Worlds of Design: Playing Favorites

Do you have a favorite RPG?


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Picture courtesy of Pixabay.

Does anyone stick with a game anymore?

As games have proliferated and entertainment options have become more numerous, it’s increasingly hard to get an audience to truly dedicate their time and effort to the game. This is important, because games rely on people agreeing to play together, and a fractured community means there’s nobody to play with. It happens a lot in board and card games. How much does it happen in RPGs?

When "Favorite" Means "Today"​

The word “favorites” has changed meaning owing to Internet Explorer and many music programs where you save your favorites, where this means anything that you like; you can have ten thousand “favorites.” That's nothing like the old favorite game or favorite anything. I discovered this particularly when I taught video game development. I'd ask students to name their favorite games or game; most could not say, or would only say the game they were currently playing was their favorite.

A favorite game is one you strongly prefer, even though you play others sometimes. I can name mine throughout my life. My favorite games from when I was very young went from Conflict to American Heritage Broadsides, then for maybe seven years Stalingrad and Afrika Korps, from age 19 Diplomacy, from about five years later Dungeons & Dragons and then (from more than 20 years later) the “game of designing games.” When Dungeons & Dragons was my favorite game, practically speaking I didn't play other games (except video games). I played lots of video games because I was not participating in the tabletop game hobby at large.

Favorites aren’t necessarily great games; they’re just the games you especially like to play. Favorites change, great games don’t. (See What Makes a Game Great?)

Times Have Changed​

So how was it 50 years ago? A favorite game was one you'd often play in preference to others that you might play occasionally, and in strong preference to most others that you wouldn’t play at all. Sometimes a gamer would have several favorite games. Some people had a lifestyle game and only played that one game seriously. This game traditionally was (and for some still is) often Chess, Bridge, Diplomacy, Magic: The Gathering, Dungeons & Dragons, or even Warhammer. Your lifestyle game is your hobby.

Of course, in the 60s there were very few “intelligent” games available, that is, games that were not party games or family games, which are much easier to pick up and play without in-depth knowledge of the rules. You could know most of them enough to have a favorite or three.

Now we have thousands of tabletop games, hundreds of thousands of video games. No one can know more than a small fraction. At the same time, the “cult of the new” has become strong in modern society. People assume that something that is new is somehow better despite that being demonstrably untrue (more or less mathematically) for games, so perhaps inevitably this makes favorite games less likely.

People who are tired of learning new rules are more likely to settle on favorite games, so that they can play the games, concentrate on strategy, not on the rules.

Video Killed the Gaming Star​

A lot of today’s gaming trends comes from the influence of video games: single player video games have historically been athletic puzzles that you solve. The computer could not put up enough opposition to be counted as a second player, and was predictable once you “beat the game,” which is to say, you figured out the always-correct solution to the puzzle. There was no reason to continue playing. This is why so many of the older video games have speed runs: the “runner” already knows the solution and so can play through very fast. No game that you're “done” with, that you’ve “broken,” is at all likely to become your favorite.

Think about how on the tabletop we now have a great many games that are parallel competitions, where the person who best solves the puzzle wins the game. There are often “multiple paths to victory,” which is to say more than one solution, but people are still trying to solve the puzzle of what we call a “game.” Most would never become favorites because after a small number of plays you know (or think you know) nearly all there is to know about how to play the game and how to win, you've solved it. (This is called a “transparent” game as opposed to a deep game.) You don't have an intelligent opposition in these games to vary things. In these kinds of parallel competitions, all players are trying to get to the same point but rarely have an effect on each other. A few Eurostyle games and many wargames take a different approach, but they’re the exception.

In this context, RPGs are co-operative games with human-controlled opposition, making them (in my view) the best of all co-ops. (See Tabletop RPGs Are the Most Naturally Cooperative Games) Co-ops are a form of puzzle (a solo game played by more than one) unless there is sufficiently skilled opposition, which RPGs usually provide.

One and Done​

I think that most board games are played only one to three times by any given individual, and I suspect it's much more common than in the past to play an RPG for several sessions and then be done with that set of rules.

Given the large number games available, many gamers are looking for exploration rather than mastery. They want to know how the game works, and how player succeeds, and then they move on to another game. Which makes sense in a universe of thousands of games.

Nowadays intelligent games for more than two players are common. And there’s a social aspect, you play what others want to play, rather than play your favorites. This is a problem sometimes for those who have strong favorites. Moreover, in RPGs you may want to play a game that lots of others play, so that recruiting new players (or finding a campaign) is easier.

For game publishers, this is a very strong incentive to keep a game “fresh” by giving it the veneer of a new version. Indeed, it now seems every game will be updated every so often in perpetuity as long as someone owns the rights to republish it. You don’t seem this as much with board games, likely due to production costs, but it’s certainly become an increasingly faster cycle in video games (issuing new versions with better graphics) and tabletop games (incorporating errata and adapting to current play styles).

