World's Largest Dungeon in actual play [Spoilers!]

Tenser42 said:
I'm starting to think a little about the higher levels when characters can more easily be taken out of fights, because for her, losing one character, even to just a stun or unconsciousness, is a major blow to the party. I'm loathe to control an NPC party member myself or give her a third PC, so if anyone has any experience with high level, small parties, any advice would be useful. I will say that my wife does NOT care if I fudge rolls or change rules, she's very heavily into her characters and character development, and doesn't mind sacrificing game mechanics for storytelling (I'm the same way).

I often use 1 player or GM to bounce off rules.
Suggestions for 1 PCs:
Use an average ECL of 4 less than the mean level.
Avoid, change, or dramatically reduce the saves for any effect that can take a single PC out for a significant period of time.

Suggestions for 2 PCs:
Use an average ECL of 2 less than the mean level (note that this changes to about 1 less with gestalt PCs).
Reduce the number of times that an effect will take out a single PC. In the case that such an effect occurs, make certain that you give a method for that PC to recover.

Simplest suggestion: Make most "death" effects temporary or less effective. examples:
Death = goes to -1 HP.
Stone (is temporary; you'll change back to your "normal form" in some set duration)
Paralysis (reduce the duration)
Baneful Polymorph (also temporary; giving a more interesting, but harmless form may be nice - ex: hummingbird or swallow).
 

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beldar1215 said:
Hello,
I'm going to ask this question again, sorry. There are some rooms in area N that are missing thier discriptions(SP). Is there somewhere to get this info.

Jim- If you happen to see this, do you have that info?

I think everyone who put out thier money for this monster would like this info.

Also, I'm running this for a group of 9-16 year olds and they seem to having a blast. I'm really enjoying running it for them!!! :)

Thanks
Beldar

The Other Jim (pinto) has, unfortunately, left our hobby for fairer climes, but I'll help where I can. My Google-fu isn't the greatest, but while I've not turned up the missing rooms, I did discover a very, very descriptive and good review that should help fill in the gaps. Meanwhile, perhaps one of the registered users with Search enabled could find the descriptions in this thread? I'm fairly sure they're here somewhere...

http://www.chirographum.com/tolenmar/
 

just__al said:
Hey, just thinking ahead a bit...

Where does everbody think a good place to work in...

  • a beholder?
  • some mind flayers?
  • other random non-srd monsters from the monster manual?
I'm currently running a group through for a longish (about 7-9 hours) session every month and the DM of my bi-weekly game wants a break so I'm going to run that group through this too so I get my money's worth from the 60 bucks I plonked down.

beholder .... region j or k... fits the creepy motif... in fact, the green dragon in k could be swapped with a beholder, easily

mind flayer (singular)... region f most definately... add it to the confused story about the mind-trading halfling

carrion crawlers everywhere.... umber hulks in region f, g, j, and o... displacer beasts in c, m, and o ... yuan-ti in j, l, and h.... slaad in i, m, and j.... what races am i missing?

githyanki and githzerai should go in region g to help supplement the demon/angel war

not that i've given any thought to this

:)
 
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Your missing kou-toa or whatever they are called.

and great to see you checking in jim
How goes the new job? Hope it is everything you dreamed of.

My players like to play epic level, I am slowly (very slowly) working on a Epic level region of the WLD I plan to make it Levels 21-23 with 100 rooms.

My current thought is a section that is much more difficult to reach.
You have to travel under the river of lava to a section off the map, the area does not have the mephits so it is filled with toxic gases.

This section is a true dungeon and was designed by the god of vengance and the goddess of torment, I am working from a prospect that this area is still in use.

These two gods activlly support this region and that there is an active relgious order that guards this section (expect one ior two abominations to be imprissioned here).

I am now thinking this group might be good as a proactive force that actively hunts down those that have escaped the World's Largest Dungeon.
 

That sounds pretty awesome Qwillion!

Are you going to post that adventure anywhere? If you'd like, I can create a pdf for you. Not sure how the legalities of that would be, as far as posting it somewhere, but it would definitely make an interesting addition to my downloads page.....

James
 

I am working on I can create a pdf no problem but I will need a plcae to host it. The problem will be cartography, as I don't have any cartography software.

Right now I am trying to find my copy of legends of avadnu, it's on my computer somewhere (I need to use the bygone template on a couple of creatures)
 
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Can't help you with the cartography (my mapper is no where near ready), but I can definitely help you with the hosting aspect.....

Can't wait to see it.....

James
 

High probability for a Tyrus dragon fight tonight.

The party has 1 wish, and will probably be levels 12-13 by the time they get there.

If they ask nicely (diplomacy check), they will get some help from a few celestials they helped way back when. Possibly Kelara and Morkor (on a nat 20 of course).

I've got some clever players...but Tyrus isn't exactly a speedbump on their way to level 20.
 

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