• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

World's Largest Dungeon

Boddynock said:
Jerolan says to Carolina, "Check the door. I'll protect your back."

Remembering Cronk's words before he passed out, "many doors here", Carolina quietly sighs as she moves up to check the first door, the first of many, she presumes.
 

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Carolina checks the first door, and sees nothing unusual -- it is unlocked but does not appear to be trapped in anyway. The door beside it also seems to be a perfectly normal wooden door. Both doors have iron bands across them, reinforcing them, but Carolina is pretty sure that they will swing open without any extra effort being required.

[SBLOCK=OOC]Carolina Search checks of 23 and 8. I took the liberty of rolling for both doors to expedite the process; hope you guys don't mind.[/SBLOCK]
 

Baeril looks back at the orcs, wondering just how long they've been here and if, perhaps, having a more pleasant attitude might have gotten them through safely. He resolves to himself to keep everyone in the party in high spirits until they can come out the far side of this complex and have a good laugh over their misadventure.
 

Carolina pushes the door foward just a hair. When she is certain it is not trapped she steps back and raises her crossbow to cover those more equipped to clear an area.
 




This sparsely-furnished room obviously served as living quarters at some point, although it looks like it was more recently the site of violence. The reed mat has been tossed to one side, and the door on the far left side has fallen off its hinges. Lying about a third of the way across the room, face down and motionless, is an orc.
 


Carolina goes to the fallen orc, checking for any sign of life (breathing, slight movement) before getting too close. She keeps her crossbow aimed at the thing's head.
 

Into the Woods

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