World's Largest Dungeon in actual play [Spoilers!]

Does anyone have a list of the monsters and how many you potentially can fight in Region A? I have bought Fiery Dragons Counter Collection Digital and am going to make counters for each and every one ahead of time.

If this is copyright violation then never mind. I don’t need stats or anything special. Just the name of the base creature, like if it’s a fiendish dire rat, just dire rat is fine.

Thank you a lot!
:D
 
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DaveMage said:
I'm having a major problem with the WLD - it's made all of my other d20 products seem, well, lame.

I was looking at my collection of d20 stuff and none of the other products were very inspiring...

I'm sure I'll get over it, but the new releases coming out now seem paltry.

*sigh*

greatest review ever
 

DaveMage said:
I'm having a major problem with the WLD - it's made all of my other d20 products seem, well, lame.

I was looking at my collection of d20 stuff and none of the other products were very inspiring...

I'm sure I'll get over it, but the new releases coming out now seem paltry.

*sigh*

greatest review ever
 

It's true though.

As you know, when the WLD was first announced, I was thrilled. It seemed like the type of product I've wanted, well, forever. As the weeks went by, and there were naysayers on various boards, a part of me was thinking, "man, I hope this thing doesn't suck" because I had spent a bunch of energy being excited about it (and telling others how much I was looking forward to it).

Now that I have it, and read a little bit of it, it's even better than I had hoped. The encounter conditions are a fantastic addition, and the amount of time the text takes to point out NPC reactions (such as how the orcs in the first room react should PCs set off a nearby door trap) is awesome. You (AEG) could have easily just said, "oh, there are 3 orcs in the room, here are their stats" and left it at that. But you didn't. You made it better, and you made it complete (at least, what I've read so far ;) ). I have some issues with the XP situation, and I'm still deciding how I want to handle the Summon Monster spells, but all-in-all it's the best d20 product I've purchased hands down (presuming the rest of the book is as good as the parts I've read up to this point).

Just after reading the introduction and the first 2 or 3 rooms, I wanted to run this thing IMMEDIATELY.
 

could I get them sent to me then?

CrimsonScribe said:
The "Player Maps" are a work in progress.

So far I've managed to complete Regions A, B, C, & D, and I'll be working on E tonight so there is progress being made.

While the intent was to get these hosted on the WLD Fan site, there seems to have been some delay in the uploads, so we've taken to distributing them via email - though they are large files (2Mb+ each) so not everyone can receive them. Hopefully the hosting problems will be sorted soon enough and things can be the way they were went to be.

Could I please get some copies of the maps then? I can recieve 10megs at a time. Also I may be able to post a couple at a time on my club's website. www.wsugaming.info. So maybe 3 for a month. Since it takes longer then that to actually finish each map. I started running it tonight and had my party of 10 people, I know lots but fun, almost die from the first fiendish Darkmantle :D. FUN! THough I wish it was 3.5 not 3.0. So I have the main books sitting there ready for the new stats.
 

OK....I live in western Kansas (shout out to Yogurt, since I'm not the only Kansas person here on ENWorld) and just found out about this module today. I was actually going back trying to find my post about Greyhawk help and saw this thread.

Since then, I've been amazed. I LOVE Undermountain, except that I'm not creative enough to flesh everything out coherently. There's no "rhyme or reason" or "method to my madness" when fleshing out that monstrosity. Ecology was never something I cared about.....That monster was there because the DM said so!!!! :mad:

I have to say that this thread (which took me SEVERAL hours to read, due to MULTIPLE interruptions) has more than convinced me to buy.

I just have to make some observations......

SpaceCrime (I think) is the funniest poster I've read. I just about spit Bud Light all over the monitor when I read your reply to the post about changing the difficulty of traps...."I thought about ratcheting things up" or something similar.....I had a good hard belly laugh about that.....Keep up the good work (posts).

PaulOfCthulhu....Your mention of Gygax rolling dice behind the screen reminds me of something I do frequently. I have some ball bearings (I call them one-sided dice) that I occasionally roll (on the snooker table we use as a gaming table, so you don't hear them rolling around). Amazingly enough, they always come up with the side that I want.....The OUTSIDE!!!!

Someone made mention of a Text to Speech program. The Amiga 500 (am I the only one that knows about Amigas?) I had came with this, and I REALLY miss it. Can someone supply me with the link to a Windoze version of this????

