Worlds of Design: The New Heroes

The way heroes are portrayed has changed. Multimedia previously positioned heroes as muscle-bound monsters or barely-clothed sirens. Things have changed for the better, and it affects how we think of our characters in role-playing games.

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Picture courtesy of Pixabay.

Physicality

Instead of the big burly male heroes of the past (influenced by John Wayne and Arnold Schwarzwenegger movie success), wiry fellows are now more common in modern media, sometimes androgynous (likely due to the influence of Japanese anime/manga). This is more obvious in video games than in tabletop RPGs.

Female heroes have changed too. Decades ago, right back into the Pulp age, the common tendency was to depict female adventurers as showing a lot of skin while wearing ineffective bikini-shaped armor. And to depict female non-adventurers as nearly naked. Nor were there many female adventurers, most females (often princesses) were in the story to be rescued. Now heroines look athletic rather than voluptuous, and they're far more capable of saving themselves than in the Pulp era. Female armor actually makes sense, in many cases!

Like tabletop games, characters are increasingly customizable (this is a tenet of how video games are sometimes considered RPGs because you can change your character’s appearance). This often includes physique. You can make your character look however you want of course, but the barbarian archetype (and its progenitor, Conan) now feels like a throwback to an earlier age.

That’s not the only way heroes have changed.

The Heroic Attitude

Roughly speaking, this attitude difference is about Pulp heroes (pre- and post-war) vs. modern heroes (21st century). The nominal divide in science fiction and fantasy is 1980. For how the Pulp attitude contrasts with more modern attitudes I rely on SF/F author Misha Burnett’s explanation (my emphasis):
"The use of a character’s actions – in opposition to a description of the character’s feelings – should be the primary engine that drives the story. We don’t all agree on what is right and wrong, and what matters to the story is what the character thinks is right and wrong."
This contrasts with a lack of doubt about what is right and what must be done, in modern fiction. Which, oddly enough, seems much different from the real-world polarization and conviction of right and wrong that we see so commonly today.

Heroes act because they see something wrong and feel compelled to make it right. Burnett says:
"Pulp heroes are motivated by love. It may be the sexual love, . . . love of home, of nation, of a way of life, all can compel a character to take up arms against an oppressor."
Like appearance, this changes how we play characters. The lawful alignments of Dungeons & Dragons can feel outdated today, where there is much more of a gray area (and thus, freedom) in a hero’s actions. As an example of how heroes have changed over the years, take the Lord of the Rings.

Lord of the Rings: Books vs. Movies

The Lord of the Rings (LOTR) books, written between 1937 to 1949, feature an Aragorn who knows what he must do; he's just not sure that he is capable enough to do it given the enormous strength of the enemy. He doesn't have angst about it, he goes on and tries to do it. The book is mostly about Sam (and less, about Frodo), the ordinary person forced by circumstances to become a hero.

Contrast this with the movies (2001-2003). The movies are about Aragorn, not an ordinary person but born to a hereditary nobility. And he is frequently torn by uncertainty about what he should do (and also whether he can accomplish whatever he decides to do).

The Hobbit movies (the Hobbit story was completed 1937) are actually closer to pulp than the LOTR movies, but that may come from the early source material. It’s not just traditional fantasy where heroes have changed.

Space Opera

In "space opera" I think of a contrast between Jack Campbell's "Lost Fleet" series and spinoffs (which I highly recommend) and Jay Allan's "Blood on the Stars" series. (Both consist of more than a dozen books.)

Campbell's heroes and heroines are like Aragorn in the LOTR books; they know what they have to do, though they're not sure they can do it. What counts is what they do. Allan's heroes and heroines are filled with angst about what they're doing. It's more about feelings than action.

Captain Kirk from the original Star Trek (late 60s) is more or less the equivalent of a D&D paladin, using his charisma to talk down the opposition; more like modern heroes, he prefers talking to fighting.

Luke Skywalker is another Hero in the old mold; though tempted by the Dark Side, he is a quintessential Good Guy. But in Star Wars (1977) we also have a capable heroic heroine in the (still-a-princess) Leia.

Older gamers probably notice this shift simply because they’ve been consuming media for longer. There are upsides and downsides to these changes. On the one hand, our heroes worry far more about motivation and whether an action is right. On the other, women are afforded much more respect for their capabilities now. There’s no right or wrong way to approach these characters, but our modern sensibilities have definitely changed what’s acceptable to be a “hero” in movies, TV, books, and role-playing games.

Your turn: How have heroes in your games changed over the years?
 
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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio

Ravenbrook

Explorer
I read an article sometime back that compared the musculization of male action movie stars and it is increasing. It had side by side photos of huge jackman from the first wolverine movie wnd the last one and it was crazy how much more ripped he was in the last one.

The articles point was the audiance expects more muscles now than it did before. Action stars cant just ne in shape they need to be ultra shredded.
This is certainly also true of many video games. Male characters are often hyper-muscular and have tiny heads. All brawn and no brain, I guess.
 

