Tenser42 said:I'm starting to think a little about the higher levels when characters can more easily be taken out of fights, because for her, losing one character, even to just a stun or unconsciousness, is a major blow to the party. I'm loathe to control an NPC party member myself or give her a third PC, so if anyone has any experience with high level, small parties, any advice would be useful. I will say that my wife does NOT care if I fudge rolls or change rules, she's very heavily into her characters and character development, and doesn't mind sacrificing game mechanics for storytelling (I'm the same way).
I often use 1 player or GM to bounce off rules.
Suggestions for 1 PCs:
Use an average ECL of 4 less than the mean level.
Avoid, change, or dramatically reduce the saves for any effect that can take a single PC out for a significant period of time.
Suggestions for 2 PCs:
Use an average ECL of 2 less than the mean level (note that this changes to about 1 less with gestalt PCs).
Reduce the number of times that an effect will take out a single PC. In the case that such an effect occurs, make certain that you give a method for that PC to recover.
Simplest suggestion: Make most "death" effects temporary or less effective. examples:
Death = goes to -1 HP.
Stone (is temporary; you'll change back to your "normal form" in some set duration)
Paralysis (reduce the duration)
Baneful Polymorph (also temporary; giving a more interesting, but harmless form may be nice - ex: hummingbird or swallow).