BlueBlackRed
Explorer
Heh. I wish I had that a year ago.
The giant maps and 100+ rooms per region can really put a strain on ya after a while.

The giant maps and 100+ rooms per region can really put a strain on ya after a while.

JamesL85 said:I have a new addition to my WLD page. Richard Valle sent me a jpg map that has where monsters are located and broken into the different sections that are in the book. He's looking for feedback, so let's here what you guys think....
The aforementioned page can be found here.
James
JamesL85 said:I have a new addition to my WLD page. Richard Valle sent me a jpg map that has where monsters are located and broken into the different sections that are in the book. He's looking for feedback, so let's here what you guys think....
The aforementioned page can be found here.
James
JoeBlank said:Very nice, handy to see the areas broken down visually like that. This might help me do a better job of indicating to my players when they have gone from one area to another within the region.
I'm making use of the player versions of the maps on your site, as we are playing online using FantasyGrounds. I've downloaded the maps and had to break them into fourths and enlarge them a bit so that we can use them as our actual in-game map. FG has the "fog of war" function so I can reveal the map as the players progress. We are only 3 sessions in, but are having a blast so far.
rvalle said:I'm hoping to use FG for WLD as well. I'm thinking of using the players map as is and just use one of FG's small colored tokens to mark the parties location. Then when a fight breaks out use either a blank FG map and draw it in or use a blank Dundjinni map and draw in the map for combat using FG's line drawing tool. I thought blowing up the map big enough to do combats it would get too fuzzy.
Though I also want to use Dundjinni sized tokens for the fight (50 pixles) so that is a factor.
I have one more map to post... its basicly the same but without all the sections drawn in. I'll use that as the DM map and let the players move on the blank one.
I'm a visual person too.
rv
Qwillion said:The scaling for room A100 says
"To increase the challenge of the encounter, increase the fiendish owlbear's HD to 8."