BlueBlackRed
Explorer
Qwillion said:CR is funny it only works in a empty space.
Do they know about Tyrus? (one of the big problems with WLD is there is not disemination of information guidelines for a DM to follow).
Second how much cold damage can the party dish out, and does it know it needs to dish out the cold damage? what is the precentage chance fo your party's primary spellcasters overcoming the dragon's SR with cold dealing spells.
The magic items the party has dramaticly effect this fight from the afforementioned ring of wishes to a party who took the time to make dragon bane weapons and if the invisible rogue can sneak attack the dragon.
Just by the Math your party is not level 12 because you have 2 more players than the formula is set up for. They are considered to be level 13-14 (by the formula if they fought them selves they would be a Encounter level 17-18) by the enworld calculator a CR 21 is a deadly encounter for this group and at CR 22 it becomes obscene. Yet remeber this is in a empty space of #, level for a party is all relative to the equpiment, available spells and tactics the party uses.
Oh, your concern over the invisiblity I find unfounded. At 12th level if you enter a lair like this and you have not cast true seeing, you deserve to be jelly for the dragons toast.
They only know the basics of Tyrus. He's an ancient red who is currently in an ice prison. They believe him to be frozen, but they were not told that.
They have a single sorcerer with Cone of Cold & Ice Storm for ice spells. Otherwise they have no cold damage.
The magic items are either true to the module, or minor ones thrown in by me. Crafting magic items is not an option.
By the time I expect the party to reach Tyrus, they will be 2 @ level 12, 3 @ level 11, & 1 @ level 10.
The only help they will get from NPCs is the 3 bralanis and the 1 hound archon from region E. And that is only if they PCs ask for help.
True Seeing is not an option. They have no access to the proper material components.
I also am unsure of whether they get the Ring of Wishes. They will eventually have free reign of the region, except near the river of lava.
They ticked off the mephits there. The only way they can return to the garrison is through the use of Wind Walk. (Their sorcerer cast Cone of Cold at the river of lava while fighting magmin. The mephits want justice.)
I think the party is looking at a TPK.
Not fighting the dragon may not be a viable option. All but 1 of them have signed the Charter. Two of them of exhalted characters, and so the concept of leaving a great evil alone is not too easy.
The only thing I see them doing that would help is the wise use of Augury type spells and finding the Ring of Wishes.
But hey...it's all for the fun of it.
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