Worlds of Design: Who Gets the Crown?

Succession and inheritance can play an important part in campaigns, even providing the overarching story arc of a sequence or campaign.
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Picture courtesy of Pixabay.

Crowns in Crisis​

As you GM more and more adventures, it may become harder to find an unusual reason for player characters to go adventuring. There’s a lot of potential in "succession dramas" for adventure hooks, even if the adventurers are not amongst the possible heirs--for intrigue, lies, and deception.

There is precdent in history. An ordered succession following divine right, or the mandate of heaven, or just reasonableness, isn’t all that common. Frequently, vicious wars erupted over succession disputes to a throne or sub throne (such as a duchy or earldom). The Roman Empire in particular often suffered successor wars, but it’s common throughout history, to the point that some wars are named after the disputed succession (e.g., War of the Spanish Succession 1701-1714).

Elections​

Let’s note that although elections are the modern way to determine succession (even in autocracies, the appearance is there), there was some form of elections throughout history all the way back to ancient times, as in many Greek cities and the Roman Republic. But this relies on the shared consent of the populace at large and the method can easily break down; even for elections there’s a question of who is able to vote.

Women were typically not considered as inheritors or successors, and with that, didn’t usually have voting rights. Rome didn’t have a female emperor even though women could (unusually) own property. China, Egypt, other empires typically had no more than one female ruler. Yet the medieval kingdom of Georgia (east of the Black Sea) had at least two female rulers and of course England has had several reigning queens.

Anglo-Saxon countries in the Dark Ages actually used elections, but only the “great men” of the land could vote. This is how Alfred the Great could be the fourth of his brothers to succeed, after the death of his third brother. In a time of war no minor child was deemed able to rule successfully.

Any succession method has flaws. Leadership is very important, and there’s no guarantee that a son will be as good a leader as the father, or that a military man will be a good leader for the country as a whole.

Without elections, what can you do? The major method was familial inheritance, the much less common was what amounted to co-opting, as the current ruler anointed a successor before dying. This was the original method in the Roman Empire.

Inheritance and Successors​

The "divine right of kings" is a political and religious doctrine asserting that a monarch's legitimacy to rule directly derives from God, rather than from the will of the people, aristocracy, or any other earthly authority. This form of familial inheritance in medieval Europe helped secure the succession even of very young children to a throne; that is, religion dominated the choice. In China, the Mandate of Heaven, philosophical but nearly religious in nature, helped secure the succession unless times were too troubled (the dynasty was losing the Mandate).

Inheritance could be a real mess. Even if some kind of inheritance was the agreed method, a ruler might choose a son other than his first-born; and if he had more than one wife in series (fairly common, think Henry VIII), the wives/former wives sometimes schemed to install their son as ruler even if he wasn’t eldest son. Illegitimate sons often became involved. When a young child succeeded to a throne, the regent (“temporary” ruler until the child reached age of majority) might ultimately displace the child.

Taken by Force​

Usurpation by a general or even someone less prominent was a common form of succession in the ancient Middle East. The Emperor Sargon, founder of the “first” Middle Eastern Empire (Akkad), was more or less a usurper. The Persian emperor Darius, who first invaded Greece in 490 BCE, was probably a usurper.

The later Roman Empire (not Republic) suffered severely from succession problems. There was no notion of "divine right” that helped settle succession in later medieval Europe. Initially the first Emperor (Augustus) chose his successor. (More than one of the appointed successors predeceased him.) This tradition continued but gradually the appointed successor was often a son of the Emperor, to the point that if a son was not the chosen successor, he might dispute the succession on the death of his father.

Emperors sometimes had to recall generals who were “too successful” to avoid risking a rebellion. During the crisis of the third century (CE) Roman armies declared their leader to be Emperor, occasionally against the will of the general! Succession often became who was the best general or had the best army. This was hard on the quality of the army, as Roman armies kept slaughtering each other in ferocious battles right into the 4th century. Many historians say that the late Roman army was not as skilled and effective as earlier Roman armies, because through the decades training suffered, and many soldiers were killed.

The Byzantine Empire, more clearly Christian and more influenced by right of birth succession, still suffered from problems at times. Revolts by would-be Emperors, often successful generals, were not uncommon.

Divine Inheritance​

Chinese dynasties on the other hand often followed the succession from father to a son (not necessarily first-born), at least until a dynasty as a whole fell to a successor dynasty. And look at the Japanese Empire, where the hereditary Emperor was typically a figurehead and the military leader Shogun ruled. But the Shogunate was usually hereditary as well! And the emperor occasionally revolted against the system (and was usually unsuccessful).

