Worlds & Monsters -- I has it, too!


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I can live with most of those, and some are quite nice, but the air archon is... not good. It looks like a freshly washed animated bed sheet, twisted to drain the water away... I know that's supposed to represent a vortex of air, but -- it doesn't.

Regards.
 

Only one I like is the mountain giant, but I can live with the vrock's pic. All the others look like garbage, or something from an early, long gone 3rd party d20 publisher's books.
 

The elemental archons strike me as very classic in appearance. The air archon in particular. I kind of like it.

The mountain giant looks cool, too.

I like how true to their roots the Oni and the Hydra are.
 




Hey all! :)

Interesting stuff. I actually like the art for the Archons more than the others. That said, if this is an indication of the monster art, then the art in the Players Handbook (as seen in Races & Classes) utterly destroys it. Theres not one picture there that blows me away, whereas in Races & Classes it was one masterpiece after another.
 

I love the archons. I have a feeling they'll be getting heavy use in my campaign. The quickling, though, does look comparatively old school. Maybe it's that they're pencil sketches instead of colored artwork..
 

Names

I think Raven Queen has one weakness: it lacks traction. Using some old names, Norse, Celtic, Shakespearean, might have worked better, even as descriptive names.

Now if it had been: The Queen of Air and Darkness, or the Erl King, that would have pressed my "Mmm, legends" buttons. One of Odin's nicknames is"The Gallows God" that has a deathly feel, or even Faeruns "The Darkbringer" aka Moander.

Tiamat was good. Bahamut: meh. Too like Baphomet in sound. Marduk, another name for him, in ancient Faerun, was better. Again, traction, old and famous.
 

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