Hussar
Legend
Just as a question, what books are people using?
Like JediSoth, I've been pretty openminded about whatever the Players want to play. So long as the ECL is kosher, I've pretty much said yes to everything. The only thing I recall saying no to was the Vow of Poverty Monk. VoP makes pretty much all of the disadvantages of the WLD go away. Not going to happen. My current party looks like this:
Asaathi Fighter/Ranger (the gibbled Asaathi race with no ECL from Scarred Lands)
Human Evoker
Human Favoured Soul (Complete Divine)
Elven Ninja (Complete Adventurer)
Orc warrior/fighter (last of Orghar's crew - has been taken over by a player)
Human Cleric
So, my players are all pretty tame when it comes to making new stuff. One thing I've found is that the variant classes are specialized to a higher degree than the core classes. This places them at a significant disadvantage. It's the generalists, the classes that can do a little bit of everything, that shine in the WLD. Being a demon hunter is great, except for the fact that there are lots of things in the WLD that aren't demons. I'm a little surprised that my players haven't twigged on that yet. They keep trying different variant classes, trying to find the "best" class, when, IMHO, the core classes are the way to go.
For myself, I've found my subscription to Dragon to be invaluable. There's stuff in there that slots into the WLD just nicely. Also, Sandstorm works well since so many regions are waste areas. Plus some of the Sandstorm critters just fit. Nothing like opening a crypt full of undead scarab beetles that swarm over you in true The Mummy fashion.
I've borrowed a few critters from here and there, but, not too much else.
How about everyone else?
Like JediSoth, I've been pretty openminded about whatever the Players want to play. So long as the ECL is kosher, I've pretty much said yes to everything. The only thing I recall saying no to was the Vow of Poverty Monk. VoP makes pretty much all of the disadvantages of the WLD go away. Not going to happen. My current party looks like this:
Asaathi Fighter/Ranger (the gibbled Asaathi race with no ECL from Scarred Lands)
Human Evoker
Human Favoured Soul (Complete Divine)
Elven Ninja (Complete Adventurer)
Orc warrior/fighter (last of Orghar's crew - has been taken over by a player)
Human Cleric
So, my players are all pretty tame when it comes to making new stuff. One thing I've found is that the variant classes are specialized to a higher degree than the core classes. This places them at a significant disadvantage. It's the generalists, the classes that can do a little bit of everything, that shine in the WLD. Being a demon hunter is great, except for the fact that there are lots of things in the WLD that aren't demons. I'm a little surprised that my players haven't twigged on that yet. They keep trying different variant classes, trying to find the "best" class, when, IMHO, the core classes are the way to go.
For myself, I've found my subscription to Dragon to be invaluable. There's stuff in there that slots into the WLD just nicely. Also, Sandstorm works well since so many regions are waste areas. Plus some of the Sandstorm critters just fit. Nothing like opening a crypt full of undead scarab beetles that swarm over you in true The Mummy fashion.

How about everyone else?