Hussar said:Hang on, how are your PC's wind walking into region N? Are they leaving the portals open? Otherwise, they can't get through. And, if they're leaving the portals open, the undead should be spreading pretty quickly. Simplest answer would be dispelling screens on the entrances to Region N.
BlueBlackRed said:Thanks for the help, but it won't work.
I've had fights where there were dread wraiths, each with spring attack, who attack the party by springing out of then back in to a wall.
It's a good tactic, but the party simply does not stay in region N without their spells. And spell number one is always Death Ward.
And they don't rest in region N. They return to the garrison in region E, whom they are close friends with.
Their tactic is:
Wind Walk from the garrison to a neutral room in region N. If I block their way, they go around the blockage somehow, or stop and remove it.
When they solifidy in that room, they immediately get to work casting hour per level spells and Death Ward. If there is something in the room, they just flee at high speed away.
When they are exploring they have a constant Detect Evil on from either a paladin or a cleric.
When getting ready to bust down a door, minute per level spells are cast. If they are guaranteed a fight, or are paranoid, round per level spells are cast.
If there is a fight, they win. If there isn't a fight, or the fight was short, they begin a "charge through the dungeon".
Eventuall that last part will catch up to them.
I can't nerf Death Ward, and I won't give every monster out there a way past it. So I'm going with my last option; waiting for them to get complacent with it.
Remember I'm not trying to kill them, just give them a worthy challenge.
BlueBlackRed said:They've left left the puzzle doors open. The undead still can't make it past the barrier. If I were to have the undead close the doors, it would just be an irritation for the party. And I'm not into making things difficult just because I can unless it adds to the story.
The undead aren't spreading out. They are in hiding. They know what is coming![]()
The party met an image of Invistis. He tried to be nice to them. They, being exalted types, weren't nice back. So his response was a dysjunction. I even gave them a chance to hit his image and make it go away. But oh well.
They lost 75% of their items to the spell. But it ended up being temporary as one of the clerics paid the 5000XP cost to cast Miracle and undo it.
But he got his point accross. "Leave me be. Get Kasteoficiss."
And I'll find a couple nice constructs to give her.
jim pinto said:um...
why are you letting them IN and OUT of N?
once you get in, you can't get out
BlueBlackRed said:I don't remeber reading that.
jim pinto said:um...
its like... um... a prison...
you know... to ... um... keep undead inside...
what did you think the locked doors were for?
Oh the deal has already been struck. But in true evil form, he's going to let the PC's wipe out Kasteoficiss and then take the keys from a weakened party so he can be the one to free the great one.jim pinto said:invistis isn't stupid... if he believes the PCs a threat... he would join forces with kasteoficiss and ambush the pcs when they think they've got her.
Undead who have a source for buffs will get them.jim pinto said:oh... and start giving all your coporeal undead unholy might or some other "buff" power.
have them walk into a room that casts dispel magic on them. and then have the dread wraiths ambush them....
this is the tightest region in the book and the PCs are walking all over it.
Closing the doors automatically will end up being a time consuming nuisance that they'd learn to get past pretty quickly. Repeating the 2 hours, not counting golem/guardian combats, it took them the first time to get past the traps is not something I'd care to repeat on a weekly basis.jim pinto said:its not about killing pcs, its about challenging them... and you took away the big challenge by letting them leave the doors open?!?!
Not my style. Not a big Cthulu fan.jim pinto said:fill each room with unholy dread that deals a point of damage each round, that can't be negated... create a sickness or disease that drains attribute points... drains... not damages....
have the world eater waking up... and its very thoughts creating cthulhian nightmares for the pcs, while they are awake
cast confusion on them
I've basically decided that Invistis knows everything that goes on in his area. He will be prepared in the event the PCs decide to visit him.jim pinto said:have invisibile arcane eyes floating around following them, so invisitis knows when they are leaving... and has a golem or two ambush the PCs.
Did that, kind of, with the giant mouth and summon trap room.jim pinto said:drop a forcecage on a pc and trap him in a one-on-one fight with something horrendous... and force the pcs to watch.
You'll get over it.jim pinto said:(designer weeps)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.