Even when there was an agreed method of inheritance succession, that method wasn’t always to the eldest son. The Merovingian and Carolingian successors to the Franks divided the kingdom amongst the King’s sons. Charlemagne had a brother who died within a few years after the death of their father, and Charlemagne inherited the brother’s part of the kingdom. (We’re not sure how Carloman died...) Only one of Charlemagne’s sons survived his father, but when Louis the Pious died the empire was divided amongst his three surviving sons, more or less originating France and Germany (the middle inheritance stretching from what is now the Low Countries to Italy was gradually divided up).

There is even inheritance practiced in some places where the youngest son inherits all the father’s assets, though I don’t know of that being used for a political state.

Choosing the Right Horse​

The obvious way to integrate inheritance and succession into your games is to have the player characters be next in line, but that implies a likely end to adventuring once challenges are quelled and the successor is in place. Ruling isn’t typically as fun as adventuring (at least in traditional dungeon-crawl style fantasy role-playing games), so more likely PCs will be part of trying to put a successor on the throne, or defending attempts to dethrone them.

If the PCs “bet on the right horse,” their fortunes can change for the better. If they choose poorly, things may get much worse – but that’s the stuff adventures are made of!

Your Turn: How do you handle succession and inheritance in your campaign?
 

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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio
I tend to not use succession in may of the game. Things like politics tend to have more elements and mysteries that my players do not want to invest in. They have been on adventures where there is a noble that needs help or a mission, but this tends to be the quest-giver NPC that comes and goes as the PCs gain levels. I sometimes have him as tempting the PCs into more and more danger and nefarious things so when the other nobles become involved, the PCs need to make a choice.
 



This article makes me want to watch House of the Dragon again. Is there a good RPG sourcebook for succession-quests? A Game of Thrones RPG?
The AD&D Birthright campaign setting really tried to do this just before AD&D transitioned: Birthright (campaign setting) - Wikipedia

I LOVE the idea of this, but it actually took so much for me to adapt my current PCs to it that we didn't get far. Ironically, I feel like D&D has come full circle on this with Bastions.
 

I once tried a PBP game concept, but too many people flaked:
The party was all 8th level (give or take), except for one second level character, who was equipped with several magical items not typically allowed for a character of that level. That character was the young entitled prince(ess? don't recall). We were supposed to accompany the Young Master as he traveled around the world, picking up real life experience and living a non-privileged life.
 

Succession is usually direct father to son or mother to daughter (depending on the system used), with the occasional father to daughter or mother to son swap. In cases of no legit heir, it can get bloody, just like history shows us. My current campaign has an ineligible daughter pulling a "Mulan" to appease her father, in order to avoid such a family conflict. The actual cause is due to Arch-Fey shenanigans related to the daughter's warlock patron, which will play out over the course of the campaign.

Resurrection magic throws a monkey wrench into the mix, which is why a while back I'd worked out social rules for resurrection. Once you die, you lose all rights and property, which is transferred to your heirs. If you are brought back, you own nothing and have no official titles (although you're usually treated like you'd retired from the position). This keeps assassination as a useful political/inheritance tool. It also makes it impossible for a wealthy person to live forever by setting aside money for resurrection, because they no longer own the money once they die. It's a mess for PCs, because if they die, even if they're brought back by Revivify they'll lose all their wealth, legally speaking. Because of this, PCs tend to keep such events as quiet as possible.
 



There wereat least 12 Female Pharoahs of Egypt and 5 female Emperors in China, they make for some extraordinary characters.

My current campaign takes place during the War of Spanish Succession 1701 - 1714 after Charles II of Spain died without issue and the Dutch-British-Austrian Alliance objected to a French successor becoming Ruler of the Franco-Spanish Empire. So far the game has been military focussed in the Low Countries and Rhineland, but we may get in to more politics eventually - the social and political dynamics of the era are fascinating.

of course Storm King's Thunder is about a Succession crisis, as is Dragolance

This article makes me want to watch House of the Dragon again. Is there a good RPG sourcebook for succession-quests? A Game of Thrones RPG?
Besides the Game of Thrones RPG, Green Ronin put out its own Sword Chronicle system originally designed for Song of Ice and Fire but then generalised out to include Elves, Dwarfs and Ogres too. The Games starts with Players creating a House and their various lands and assets.

and one game I want to do one day is a Karameikos succession crisis - with Factions including a Rival Thyatian Noble, Traladaran Nationalist, Baron Blackeagle, The Church of Karameikos, Halav Cultist, Foreign Claimants and the Thyatis Empire threatening to reabsorb it.
 

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