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*TTRPGs General
Worlds of Design: Who Needs Spellcasters Anyway?
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7793425" data-attributes="member: 6873517"><p>A lot of that is latter day hyperbole and hearsay, I suspect.</p><p></p><p>The MU required a player who had a decent sense of timing and some reasonable tactics. Much of the time, though, players were tactical morons. If they were, then, yes, the MU would get owned, especially at low levels. I suspect that many of the non-hearsay complaints people had about the MU came from people who never played a higher level one, always took poorly chosen spells like <em>Magic Missile</em> at low levels, and had idiots for fellow players, who didn't know how to protect them. (Yeah, I played with some doozies back in the day.) </p><p></p><p>I do agree there were problems with the way the MU worked back in the day, so I'm not saying it was perfect, but it was, in the hands of a smart player, very effective.</p><p></p><p></p><p></p><p></p><p>I don't know if I buy unreported numbers given that he doesn't actually have them anymore. At this point, they are no better than my own personal impressions or any other piece of lore.</p><p></p><p>Nevertheless, I do think that the MU back in the day was quite often ahead on damage done. However, without the fighters doing serious blocking, clerics healing, and thieves dealing with traps and scouting, that MU would simply get overwhelmed and killed.</p><p></p><p>Recall that Gygax, being a wargamer, made the MU the artillery. Artillery does indeed do a disproportionate share of the damage but without the other arms, it's useless. You can't win wars without the infantry.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7793425, member: 6873517"] A lot of that is latter day hyperbole and hearsay, I suspect. The MU required a player who had a decent sense of timing and some reasonable tactics. Much of the time, though, players were tactical morons. If they were, then, yes, the MU would get owned, especially at low levels. I suspect that many of the non-hearsay complaints people had about the MU came from people who never played a higher level one, always took poorly chosen spells like [I]Magic Missile[/I] at low levels, and had idiots for fellow players, who didn't know how to protect them. (Yeah, I played with some doozies back in the day.) I do agree there were problems with the way the MU worked back in the day, so I'm not saying it was perfect, but it was, in the hands of a smart player, very effective. I don't know if I buy unreported numbers given that he doesn't actually have them anymore. At this point, they are no better than my own personal impressions or any other piece of lore. Nevertheless, I do think that the MU back in the day was quite often ahead on damage done. However, without the fighters doing serious blocking, clerics healing, and thieves dealing with traps and scouting, that MU would simply get overwhelmed and killed. Recall that Gygax, being a wargamer, made the MU the artillery. Artillery does indeed do a disproportionate share of the damage but without the other arms, it's useless. You can't win wars without the infantry. [/QUOTE]
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