World's Largest Dungeon in actual play [Spoilers!]

Hussar said:
((On a side note, you can use a one handed weapon two handed and still get the benefits))

My lot were 11th, I think. The fact that they knew where the dragon was just let them buff to the gills and mop the floor with him. They made sure they had Freedom of Movement and a couple of other goodies and stomped him. IIRC, they freed the lillend first, since the spot checks from where he's sitting to where the lillend is are pretty much impossible for him to see.

It wasn't a terribly tough fight as I recall. Have to check the transcripts. Of course, I also have 5 or 6 PC's, which helps a lot too. And that orc barbarian was death on toast.

Thanks. I pointed out the 'buff up and fight him' thing but they are still to afraid to try. The Wimps!

The problem is they don't have a true Tank like your Barbarian. There are 2 clerics, a monk/sor/dragon deciple, a bard and a sorcerer. A fighter/barb might be showing up soon and would be a welcome addition. Every spell they tried to case either didn't get though or he was immune too (his immunities are impressive... acid, fire, lightning, magic missle...) so they didn't have a lot of ways to hurt it.

Have you tried to give me more access to the WLD page yet? I've not noticed anything change there.

rv
 

log in or register to remove this ad




Thanks, I signed up!

My group has slimmed down a bit and we only play every 2 weeks or so, and they are all very much 'social gamers'. So I expect it to take us about 40 years to get through this thing. :)
 


Two weeks before Easter the game session had ended with half the party unconscious, a freshly summoned paladin, and the Driders and Drow steadily gaining the upper hand.
The continuation of that session happened last night.
Two of the players who had still standing characters last time (Dwarven Eldritch Knight and Human Cleric) were away, and we had another player back who had missed that session (playing a goblin rogue/sorcerer).

so - in the spirit of story-telling I told what happened at the end of the battle.
The paladin disappeared, the dwarf got swarmed and the two invisible stalkers that were fighting the fighter (who was the only still standing character of the present players) grabbed the cleric after orders were shouted out by the driders.
I had the party's light sources go out one by one, and the fighter saw ripples across the walls and ceilings as hundreds of small spiders came his way (the image I was trying to evoke was like the final scene in "The Descent" or other horror movies like it - the player hadn't seen that one - but got the picture nonetheless).

The fighter heard a whisper to grab the unconscious rogue and get out and wisely did so.
The paladin had grabbed the other two unconscious party members (sorcerer and mystic theurge) and dragged them to the entrance. She gave the fighter a potion of Bull's strength and told him to get the rogue to safety then come back and help.
He did so - encountering the returning goblin rogue/sorcerer on the way.

The paladin (while still invisible) checked on what was happening to the dwarf and cleric and noted that they were being subdued and dragged away rather than killed, so figured that she had some time up her sleeve.

Party came to in a small cave. The paladin had a crystal ball which the sorcerer used to check on the dwarf and cleric - finding them alive but in cages in a magical laboratory. The goblin had invisibility and gaseous form cast on him and he went on a recon trip to locate the laboratory, and did so.

The party were trying to work out what to do and noted that there was another entrance to the laboratory to the south. Many bad jokes and lame puns about "back passages" followed for the next 15-20 minutes.

The paladin queried the party on how they had approached the driders previously and discovered that on each occasion the party had always started combat first. She suggested diplomacy might be an alternative. The party were very sceptical about that approach, particularly with little to offer in return for the two captured party members.

The party decided to try and get back in contact with the rebel drow from region I to see if it was possible to get to the lab from the south. They also wanted to test getting past the wardstone, but had guessed incorrectly about the distance that they needed to be away from it.

The rebel drow basically said that there was no way that they could get them through the drider stronghold to the Spider Kings, but could offer a safe place to rest before tackling the Driders again if they agreed to be blindfolded to and from the location.

And this is where the session ended.

They have 2 weeks to try and come up with a sensible rescue plan.
 

WLD blog update

Gday all,

I have just updated my site (www.home.people.net.au/~twilko) again. Major update with 2 missing sessions now in and everything renumbered to make it all neat.

As for the last session, the character I had killed off has come back as a Hell Breed (from "Tyrants of the Nine Hells") so most of the session was taken up with introductions and getting to know you sort of things. The next session should be fun.
 


What is that bubble thing in the upper right corner of C? It seems to be centered on the chapel there.

My group, hemmed in by the Ickyness of I, the jumping/character effecting doorways of J and the Dragon in K have backtracked though B and into C. They are now looking for the key that will let them into G. Since they are 11th level it has been a pretty easy couple of sessions for them.

Hussar, I sent you an email and PM on your site with an idea about how I can take it over. Let me know.

rv
 

Remove ads

Top