Worlds of Design: The Problem with Space Navies, Part 1

How would “space navies” even work?
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Picture courtesy of Pixabay.

A Change of Space​

When I write a Worlds of Design column about worldbuilding I usually think in terms of fantasy rather than science fiction. Today I have a sci-fi topic, how “space navies” are likely to work.

In this discussion I assume a sci-fi setting is the default. This is not as “locked in” as the default fantasy setting (Spelljammer comes to mind), so there are lots of sci-fi situations where something would change the circumstances. (See Is There a Default Sci-Fi Setting?)

As a reminder, I favor believability in my tabletop role-playing games, much as many people do when they read a novel. The “rule of cool” is rarely applied in my games (that is, “if it’s cool, use it”). How you play your games is up to you, of course.

Nuke it From Orbit, the Only Way to be Sure​

Land-based forces are sitting ducks. When the enemy fleet has control of your local solar system space, in most science fiction milieux, the defenders of the system are doomed. Simply put, there’s rarely a good reason to put large numbers of troops on a planet, thereby putting them in harms way and causing significant loss of life on both sides.

This point of view is antithetical to many fiction writers. Think of how many science-fiction stories, especially military science fiction, are about ground forces fighting on planets in the distant future. Frequently, it doesn’t matter that it doesn’t make sense; the authors do it anyway in order to provide personal stories of heroism and cleverness. But that doesn’t make it believable.

Non-mobile orbital defenses suffer similarly; they can be crushed by kinetic energy attacks. It doesn't matter how big your “orbital fort” is, even the size of a Death Star, if it can’t maneuver smartly, then it’s going to be destroyed by a competent enemy fleet without much risk to themselves. If you imagine what it would be like on earth to be bombarded by a bunch of (aimed and accelerated) small asteroids or comets, you get the general idea here.

One reason large land/planet-based Armed Forces might make sense is when the attackers are unwilling to “burn off” the planet, or at least to subject it to very damaging bombardment. Whether that burning off is from nuclear weapons or, more practically, from the kinetic energy of large high-speed objects propelled toward the planet, does not matter significantly, because there is no practical defense. So if it’s humans against aliens who don’t care whether we die, ground defenses don’t make sense.

If the attackers are unwilling to bombard a planet, then it will be necessary for attacker ground forces to invade, and defending ground-based forces make some sense. Though without control of outer space, they’d be like WW II forces whose opponents have air supremacy, not merely superiority.

Star Wars Lied​

The second antithetical assertion to make about sci-fi combat is that starfighters are unnecessary. They exist because “World War II in outer space” is much easier to relate to than the much more realistic and terrifying world of combat in a zero-gravity vacuum.

For movies like Star Wars, starfighters make it easy for the audience to focus on a specific pilots in the chaotic mess of combat, complete with “guns” and dogfighting. (But often without wingmen!) Yet dogfighting went out of fashion during WW II (in favor of boom and zoom), and the original F4 Phantoms of the Vietnam War days had no guns because designers (prematurely) thought that all air fighting would be done with long range missiles. More than 50 years later, it’s mostly all missiles.

Functionally, there is rarely a place for fighters in space combat. How do they damage the big ships without destroying themselves? Why don’t you just use unmanned, possibly autonomous, missiles fired from large ships, not manned fighters, that can crash into their targets? And if there are fighters in space, they will certainly not look like jets. With no air in outer space, and large ships unlikely to descend into atmosphere, the most efficient ship shape is a roughshod sphere. But spheres rarely look cool. Star Wars streamlining especially doesn’t make sense, as warships can slowly float anywhere in atmosphere, and won’t meet much of the atmospheric resistance that requires streamlined hulls.

And carriers? In the real world, aircraft carriers were distinct from other vessels because a full flight deck was required. This won’t be true in airless, weightless outer space. So even if starfighters are somehow functional, any sufficiently large ship will be able to carry some, and no ship needs to be entirely devoted to fighters.

In function, there is no analogy to air(plane) power in outer space. Airplanes (in WW II and today) are much cheaper than large ships, much faster, but of limited duration before they need to return to a base. Yet they can destroy an enormous ship with bombs, torpedoes, missiles. In the modern world we have air, sea, and land power. In space we only have land power and space power (equivalent to sea power, but more, well, powerful).

The ongoing sci-fi series Ascent to Empire by David Weber and Richard Fox presents a possible justification for carriers, though not fighter carriers per se. Interstellar drives require a 450 meter wide “fan.” So interstellar ships are very large and expensive. This means starships are limited to a few merchants and liners, and to faster-than-light carriers (perhaps as fabulously expensive as fleet carriers today except there are a lot more planets to pay to build them). The carriers are heavily armed and armored, but also carry large warships attached and launched in solar system space (no interstellar drives, making them more efficient weapons platforms).

Space Is BIG​

Space is big. Really big. “Guns” are unlikely to be used instead of missiles, though that’s heavily technology dependent. (“Guns” as in anything where the “projectile” is not self-propelled and probably not self-guided.)

