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Worlds of Design: What the Future Holds for RPGS - Part 2
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<blockquote data-quote="hawkeyefan" data-source="post: 8161437" data-attributes="member: 6785785"><p>I don’t know if the duration of a game session is inherently good or bad, whether short or long. I also don’t know if the primary drain on RPG time is video games.</p><p></p><p>Shorter sessions maybe are accompanied by an increase in frequency? Is it better to have one 6 hour session or three 2 hour sessions? I’d expect the answer to vary. Plus, with 2020 being what it was, I imagine a lot of gaming was done impromptu. Like, “hey what are you guys doing? Want to jump online for a bit of D&D?” </p><p></p><p>Video games are one pull on peoples’ time. But given that MMOs and other RPG-similar games have existed for quite some time now, and the RPG market still exists amd is arguably stronger than ever, it’s hard to see them as any more significant competition as any other form of entertainment. If anything, the leaps in tech have actually enabled RPG play through remote play and also popularized watching people play as a form of entertainment. Live streams have been a huge boon for RPGs. </p><p></p><p>I think that what’s accurate is the impact on freelancing and for game creators and designers. It’s certainly a path that faces a lot of challenges. However, I think that some of the best stuff has been put out by people whose actual job wasn’t RPG design. Or at least it wasn’t at first. People who are designing games as passion projects are doing so not necessarily for a paycheck, but just for the love of their game and creativity. Look at the stuff on itch. It’s incredible how many folks are creating games of all kinds. We as consumers benefit from that. </p><p></p><p>Ultimately, change is inevitable. I don’t think that these shifting trends are negative.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8161437, member: 6785785"] I don’t know if the duration of a game session is inherently good or bad, whether short or long. I also don’t know if the primary drain on RPG time is video games. Shorter sessions maybe are accompanied by an increase in frequency? Is it better to have one 6 hour session or three 2 hour sessions? I’d expect the answer to vary. Plus, with 2020 being what it was, I imagine a lot of gaming was done impromptu. Like, “hey what are you guys doing? Want to jump online for a bit of D&D?” Video games are one pull on peoples’ time. But given that MMOs and other RPG-similar games have existed for quite some time now, and the RPG market still exists amd is arguably stronger than ever, it’s hard to see them as any more significant competition as any other form of entertainment. If anything, the leaps in tech have actually enabled RPG play through remote play and also popularized watching people play as a form of entertainment. Live streams have been a huge boon for RPGs. I think that what’s accurate is the impact on freelancing and for game creators and designers. It’s certainly a path that faces a lot of challenges. However, I think that some of the best stuff has been put out by people whose actual job wasn’t RPG design. Or at least it wasn’t at first. People who are designing games as passion projects are doing so not necessarily for a paycheck, but just for the love of their game and creativity. Look at the stuff on itch. It’s incredible how many folks are creating games of all kinds. We as consumers benefit from that. Ultimately, change is inevitable. I don’t think that these shifting trends are negative. [/QUOTE]
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