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Worlds of Design: What the Future Holds for RPGS - Part 2
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<blockquote data-quote="Von Ether" data-source="post: 8163078" data-attributes="member: 15582"><p>This is the crux of D&D siren song of offering 20 levels and big numbers of XP, "You can spend years here in your setting," and I know some people have pulled it off.* But really I haven't personally seen a game go on for more than 2 years.</p><p></p><p>* And even then we've discovered that some GMs don't define a campaign as running players through the same game running from levels 1 to 20, but as using the same setting for all of their games. Their campaign aspects also include using previous game runs and their consequences to create a living history. </p><p></p><p>And while that's a perfectly fine way to manage your gaming, it muddies the water when talking about a long running games that go from 1 to 20.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 8163078, member: 15582"] This is the crux of D&D siren song of offering 20 levels and big numbers of XP, "You can spend years here in your setting," and I know some people have pulled it off.* But really I haven't personally seen a game go on for more than 2 years. * And even then we've discovered that some GMs don't define a campaign as running players through the same game running from levels 1 to 20, but as using the same setting for all of their games. Their campaign aspects also include using previous game runs and their consequences to create a living history. And while that's a perfectly fine way to manage your gaming, it muddies the water when talking about a long running games that go from 1 to 20. [/QUOTE]
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Worlds of Design: What the Future Holds for RPGS - Part 2
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