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Worlds of Design: What the Future Holds for RPGS - Part 2
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<blockquote data-quote="Aldarc" data-source="post: 8162891" data-attributes="member: 5142"><p>Thanks for the plug. My thread, however, does deal more with the game design future and speculating based off recent trendsetters. </p><p></p><p>I do think, however, that the first bit of this article regarding shorter play sessions or campaign lengths is something that a number of recent games have considered, as quite a fair amount seem built for one-shots or ≤10 sessions of total play. The Cypher System has 6 character tiers. Shadow of the Demon Lord is designed for 10 adventures/sessions corresponding to 10 character levels. In a number of other level-based games, 10 levels seems to be the new norm rather than D&D's 20. A number of other games in that Next Gen thread don't exactly seem oriented towards long campaigns either. So I think that the market is cognizant of this trend.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8162891, member: 5142"] Thanks for the plug. My thread, however, does deal more with the game design future and speculating based off recent trendsetters. I do think, however, that the first bit of this article regarding shorter play sessions or campaign lengths is something that a number of recent games have considered, as quite a fair amount seem built for one-shots or ≤10 sessions of total play. The Cypher System has 6 character tiers. Shadow of the Demon Lord is designed for 10 adventures/sessions corresponding to 10 character levels. In a number of other level-based games, 10 levels seems to be the new norm rather than D&D's 20. A number of other games in that Next Gen thread don't exactly seem oriented towards long campaigns either. So I think that the market is cognizant of this trend. [/QUOTE]
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