Last time I talked about the nature of armies. Let’s discuss particular types of armies and how they might interact.
Last time I talked about the nature of armies, now I'm going to discuss particular types of armies. and how they might interact:
While barbarians sometimes overwhelmed civilized states, most of the time they were only raiders. We think of raiding as something that barbarians did, and of agricultural economies, but the foraging of the armies of monied economies could be almost as bad. Moreover, the economies of the ancient Near East were often agricultural economies, and those states did lots of raiding.
Only in the 20th century do we become accustomed to wholesale attempts to conquer other states rather than raid them. With the proliferation of nuclear weapons we're back to expansion of national influence by means other than conquest – unless you’re the Russian Federation.
I list these separately because they predominate in early modern Europe. The actual soldiers often weren't even nationals of the country raising the army. For example, Frederick the Great’s Prussian army was about one third foreigners. Discipline was harsh and soldiers were only expected to follow orders, not to think, so you could use foreigners as more or less automatons.
These kinds of armies were supported by money (such as English subsidies for Prussia), not by agricultural economics.
Your Turn: How often do player characters start out as soldiers in your campaigns?
"Two armies are two bodies which meet and try to frighten each other." -Napoleon Bonaparte
Last time I talked about the nature of armies, now I'm going to discuss particular types of armies. and how they might interact:
The Noble's "Gang," Retainers, Bodyguards (Comitatus)
Professional armies were rare until modern times. "Comitatus" is the oft-used Latin term for an armed escort or retinue, a royal bodyguard, that would be relatively few in number but would be available year-round. In the later Saxon period in England they were called housecarles, the only professional troops in the country. The Germanic Chiefs opposed to Rome frequently had a retinue of this type, the origin of the word.Raiders
Much of melee warfare in the past, all the way back to the ancient Near East, was about raiding for wealth, and to punish the enemy, rather than attempts to conquer territory. The Neo-Assyrians would raid opponents in order to subjugate them, then go back to Assyria and expect to receive tribute. If an area repeatedly refused to pay, finally the Assyrians would occupy it permanently instead of just raiding, but this may have helped lead to their downfall as they spread themselves too thin.While barbarians sometimes overwhelmed civilized states, most of the time they were only raiders. We think of raiding as something that barbarians did, and of agricultural economies, but the foraging of the armies of monied economies could be almost as bad. Moreover, the economies of the ancient Near East were often agricultural economies, and those states did lots of raiding.
Only in the 20th century do we become accustomed to wholesale attempts to conquer other states rather than raid them. With the proliferation of nuclear weapons we're back to expansion of national influence by means other than conquest – unless you’re the Russian Federation.
Dynastic States
Dynastic states: polities governed by some kind of monarch who was part of a hereditary dynasty, such as a king, independent duke, or emperor. Definitely NOT modern constitutional monarchies.I list these separately because they predominate in early modern Europe. The actual soldiers often weren't even nationals of the country raising the army. For example, Frederick the Great’s Prussian army was about one third foreigners. Discipline was harsh and soldiers were only expected to follow orders, not to think, so you could use foreigners as more or less automatons.
These kinds of armies were supported by money (such as English subsidies for Prussia), not by agricultural economics.
"Feudal" Armies
I put quotation marks around feudal because historians still argue about whether feudalism really existed, or how widespread it was. We can describe how it is thought to exist. The ruler/overlord granted lands to a vassal in return for an obligation to serve militarily or to pay some kind of tax. The vassal had full control of all the people in his land, primarily serfs who were attached to the land itself. The vassal used the taxes he received from his people (usually paid in kind) to help maintain the more or less professional troops who would answer the call from his overlord. Some of the peasants would also be expected to serve the call up was for a limited amount of time, to avoid interfering with planting and harvesting. This could work well in an agricultural economy.Mercenaries
We can also talk about mercenaries, keeping in mind they are part of a monied economy. Mercenaries are usually professionals, which is a big advantage when adversaries are not. Much of the Carthaginian army was mercenaries. Xenophon's "10,000" are one of the most famous mercenary bands. The Hellenic successors to Alexander the Great often used mercenaries. Mercenaries were common in Roman, Greek, and Persian times but not so much in the Middle Ages before the Renaissance condottieri, likely because many of the economies were not monied (how do you pay mercenaries without coinage?). William the Conqueror used Flemish and other mercenaries.Crusading Armies/Religious Military Orders
These are more or less unique to the Middle Ages. But the armies themselves are rarely different from typical armies of the time, though you might make an exception for religious military orders such as the Knights Templar and Teutonic Knights. The latter ought to be professional armies, but were not numerous.The Players
This discussion is primarily intended to contribute to your efforts to build a fantasy or even science fiction world. But where might the player characters fit into these schemes in a campaign that emphasizes warfare? Characters might begin as members of a noble's bodyguard, or as mercenaries, or as ordinary soldiers in some context. This may not work for many players, as being a soldier tends to limit what you can and cannot do: you're serving at the behest of some superior authority.Your Turn: How often do player characters start out as soldiers in your campaigns?