everyone should read two great books: Monster's Handbook by FFG and Beast Builder by XRP), I have most of the monster books in print right now and a large amount of the pdf stuff. Like I said I know monsters

I really just used one of my monster stat calculators on the first creature, iIthink I used either the one frome the realm of geeking or the one from the kencyclopedia.

I have done some minor rules maven assistance for Behemoth 3 on Rage of the Rehmorhaz. Well my break is over I will fix the template on my break


Hey can someone post the link to the index
 
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nope, they are working on the foramting, thier next book about a certain french sounding mosnter should come out sooner but don't let me high jack the thread
 

Hi people, I started a WLD campaign , going almost at the end of Region A, and... there´s something that puzzles me, In the beggining the DM is advised to maintain party level at 2, tops 3 in this area, but Longtail is a CR10? How come?
 

Because a equal CR is designed to deplete only 20% of a party's resources. Now this is only a party of 4 iconic characters. Now this only works in a vacuum, Encounter conditions change this dramaticly and that is what scaling is for.

Now let us say you have a Level 3 party at CR 7 everyone lives but are basicly spent, and it's a 50% chance some one will die. Each CR above that increases the chance that someone will die.

Basicly a +7 CR encounter is the Uber tough live or die challenge, some people will be CARE BEARS and some will be GRIMM. Personally I think it's tough, it could be a TPK, but this is only for a group of 4 players. My group has 8 players, so for this encounter I will be scaling up.
 

Qwillion said:
Basicly a +7 CR encounter is the Uber tough live or die challenge, some people will be CARE BEARS and some will be GRIMM. Personally I think it's tough, it could be a TPK, but this is only for a group of 4 players. My group has 8 players, so for this encounter I will be scaling up.

This worked out for my party, though it was tough going and could have ended badly for them. They hit Longtail at 2nd Level, as a party of seven with about 60% of total resources. The only thing that save their skins was the use of the Quall's Whip Feather Token. They had a lot of fun trying to damage him and the imp, but with the whip they were able to get their fighters into melee with them. Owillion is correct though, the encounter could very well end as a TPK, if they party does not play it smart. As it was, three of my players were in the negatives, and another was damn close, but nobody died.
 

Hmm, i presently have 7 players in my WLD... but... only three of them are not newbies, but still, is their first run with 3.5 or anything since 2nd for that matter...
Oh well, they only live once....
 

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