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World's Largest Dungeon?

Audacious indeed!

I ran several sessions in it but the group semi-folded, and when we got back together we played other stuff. I've often thought back to this dungeon and how there are so many good ideas within it, but the scope of making it into something better always seemed just outside of my ability to wrangle. I have tons of advice for how to make the first couple sections better, but not the bigger picture, as much.

I'd be happy to read other peoples' efforts, though, and offer advice when asked ;-P
 

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From the EN Wold front page/Gaming Report:

http://www.gamingreport.com/article.php?sid=12129&mode=thread&order=0

So what does everyone think of the concept?

Personally, I'm looking forward to seeing what they come up with.

It seems like a "campaign in a box" concept of which there are so very few.

Hard for me to comment on something that is written in a language that I don't understand! I prefer smaller dungeons that I can tailor to my campaign rather than a campaign in a box. Those things can be expensive, I liked the older dungeons where you played it and only rose one or two levels upon completion.

I one time DMed Dragons of Autumn Twilight when it was converted to 3rd Edition, some parts were hard to get through.
 


neuronphaser, I am more than happy to have you watch my endeavours with the Dungeon, and to receive any advice you have.

ArmageddonWLD.png

Thomas Bowman, that is quite the coincidence; the last D&D campaign I streamed on my channel at twitch.tv/maidenpaladin was Dragons of Autumn Twilight (ie. Dragons of Despair and Dragons of Flame), albeit in the original 1st Edition AD&D in which it was first written! In fact, due to those adventures only taking them up one level (to Level 2), the two original PCs made for that campaign are returning for my World's Largest Dungeon one once they've been transferred to v. 3.5.
 

Into the Woods

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