World's Largest Dungeon in actual play [Spoilers!]


log in or register to remove this ad

I've been thinking about that. I think I'm going to use it differently in different areas. For example in area A, I would make a copy of the map, and then cut it up. Then I'd have the players discover it piece by piece as maps of areas that others have explored (Orcs, Kobolds, Longtail, etc). In area E there will be a full map in the Library behind the All Door, and in the room where the PC's sign onto the garrison. In the other areas I will have to think of other ways to introduce it. But the players just have to copy it and then I can give them the players map to use. :)
 

dagger said:
How do you guys plan to use the players maps while at the table (thank your for sending them btw)?

At the moment, my players have a copy of a beta map that has way to much information on it for them. They were given it by a "Bit" Celestial (Yes, I'm using them as well) and have been holding on to it fairly tightly ever since.

As for the actual use of the map, they just fold it out when they want to refer to something than put it away and revert to the battle mat for everything else.
 


twofalls said:
Hello everyone. I've finally decided on the path I will use through this monster. A,E,I,M,N, and then O. I try to stay one region ahead in prep, and my group has just entered region E in the very SW corner through the secret door in the NW of A. E is completely prepped, so its time to turn an eye on I.

It’s... slimy. It’s all about flesh halls, twisted experiments and insanity. So to honor the theme, as soon as the PC's step foot into Region I, I'm going to introduce the sanity rules on pg. 194 of the UA. This ought to give them pause. Also, the players should be level 6 by the time they hit this area. Since the region is rated at levels 7-9 for 4 characters, 6 6th level characters should be perfect. They will leave level 8 if their habit of hitting every single room in a region holds, and knowing these anal adventurers, it will.

At that level I need to start adding in some heavier artillery magic wise. Some decent magical items and armors. Also, I worry about them being able to vanquish either of the Twins in the area at the low power levels they are at. It's very possible for them to hit one of the twins within the first two rooms of the level (that being Anguish in I98), and it would make mince meat out of the party at 6th level. So I need to pump them with some decent stuff in region E, or early in I. I was thinking about putting in a minor artifact of some kind in this region, but was wondering if there were any artifacts currently in the game. Jim?

one of the things you could do, is take room c93 and wedge it somewhere in Region I. there's also a giant book in room I42 that might be useful.

due to the nature of region I, there isn't a lot of magic-using opponents,
but you can certainly take some driders from region M and have them
visit region I.

one of the hurdles of your "path" (AEIMNO) is that region M is a bit
of a downer in the "story path", which is okay, because region N is going
to kick them in the teeth.

M is a good place for an important PC to die, saving the party
(perhaps at the hands of an invisible stalker or drider leader),
giving it that chapter 6 of band of brothers feel.

once the PCs get to region N, the true depths of depravity
of the dungeon will reveal themselves. the PCs are now going
to see the darkest underbelly of the dungeon and have to make
some real choices, because i can be, they will be 2 to 3 levels
lower than the minimum height to ride this roller coaster

which is a good problem to have, because it forces them to
work with the lich, instead of fight it. and so on.

which leads us to Region O.

if you follow the AMINO path through the dungeon, region O
needs to have a slightly different finale. instead of the frost
giants rulling the region, an ice devil prince should be the
finale to this dungeon. in fact, something from dante's inferno
with three mouths would be some great symbolism.

also, you can take the dragon tyrus, from region J and put
him in the tomb in region O, instead of the titan.

the ice devil prince in fact should probably send some scouts
to find the PCs between regions M and N... just as a little
foreshadowing of things to come.

replace the bugbears in region M with frost giant slaves
and now you've got a finale that is going to force the PCs
to really rethink their strategy and understanding of the
dungeon. of course, missing out on region G really hurts
some of the more demonic story threads, but making the
ice devil price an orcus level encounter resets the clock
in my opinion.

twofalls said:
Also, I haven't read regions M-O yet. Anything I should know about them while messing with I? We wont be running any WLD sessions before the turn of the year. The WLD was really supposed to be a game we only used when I needed a break from our campaign, and its been so much fun we have focused on it for months now. But the guys are making noise about wanting to get back to their characters in the Dreams of Glory campaign, so we are going to head that way for a couple months. :)

and the circle of life continues...

:)
 

Hey Guys,

Well, we're hitting a marathon session tomorrow, and we'll be finally leaving A...I'm not sure whether they'll hit E or B next, though I suspect it will be E. (I've even considering running
A, I believe went really well. Since it's the section of the dungeon where most of the annoyances were held, I've really played up the vermin aspect, and stated that some of the worst spirits of pestilence and vermin were held here. I added a few of the undead rat swarm types and dire magots from the Lirbris Mortis, the Ethereal Rat swarms from MM3, and the Feral Spirits (a nasty spirit ratswarm), Rancid Beatle Swarms, Rancid Beatle Zombies, and the Roach Thrall from Sharn, City of Towers. And subtracted a few of the endless darkmantles. It's really freaked my players out...and then when they stumpled onto the refuse room in A86...it was on. :)

I'm not sure which path they'll take, but I really appreciate the thoughts for the AMINO path alterations Jim. Especially the ideas for making the ending suitably infernal. :) :) :)

Jason

jim pinto said:
if you follow the AMINO path through the dungeon, region O
needs to have a slightly different finale. instead of the frost
giants rulling the region, an ice devil prince should be the
finale to this dungeon. in fact, something from dante's inferno
with three mouths would be some great symbolism.

also, you can take the dragon tyrus, from region J and put
him in the tomb in region O, instead of the titan.

the ice devil prince in fact should probably send some scouts
to find the PCs between regions M and N... just as a little
foreshadowing of things to come.

replace the bugbears in region M with frost giant slaves
and now you've got a finale that is going to force the PCs
to really rethink their strategy and understanding of the
dungeon. of course, missing out on region G really hurts
some of the more demonic story threads, but making the
ice devil price an orcus level encounter resets the clock
in my opinion.
 
Last edited:

CrimsonScribe said:
Despite my best efforts (well they have been restrained by reason) none of my players have died yet. 2 have gone negative, but they haven't died a permanent death yet.

I'm sure that's coming up later in Region A.


Ditto that brother. I've had 4 pcs so far (out of a rotating 8 person group) down to -9, and only one player hasn't been in negatives so far. But no deaths. It's freaking amazing. (Plus, I'm playing with Eberron Action points, so that automatic stabalize has helped quite a bit.)

However, I'm sure death is coming... either by Mister Longtail or by a certain fiendish owlbear. ;)

Jason
 

The book finally came yesterday. I've read through the introduction and most of the first region. My players characters are almost complete.

And I can't frelling wait.... :D



Chris
 

Bestopheles said:
(Plus, I'm playing with Eberron Action points, so that automatic stabalize has helped quite a bit.)

I'm using Eberron and Action Points as well, however I (and therefore my players) missed the bit where it says you can spend an action point to stabilize. I wonder their reaction will be when I tell them they can do that?
 

thundershot said:
The book finally came yesterday. I've read through the introduction and most of the first region. My players characters are almost complete.

And I can't frelling wait.... :D

Chris

Did you check out page 837? :)
 

Remove ads

Top