It's not all the system is about, but it is a significant part of what makes the warrior class good. The system is designed so that an experienced warrior with the right foci can kill weaker opponents even on a miss. Take that away, and you're taking away a major part of what makes the warrior good.Really?! I wouldn't say that it's all the system is about or all it brings to the table. There's a lot more than that.
Of course I could just do what the rules say and shrug it off. But I still really wonder what purpose it is supposed to fulfill.
It's not just the warrior. I believe that the monk-equivalent mage partial class (I'm away from my book ATM and can't recall the name) also leverages the shock mechanic, as might others.So it might be in the game to boost the warrior class?
They’re similar but flatter (assuming basic rather than OD&D, since the latter didn’t really have consistent modifiers). I believe the argument for smaller modifiers usually goes that it reduces the importance of having the best ability scores. It also simplifies the monster math. Compare monster stat blocks from pre-3e to post-3e. The former are much simpler. WWN adds instinct to the mix, but it’s still pretty simple.Those are the original D&D modifiers from 1974, which were designed for rolling 3d6 in order for attributes. I recently saw someone write a post why such low modifiers are actually a good system. Maybe I can find it again.
Thanks! I made it in Campaign Cartographer 3+ and was really pleased with how nicely it came out. Some of the other maps I’ve done in that program not been so nice.That map looks great!
Do you mean D&D (i.e., 3e–5e) or D&D (i.e., B/X, BECMI, etc)? Using the B/X modifiers might be okay, but modern ones are too big. Changing the modifiers that much would have knock-on effects across the system. The same goes for skills. It doesn’t seem worth the work. You’d be better off using the system-neutral parts with whatever system you’d rather use.The two things I am wanting to change are the stat bonuses (to bring them more in line with D&D) and roll d20's for skill checks. Seems like it should be doable...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.