World's Largest Dungeon in actual play [Spoilers!]

Qwillion said:
CR is funny it only works in a empty space.

Do they know about Tyrus? (one of the big problems with WLD is there is not disemination of information guidelines for a DM to follow).

Second how much cold damage can the party dish out, and does it know it needs to dish out the cold damage? what is the precentage chance fo your party's primary spellcasters overcoming the dragon's SR with cold dealing spells.

The magic items the party has dramaticly effect this fight from the afforementioned ring of wishes to a party who took the time to make dragon bane weapons and if the invisible rogue can sneak attack the dragon.

Just by the Math your party is not level 12 because you have 2 more players than the formula is set up for. They are considered to be level 13-14 (by the formula if they fought them selves they would be a Encounter level 17-18) by the enworld calculator a CR 21 is a deadly encounter for this group and at CR 22 it becomes obscene. Yet remeber this is in a empty space of #, level for a party is all relative to the equpiment, available spells and tactics the party uses.

Oh, your concern over the invisiblity I find unfounded. At 12th level if you enter a lair like this and you have not cast true seeing, you deserve to be jelly for the dragons toast.

They only know the basics of Tyrus. He's an ancient red who is currently in an ice prison. They believe him to be frozen, but they were not told that.

They have a single sorcerer with Cone of Cold & Ice Storm for ice spells. Otherwise they have no cold damage.

The magic items are either true to the module, or minor ones thrown in by me. Crafting magic items is not an option.

By the time I expect the party to reach Tyrus, they will be 2 @ level 12, 3 @ level 11, & 1 @ level 10.

The only help they will get from NPCs is the 3 bralanis and the 1 hound archon from region E. And that is only if they PCs ask for help.

True Seeing is not an option. They have no access to the proper material components.

I also am unsure of whether they get the Ring of Wishes. They will eventually have free reign of the region, except near the river of lava.

They ticked off the mephits there. The only way they can return to the garrison is through the use of Wind Walk. (Their sorcerer cast Cone of Cold at the river of lava while fighting magmin. The mephits want justice.)

I think the party is looking at a TPK.

Not fighting the dragon may not be a viable option. All but 1 of them have signed the Charter. Two of them of exhalted characters, and so the concept of leaving a great evil alone is not too easy.

The only thing I see them doing that would help is the wise use of Augury type spells and finding the Ring of Wishes.

But hey...it's all for the fun of it.
:]
 

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While they might not want to leave the great evil alone, do they absolutely need to kill it now? Why can they not do as is suggested in the module itself and come back later? Sure, they have to deal with the mephits, but, as you pointed out, they can do that. If they're 12th (ish) level and they know there's an elder wyrm dragon out there, and they STILL decide to go face it, they don't really deserve to live anyway. Darwin in action.
 

That's an option I've thought of.
Have an NPC or the answer to an Augury type spell be that there is a key to his defeat in region N.

But that hovers too close to railroading for me to just drop it on them.
They will need to give me an excuse to do so.

And if I need a last minute desperate act on the DMs part, I can always use Fyrsil.
 

Ok I need to sit down with my book tonight to have a look at this. But lets break this down.

How often can the warrior hit the AC of Tyrus? (What # does he have to roll to hit it)

How often can Tyrus hit the warrior (read speed bump)? (You can make this easier by use of power attack, though this could be good and bad for the party)

"They have a single sorcerer with Cone of Cold & Ice Storm for ice spells. Otherwise they have no cold damage."

Ok a single sorcerer can cast a cold spell per round of the fight so the dragon is taking +50% damage each round (of course after the first round of cold damage the sorscerer becomes the target.

But how often can the spellcasters overcome the SR of Tyrus? (What # does he have to roll)
You could introduce a cold based spell for the cleric to help out. And the cleric better give them all pro fire.

Can the rogue hit tyrus at all? With a fient and a touch attack?
 

They will have all the time they need for buffs. That's one plus.

The barb/fighter will be level 11, using a +2 holy greatsword w/ the standard fighter weapon feat selection (including impr. crit). He will be Enlarged, raging, Bull's Strength, plus the group buffs of Prayer and Bless.

The Paladin will be level 10, using a +3 holy longsword w/ impr crit. Has some exalted feats that will add a little to damage. Two or 3 smites.

2 clerics, one will be 12 and is exhaulted and the other 11 and is a combat cleric. The exhaulted cleric is the walking-bandaid. The combat cleric will have Divine Power and Righteous Might.

The sorcerer's main job is Haste, Invisibilities, and nukes. He will be level 12. I believe he just took Hold Monster. He has the feat Spell Penetration as well.

The "rogue" will be a level 11 character (4 ftr, 3 rog, 4 ranger). He will be either be dead 1st or run away first. His only real use is as a scout.

Fire protection will not be a problem. Their main problem will be the lack of melee damage absorbtion and ranged attacks.

If the dragon can fly up and stay away from melee, it will be easy for him to win.

But for now, I'm not betting on them fighting him. I'll attempt to guide them, but not directly, to region N.
 

you could be really nice to the party if they go that way just kill the combat cleric, fully buffed in the suprise round, and then Tyrus can say!

"You are unworthy of my wrath, run away now!"
 

Quote:
Originally Posted by KeithM
Hello There. I was reading through this lovely messageboard and found a subject on the WLD. I was wondering, slightly lazily on my part, if anyone had finished this dungeon yet. I would search but I do not know how to do it on these boards.


Despite my MessageBoard Newbiness, I am a decent DM for the WLD.

My Group went to A, B, E, F, G, H, D, K, N1, N2 and We are now in Region O.

Also, if anyone needs hlep with any of those regions, or DM'ing the WLD in general, feel free to PM me for extra information. I would be happy to help.

Again, Glad to find more WLD supporters, and I hope I posted this in the correct place!



Keith - you have progressed more than any other group that I have seen! Congrats!

Actually our group has made it to Region O as well, but the game has been put on pause for now as we have lost players due to attrition (real life) over the past couple months.
 


I saw your table on your website a couple weeks.
I want it.
No room for it though :(
Did you make it yourselves or buy it?

And assuming you don't mind, I'll put a link to your site from my group's WLD blog.
(Does anyone every mind that?)


...let's see, we need 1 big cool table and 1 overpriced PC projector...
 

back from the dead

hi group

while i'm not an aeg anymore, i decided to take a short break from my current job to step in here and say hi.


"hi!"

okay.

back to killing tyrus

:p
 
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