• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

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Thorg smiles. He carefully looks the rat over as best he can without disturbing him. "Please, Pelor," Thorg prays, "Make sure this rat is safe, good, and happy."

Very slowly and carefully, he picks the rat up--with its permission--and fashions a sling out of his vestments so that the rat can travel with him.

OOC:
[sblock]I would like to make a Heal check to make sure that the rat is uninjured, and if it is injured, I'll spontaneously cast Cure Minor Wounds (replacing Guidance) on it. Then I'll try to give the rat a sling to travel in.[/sblock]
 

Jerolan is torn between watching Carolina preparing to open the doors and watching Thorg's performance with the rat. He stands silently, with eyebrows raised, looking at the towering half-orc out of the corner of his eye.

"Barmy," he mutters quietly to himself. "Ah well, takes all sorts."

At Baeril's comment, he looks around and shudders at the thought of all that mud. "Right," he said, "let's go!" As Carolina pushes open the doors he steps through, blades raised. He's ready for trouble, if it comes.
 

Although a little wary at first, the rat relaxes as it sees the care Thorg takes with it, and soon is snuggled comfortably in the sling the half-orc has made for him. Although it looks slightly hurt, Thorg is pretty sure his Cure Minor Wounds spell will fix it up good as new.

As the door swings open, it slowly disappears into an impenetrable blackness -- not a sudden vanishing, but rather bit by bit, as though it were passing through a wall that blocked out sight. Nothing whatsoever can be seen or heard on the other side of the door. Jerolan steps through, and he too disappears.

Jerolan:[SBLOCK] Stepping through the doorway, you find that you can no longer see the light from the room you just left. The light from your dagger is the only light visible, and it illuminates a room similar in construction to the last. The exact dimensions disappear into the shadows, but it looks to be large enough to encompass two perpendicular sides of the preceding room.

In the darkness, you hear the sound of coughing and sniffling.[/SBLOCK]

OOC:[SBLOCK] Thorg's Heal check = 20 (17+3)[/SBLOCK]
 


Baeril waits for a while, but no response is forthcoming. He begins to wonder if sound, like light, cannot pass through the doorway.
 

[sblock=Kafkonia]Jerolan turns and checks the doorway behind him. He is keen to know if he can return through the strange portal.

If not, he shrugs ruefully and moves carefully in the direction of the coughing.[/sblock]
 

Jerolan:
[SBLOCK]Unfortunately, the blackness of the doorway appears impassable, completely solid to his touch.

Stepping slowly forward, Jerolan sees that the noises are coming from three snaggle-toothed orcs huddle in the far corner of the room. They look quite bedraggled, and the show of bravado they make by baring their teeth and snarling is obviously just that -- a show.

Here is a rough map of the room:

Code:
 _____________
|            X|
|_________    |
          |   |
          |   |
          |   |
          |   |
          |   |
          |___|

The X represents the orcs. The door Jerolan entered from is in the
bottom left-hand corner of the horizontal passage.
[/SBLOCK]
 
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[sblock=Kafkonia]Jerolan moves to the corner and looks around - making sure there's no-one else waiting in ambush. When he sees there is not, he moves towards the orcs and stops just out of reach.

"So, cutters, what's up with you? Is this a trap? And is there no way out? Or is there something else which has caused your distress?"

He speaks in Common. If they don't seem to understand, he'll repeat it in Infernal.[/sblock]
 

Into the Woods

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