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Worlds of Design: Types of Armies
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<blockquote data-quote="aco175" data-source="post: 8777599" data-attributes="member: 27385"><p>I have always had a hard time with the PCs being part of the Army unless they were a 'commando unit' of some sort. A typical army might not let wizards and clerics travel with the soldiers as they would tend to be more valuable. Then you start to build in more fantastic monsters that could be with the army and such that I found it unwieldy. I even found having large armies fighting and the PCs being only a part of the larger scene to be a problem. </p><p></p><p>A lot of the PCs have the soldier background in my games. A few have more flavor and I have introduced a couple ties to the PC such as a reunion of soldiers from a battle the PC was in or another veteran tracking the PC down to help with paying the PC's life debt from getting out. It was the players idea that his PC owed 1,000gold to get out of service but left the details vague. </p><p></p><p>I would be interested in an article on how armies set up units and how each interacted with others. You see in the movie where infantry line up in front and archers shoot overhead while Calvary charge in but some on Roman shield formations vs. Viking shield formations and why wouldn't that work in Egypt with their chariots. How much was terrain involved in fighting style creation. Perhaps another article coming and not derail this one though.</p></blockquote><p></p>
[QUOTE="aco175, post: 8777599, member: 27385"] I have always had a hard time with the PCs being part of the Army unless they were a 'commando unit' of some sort. A typical army might not let wizards and clerics travel with the soldiers as they would tend to be more valuable. Then you start to build in more fantastic monsters that could be with the army and such that I found it unwieldy. I even found having large armies fighting and the PCs being only a part of the larger scene to be a problem. A lot of the PCs have the soldier background in my games. A few have more flavor and I have introduced a couple ties to the PC such as a reunion of soldiers from a battle the PC was in or another veteran tracking the PC down to help with paying the PC's life debt from getting out. It was the players idea that his PC owed 1,000gold to get out of service but left the details vague. I would be interested in an article on how armies set up units and how each interacted with others. You see in the movie where infantry line up in front and archers shoot overhead while Calvary charge in but some on Roman shield formations vs. Viking shield formations and why wouldn't that work in Egypt with their chariots. How much was terrain involved in fighting style creation. Perhaps another article coming and not derail this one though. [/QUOTE]
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