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Laurefindel

Legend
In the new Star Wars films, Finn, Rose Tico, Bodhi Rook, Jannah, even young Han Solo fit this bill. The entire series "Star Wars Resistance" lives on this trope, with nearly every cast member rising to the occasion at some point from relative normalcy. And to some extent, "Star Wars Rebels" was about this too -- Kanan says he didn't sign up for the military. Do a little good here and there, save Lothal, but fight a war? That's what they have to grow into.

In Marvel, yes there's Captain America, who is only great because he is good. But also in this trope to some extent, there's various "science heroes" like Iron Man and Doctor Strange who become great through their smarts and studying and practical effort, even if they were pompous a***s beforehand. And there's Spider-Man, who if he's nothing without the suit, doesn't deserve it, and who stands up for the little guy as a friendly neighbourhood spider-man. And there's Peggy Carter of course, who fights against the tides of sexism to become the greatest spymaster Shield has ever had, even more so than Fury. And there's Rosario Dawson's Night Nurse Claire Temple, who gets caught up with all these injured street-level superheroes, and decides to learn martial arts from Colleen Wing and takes up cat claws while in China and becomes a hero in her own right.

Over at Disney Proper, there's Flynn Rider in Tangled, there's Kristoff in Frozen/2, there's Aladdin, there's Tiana, there's Milo Thatch, there's Jim Hawkins, there's Pacha, there's Quasimodo, there's Fa/Hua Mulan, there's Cassandra in Tangled the series, there's Miss Bianca and Bernard, you can even make a case for Anna in Frozen/2, given that she has no powers whatsoever and yet is the real hero of the films. Taran of the Chronicles of Prydain is this trope to a T. Literally, this is what his plotline is, and unlike with Rey in Star Wars, they stick firm to the the idea that he is Taran nobody, but it's not where he comes from that matters, it's who is is that matters. Disney will be re-adapting the entirety of the Chronicles in the coming years for D+, which is awesome since The Black Cauldron was such a financial failure.

Samwise Gamgee carried the popularization of the trope forward at the turn of the 21st with the movie adaptations, and arguments could be made for Ron and Hermione in Harry Potter.

There's a lot when you look at the margins. :)
I'd say Flynn (Tangled), Han Solo (Star Wars), dr. Strange, Tony stark (Ironman), and I'd add Din Djarin (The Mandalorian), and I'm sure I'd find quite a few more if I gave it a thought, fit another heroic archetype: that of the hero who didn't care about the world or anyone, until they do.

I'm glad you bring Kannan however; he's a good Aragorn. And I too appreciate Samwise Gamgee more than any other (book) LotR characters (save Aragorn perhaps), and Claire Temple is indeed a nice analogue.

Thanks, you're rekindling my faith in storymaking.
 

Marandahir

Crown-Forester (he/him)
I'd say Flynn (Tangled), Han Solo (Star Wars), dr. Strange, Tony stark (Ironman), and I'd add Din Djarin (The Mandalorian), and I'm sure I'd find quite a few more if I gave it a thought, fit another heroic archetype: that of the hero who didn't care about the world or anyone, until they do.

I'm glad you bring Kannan however; he's a good Aragorn. And I too appreciate Samwise Gamgee more than any other (book) LotR characters (save Aragorn perhaps), and Claire Temple is indeed a nice analogue.

Thanks, you're rekindling my faith in storymaking.

I'd argue that the group you listed up there do fit that archetype of not caring until they do, but also they grow into their heroism. Han Solo is not a big darn hero in Solo. He makes a lot of mistakes. He's flawed, and not just in his character, but in his abilities. He's stumbling through the adventure and out to make a name for himself, and to pay off the debts and live large, until he makes the choice to help the fledgling rebellion under Enfys Nest and shoot his mentor first, before his mentor shoots him. He still has a long way to go to being the hero he is in V-VI-VII (IV will do a lot for him), but Solo shows that trajectory from nobody sewer rat car-snatcher to outlaw with a heart of gold.

I specifically left Din Djarin off the list as he's a pretty accomplished bounty hunter and part of a proud warrior society with special armour and weapons from the very first chapter of the series. Dr. Strange and Tony Stark and Kanan were all corner cases - they have abilities/money/notoriety before the start of the story, but these are not what define them in the context of the story. Kanan is running from his Jedi self, doesn't even want to be part of the Rebellion, he just wants to help the woman he loves (Hera) do some good. Dr. Strange and Tony Stark both become defined by powers not held before the start of their stories, but rather by new skills and powers picked up over their journey, though driven by similar motives and personality quirks that their original backgrounds played on. Both fit very well in the Don't Care, but now do, though. As for Flynn, yeah, he was probably even more of a corner case. I guess I was looking at Eugene's trajectory into the Great Flynn Rider, and then into Eugene the thief with a heart of gold who wants to protect and help Raps, and then into the Captain of the Guard of Corona, cleaning up his act and becoming the very lawful good hero he once was the foil to. It takes a long road to get him there, though, and it's worth a watch (EVERYONE should watch Tangled the Series aka Rapunzel's Tangled Adventure. It's just 3 seasons long).
 

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