What this means then is that games can be less a lifestyle and more an experience; and that’s not a problem, unless you’re looking to play a cooperative game where knowledge of the rules matters. Ask any player of tabletop role-playing games outside of the D&D sphere (e.g., Pathfinder, OSR, etc.) and it’s clear the struggle is real. Here’s hoping that over time, the gaming community continues to branch out and find each other, so that when you want to play your favorite game, you have friends who can join you.

Your Turn: What is your favorite RPG system and how often has that changed over time?
 

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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio
Favorite right now is probably the best way to explain a favorite game. Although warhammer fantasy roleplay is definitely my most played favorite game of all time. We had a long campaign that lasted most of the 90s, another good campaign that lasted through most of the 00s and again have a campaign running all of this year so far. There were many games with short runs in and around all of those campaigns but nothing that even comes close to the amount of time spent with that game.
 


Given the large number games available, many gamers are looking for exploration rather than mastery. They want to know how the game works, and how player succeeds, and then they move on to another game. Which makes sense in a universe of thousands of games.
Agreed. This is 100% me; I am absolutely a neophile. I enjoy the onboarding and "gaining proficiency over the rules" aspect of gaming, and I have almost zero interest in gaining any sort of mastery. I'm a proud dilettante. :)
 

I think that most board games are played only one to three times by any given individual
Perhaps, maybe this is a common thing. But there are many people who collect boardgames and play them over and over again, whether that is a flurry of plays for the same game or putting them back on the shelf to play again months or even years later. I think board games are in some ways more long lasting than RPGs because they provide a distinct play experience which you may want to come back to repeatedly and which another game may never provide as they will have a different combination of theme, look, mechanisms, and scoring. Board games are the ‘second hobby’ for my gaming group after RPGs and some of our best games we have owned for over a decade.

In terms of RPGs, I always have a favourite but it has changed over time. My current favourite is Savage Worlds as it ticks most of the boxes for a game I want to play and is broadly applicable (being genre-flexible) so I can cover a wide range of campaign ideas with it. My previous favourite was GURPS for a similar reason, but Savage Worlds is more action focused and less granular than GURPS is by default, both of which are pluses in my book.

Savage Worlds may not be my favourite forever, and the main reason for that is that while I really enjoy it a chunk of my regular group are cooler on the system. They will play it, but they don’t seek to play it. So if I can find a game which similarly meets my needs but fires up my group more strongly that might become my new favourite system.

I have a short list of tier 2 favourites - these are game which I also enjoy but they typically are less flexible than Savage Worlds or GURPS so they wouldn’t meet all my gaming wants.
 

Favorite for years: Cortex.

Even though, or maybe because, I'm a child of the early 80s and my first real frames of reference are GI Joe, Transformers, Robotech, He-Man, Knight Rider, A-Team, various Marvel comics-turned-TV shows, and wrestling. Even though I don't much care for several of those beyond a hint of nostalgia, serialized episodic TV adventures with pretty slow, incremental character growth really ingrained themselves in my head, so the dramatic beats of an episode are what I understand better than things like open world sandbox play, or one-and-done one-shots (the latter of which is maybe a little weird but there's definitely a line there).

Cortex is tailor made for that.

I suspect I need to check out Sentinels Comics and Outgunned, though, because that seems to be what they're about, too. Year Zero had a bit of that, but I found it a little too simple in ALIEN for my tastes.
 


My favorite would have to be 4e D&D. It's the only RPG system where I felt really comfortable writing my own adventures--though I admit that's probably because it's the only one where I not only had the time to write adventures. As much as I enjoy the 4e rules, the best part for me was making things for people to play through.

I guess this means that if I ever manage to have time to make things, time to play, and a group of people with time to play, my favorite system will be whatever we're playing at the time.
 

My favorite would have to be 4e D&D. It's the only RPG system where I felt really comfortable writing my own adventures--though I admit that's probably because it's the only one where I not only had the time to write adventures. As much as I enjoy the 4e rules, the best part for me was making things for people to play through.
Interesting. I am totally not edition warring here as this is just about my preferences, but I actively hated DMing 4E, though I liked playing it from about levels 1-14. I felt totally constrained by the rules as DM. When I switched to 5E I was skeptical at first but rapidly left 4E behind, despite 4E having some very good ideas, a number of which I wish they'd maintained or leaned into a little more in 5E.
 

I basically only play D&D, at least now-a-days. It was and is the favorite. But then it changes with each edition, so while the basics are the same game, the details change over time. I would still call it the same game.
 

From 1980 to 2010, D&D was my favourite RPG. I played other RPGs for a few sessions, but always came back to it. After that, it was one of many RPGs I played.

In 2018, I thought D&D (5e) would become my favourite RPG again because we had a good group and I was creating a homebrew campaign like in the 'old days', but Covid-19 halted that, and the group split over personal reasons. Only played D&D 5e as one-shots since then.

Currently, Dragonbane, Fantasy AGE 2e, and Numenera 2e (Cypher System) are my favourite RPGs. Each is distinct in its way. Hard to choose just one.
 
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