TwoFalls.....You asked something about if anyone has run this with evil characters (or something like that....Read the part about Bud Light above....). I was running our group (6 players, of which all but one DMs) through Return to the Temple of Elemental Evil as a "filler." We played that when none of the others had anything ready, or one of the players couldn't make it. I broached the subject with the players about possibly trying something "a little different" when/if they finished the module. I really thought it would be interesting to have the players be mercenaries in one of the four Temple groups in the Crater Ridge Mines....Even possibly not being in the same group. It was met with mixed opinions, and we STILL haven't finished the module. Not sure why I threw that in there......Can you say "thread hijack????" :confused:

Anyway.....Even if the masses hadn't met this product with the incredible accolades that I've read here, Jim Pinto's presence has more than swayed my convictions.....

I'll be ordering this product on Monday, and look forward to blogging the board with the parties escapades.....

James

P.S.
I have a ton of monthly bandwith left and can set up a temp web page with the maps and player maps until the other site can get back in operation (assuming it's still having problems.....). If that's what you'd like, post a message here and I'll get the page set up.....

P.S.S.
Will be downloading the mp3's from the site tomorrow.....Someone posted about how anyone could be interested in listening (I believe it originally was watching) someone else game. Can you believe the popularity of "Reality TV?" I think it's more of a question about "How bad do you want to be on TV?"
 
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Thanks KerPow, I do have the link, and I'm not trying to usurp any responsibilities.....

I just thought that there might be problems with the primary site and was offering to host the files.....

Hope I'm not stepping on anyone's toes here.....

James
 

Just a quick note, the maps that KerPow is talking about are the original pdf/jpg versions from AEG. The ones that I am working on will be "player maps" - that is with everything removed.

Now, if you've been reading the thread closely, you'll notice I just said "everything" which is different to my usual comment. Basically after playign with the "basic" version for a couple of weeks, I have determined that the maps really do need to have absolutely every identifying feature removed from them. So I'm now in the process of updating them, because of this we aren't currently forwarding the maps on to people - sorry for the inconvience.
 

CrimsonScribe said:
So I'm now in the process of updating them, because of this we aren't currently forwarding the maps on to people - sorry for the inconvience.

I've not sent out a single players map since we talked about this. :)

The Sanguine Sentinels just completed Region A a few hours ago, and entered Region E via the secret doorway in the SW by room E1. By developing their search skills (due to extreme paranoia regarding traps) they uncoverd and searched EVERY SINGLE ROOM in area A. It took us exactly 10 sessions to complete the region with an average of 6 hours of play time per session. I placed two power up regions in the area, and altered the elemental rooms in the east of the Region to also be power ups so that players could gain a total of 3 levels in this region. I decided that to survive region E they needed to be able to attain 4th level. Every other region will have only two power ups.

I decided on the fly today that each power up elemental room was aligned. The fire room was aligned to good, the cold room to evil, and I changed the Floating Spheres in area A110 to an electrical room aligned to Neutrality. To gain a level a character must stand on the bronze plate in the center of the room alone, and the door must be closed. Then the fireworks would go off and the character would level and gain the appropriate lvl 5 resistance. Anyone else in the room not standing directly on the plate (which fits exactly and only one M creature) would take 3d8 pts of damage. Attempting more than one power up room would cause 5d8 pts of damage and cause a vulerability to that element (perm -2 save) and gain a neg level in every room after the first (divine punishment for greed). The paladin tried both the fire and cold rooms and suffered thus, though he made his save the next day and didn't loose a perm level. Interestingly the party tossed out several theories about the rooms, including looking for a total of five rooms (tied to chromatic dragon elements). Finally they suspected that the rooms were aligned but in the final analysis they were just lucky that only one person was hurt do to being in the wrong aligned room. Though one person was fried for not standing on the plate. :) It worked well and was an interesting challenge for the group to ponder.

The Paladin is a Giant from Monte Cook's Arcana Unearthed. He has taken 3 levels of Giant to become a Giant sized character in spite of numerous warnings from me that he would have problems fitting through the many secret doors in the region if he did. He bribed the Mageblade into learning Reduce and planned to have that worthy shrink him each time a secret door was passed through. If you notice, going to E1 from Region A you enter into an area hemmed in by secret doors. So the giant is now trapped there while the rest of the group waits for the Mageblade (who refuses to devote more than one slot to that spell) to once again memorize reduce. Needless to say there are a lot of annoyed players glaring at the Giant from beneath rimmed hats and pot helms...

Talk to you all later. :)
 

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