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"Be careful not to lose track of where the wall is. Aswan, I'm coming towards you. Do you have any idea what it is?"

Jerolan takes a step forward, then turns to his right and moves in the direction of Aswan's voice.

"Blast this darkness," he mutters. "It's worse than the Wastes!"

[sblock=OOC]J moves 5 ft away from the wall, then turns right and moves forward, listening intently. He won't strike until he knows it's not one of his companions in front of him.[/sblock]
 

[SBLOCK=Aswan]Aswan tries to grapple the shadowy figure before him, but it evades his grip, at the same time dodging Jerolan's blind thrust with his rapier. The monk sees the form rise from the ground and move for Jerolan's head, but it doesn't seem to make contact.[/SBLOCK]

[SBLOCK=Jerolan]Although he confident he knew where the creature was, Jerolan fails to make contact with his attack. He feels something move just beside his head, not quite touching it.[/SBLOCK]

[SBLOCK=Thorg]As Thorg moves to try and assist his friends, he sees a flurry of activity. It doesn't look like anyone's made contact, although Aswan and Jerolan both seem to be trying quite hard.[/SBLOCK]

[SBLOCK=OOC]Wmasters: I reread the racial write-up, and Neraph camouflage only comes into play with charges and thrown weapons.

Jerolan attack roll 8+4=12, miss; Mysterious Assailant attack roll 5+ miss.

In the future, don't worry about the die-rolling, I'll take care of that.[/SBLOCK]
 
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"Come here, damnit" Aswan mutters to their assailant, reaching out once again trying to grab the creature in front of him and grapple him so that he might move the creature into the light.

[sblock=ooc]Sorry, that was full of errors from me on the last post. I completely forgot that you were handling the dice rolls, and that I could only use the camoflague on a charge - well spotted! Not that I suspect it would have made much difference...[/sblock]
 

Carolina remains quiet as she makes her way around the room. She wants to call out to her friends so that they’ll know she’s okay, but doesn’t want to give away her position. Let them focus on the fray, she thinks to herself. Perhaps I can find something--anything to put some light on the situation. With a bit of blind faith she turns toward the wall in hopes to find something amid the blackness before her. Sut keeps a steady ear on the altercation behind her; maybe she'll be able to duck out of the way of a stray attack, and an even steadier hard on her sling.
 
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Baeril quitely feels around in his backpack, fishing out his flint and tinder and a torch, quietly placing the torch on the ground before him. Feeling to make sure everything's in place -- and unlikely to set fire to himself along the way -- he strikes the flint and tinder together, attempting to light the torch.
 

Jerolan ducks reflexively as he feels ... something ... swish past his head. Then he curses under his breath, recognizing that the reflex would have been too late to protect him, had the blow struck true. He stands quietly, listening intently, trying by hearing alone to pinpoint the position of this invisible assailant. Then he strikes again, twice, still in grim silence.

[sblock=OOC]Listen +2
Primary attack (rapier) +4, damage 1d4, 18-20/x2
Offhand attack, (dagger) +4, damage 1d3, 19-20/x2
AC 19, touch 15, flatfooted 15
hp 10/10
[/sblock]
 


Baeril attempts to light a torch. Miraculously, it catches on the second try...

[SBLOCK=Baeril]

Baeril can see... shadows. He's pretty certain that Aswan, Jerolan, and Thorg are all clustered quite close together, with something about the size of a large cat floating above them. Whatever it is, it is definitely *not* a cat, however. Too many bits flailing about.[/SBLOCK]

[SBLOCK=Carolina] Carolina can now see Aswan, Jerolan, and Thorg, as well as something above them, but she's not quite sure what.[/SBLOCK]

[SBLOCK=Aswan] Aswan can see Jerolan and Thorg quite well. Floating above them is some sort of airborne squid.[/SBLOCK]

[SBLOCK=Jerolan]
Jerolan can see the outlines of his fellows, and some sort of shape above his head.
[/SBLOCK]

[SBLOCK=Thorg] Thorg can see his buddies, and a flying squid monster![/SBLOCK]

Round 3:

21: Baeril lights his torch.
10: Carolina slings a stone at the creature, but it bounces harmlessly off.
8: Aswan misses with his first blow, but a follow-up jumping roundhouse catches the beast firmly just above the tentacles, knocking it back slightly.
7: Jerolan attacks with both weapons, narrowly missing with his rapier but striking a glancing blow with his dagger.
7: Mysterious assailant (-4) misses as it attempts to slam into Aswan.
5: Thorg yells at the monster and swings wildly at it, missing badly.

[SBLOCK=OOC]
Bright idea with the torch! Everyone can now see something, so I'm giving you all (except for Baeril, who took his turn lighting the torch) a chance to give new directions in light of this illuminating knowledge. ;)

I guess this means I have to do up a map now.... :uhoh: [/SBLOCK]

[SBLOCK=OOC2]Carolina attack, 10+6 misses.

Aswan flurry of blows 5+0 misses, 18+0 connects. 20% miss chance, roll of 10 strikes true. 1+2 points of damage.

Jerolan two-handed attack: 16+4 hits, 19+4 hits and threatens. 20% miss chance, roll of 2 misses, roll of 9 strikes true. 10+4 fails to confirm. 1 point of damage.

Thorg attack, 2+1 misses.

Please not that the negative number after a character/monster is the total number of HP lost, not its actual number of HP. :)[/SBLOCK]
 
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Into the Woods

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