In WW II, offensive weapons at sea were projectiles from guns, bombs dropped by planes, and torpedoes. The analogy for the latter two in space is missiles, likely guided missiles since an unguided missile is as likely to miss as a projectile. Missiles can be as large as the largest object a warship can carry.

In space, anything that cannot change direction during travel is likely to miss by many miles as its target maneuvers. Even fast-as-light lasers (or “blasters”) take time to get to a target at spatial distances (e.g. one-and-a-third seconds for moonlight to reach the nearby earth, eight-and-a-third minutes from the sun to earth). Air-to-air missiles today can fly more than a hundred miles, and it will be far more where gravity is absent as missiles can coast without expending fuel.

Similarly, detection of incoming enemy ships is likely to be very short-ranged, in spatial terms, like near the outer planetary orbit of a star system, or less. That’s still enormous coverage. This makes defense of your systems problematic. If you don’t know where the enemy is, even vaguely, how can you place your mobile defenses? At worst, one large enemy force can bounce around among your systems and you won’t be able to defend any of them sufficiently.

Space is BIG and defenders do well to plan accordingly – less trying to “patrol space” and more trying to defend planets by keeping their bases close to home. We'll pick up this discussion with three more ways a realistic space navy would operate in the next article.

Your Turn: Do you prefer “WW II in space" or more realistic combat for your sci-fi campaigns?
 

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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio

Depends, what kind of story is being told, what kind of atmosphere is being set, and what kind of technical designs are being implemented. What would Star Wars be without the X-wing and Tie fighters?

As for nuke it from orbit, why don't we do that now? We have the capability, we threaten with it, we have had a long cold war with them... And why does the an A-10 Warthog have a HUGE 30mm gatling canon in it's nose? Besides a TON of missiles and bombs? I would say purpose and role are still very important. And the modern F-35A was still equipped with two 25mm cannons and the B and C variants can use external pods with similar cannons...

There's always a constant arms race, at one point missiles were more important, but other things might again take the lead. Things like anti-missile defenses have been either other missiles or rotary cannons that can saturate the airspace the missile is flying through. These days militaries are developing laser systems to shoot missiles, drones, or even airplanes out of the sky. Things like railguns were also in development as both offensive and defensive weapons, but apparently the US spend way too much, couldn't make it work quickly enough and killed the project, while other militaries still work on developing railgun systems (some are already beyond where the US was). No one imagined how successful Ukrainian troops would be with commercial drones, even though military drones have been around for decades. And IEDs are still the bane of modern troops, even big militaries like the USSR and the US underestimated those for the longest of times and often not learning from history.

The war in eastern Europe would be going very differently if such laser systems against drones were already in heavy use/distribution. Our own Dutch military went from generic to very specialized after the cold war, but now we need to go back to being larger and more generic again due to the mess in eastern Europe (of our own making)...

If people could see the future, the US military wouldn't have spend $500+ billion on railgun research... ;) If people already have such a large issue with predicting future arms developments a couple of decades into the future, how will they fare a couple of centuries into the future... I doubt that in 1825 anyone sane would have predicted how current warfare works. I suspect that what we suspect warfare will look like in space in another couple of hundred years will be quite different from how we imagine it now. Think Jetsons flying cars vs everyone having a tiny computer in their pocket or on their wrist with which they can call everyone in the world...

Again, in our fantasy sci-fi settings we can have all we want! Star Wars wouldn't be Star Wars without the X-wing/Tie fighter, but something like Star Trek is a whole other beast, while the Honor Harrington series is a whole different beast for space ship combat all together. Battlestar Galactica without fighters would be a whole lot duller series, while the capital ship combat is still incredibly epic! And while I say fantasy sci-fi, even the 'hard' sci-fi is more often based on fantasy/imagination then actual facts. It's all about giving a setting/story a certain atmosphere and you can do however you want to do that, in either style there are good and bad stories. We can explain a lot by hand weaving, and one person will accept the one hand weave, but not the other, because how people's heads work is so different (and often influenced by their preferences).
 

The Expanse has more realistic space combat.
Sure, how we think about that now. But just how realistic is the psychic goo and the giant space portal? Or how realistic is the actual space ship when you start thinking about things like reaction mass quantities (fuel)? Certain aspects make appeals to your feelings or 'realism' while ignoring a lot of other things.
 



Modern aircraft have cannon, but primarily for ground-attack (the A-10's Avenger is for killing tanks, and only the F-35A has a built-in gun, the-B and -C have pods that are only used if the mission requires). Guided weapons have indeed become the main weapon of aircraft, for both air-to-air and air-to-ground.
 

Air-to-air missiles today can fly more than a hundred miles, and it will be far more where gravity is absent as missiles can coast without expending fuel.
In fact, the range of any spaceborne weapon is effectively "infinite" barring detection ranges and evasive maneuvers.

The book "Succession" (aka the two books "The Risen Empire" and "Killing of Worlds") has some interesting ideas for space weaponry. One of the best was a bunch of very small semi-smart missiles that used flocking behavior and emergent intelligence to cause a lot of kinetic damage to a target.
 

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