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*TTRPGs General
Worlds of Design: What the Future Holds for RPGS - Part 2
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<blockquote data-quote="schneeland" data-source="post: 8161625" data-attributes="member: 6900337"><p>Two things:</p><p>1) Both for myself and people I play with, the session length preferences vary between online and offline play. At the table, I prefer longer sessions (4-5 hours) - to a certain extent because of the necessary driving, but mostly because I do not get exhausted so quickly. For online sessions, I am quite happy if we close after 2 - 2.5 hours. So a shift to shorter play time might also be the result of an increased number of online games (even pre-COVID).*</p><p>2) Selling rule extensions is one way to keep cash flowing, but IMO not the only one. One alternative is selling a lot of setting material (this has apprently gone out of fashion for D&D, but is still very much alive for e.g. The Dark Eye). The other one you mentioned: selling adventure path content like WotC currently does - even though I'm not the biggest fan, the model seems to work out quite well for them.</p><p></p><p>*I also think RPG streams/videos are much easier to consume if they are shorter, but it seems there are enough people who are happy to sink 4 to 5 hours per week into watching shows like CR, so I will admit that this might just be me being old <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="schneeland, post: 8161625, member: 6900337"] Two things: 1) Both for myself and people I play with, the session length preferences vary between online and offline play. At the table, I prefer longer sessions (4-5 hours) - to a certain extent because of the necessary driving, but mostly because I do not get exhausted so quickly. For online sessions, I am quite happy if we close after 2 - 2.5 hours. So a shift to shorter play time might also be the result of an increased number of online games (even pre-COVID).* 2) Selling rule extensions is one way to keep cash flowing, but IMO not the only one. One alternative is selling a lot of setting material (this has apprently gone out of fashion for D&D, but is still very much alive for e.g. The Dark Eye). The other one you mentioned: selling adventure path content like WotC currently does - even though I'm not the biggest fan, the model seems to work out quite well for them. *I also think RPG streams/videos are much easier to consume if they are shorter, but it seems there are enough people who are happy to sink 4 to 5 hours per week into watching shows like CR, so I will admit that this might just be me being old :) [/QUOTE]
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