genshou said:
With a game like D&D, I think the stereotypes can actually make for interesting fodder for the game, but I agree with you that these things are poorly understood by most of the world.
Unfortunately, elves aren't real, whereas Oriental people are. Elves aren't humans; while I wouldn't be happy if the game rules said "elves
never harm other elves" or something along those lines, I could still accept it. I could not accept "Chinese people are quiet" or some other silly stereotype (even if I had never met any Chinese people and couldn't disprove the stereotype), simply because human behavior varies too widely for such a statement to make the slightest bit of sense.
That was because the CW Samurai sucks in terms of mechanics.
That too. (Then again, the monk sucks in terms of mechanics. Do Oriental classes get shafted? Or am I just missing out on the power of the OA samurai?)
This is no different from the outlook a barbarian culture might have on war as opposed to the outlook of an Arthurian kingdom. With the mixing of the two cultures, though, I could see dropping some things like the restricting against looting fallen foes.
Usually barbaric culture doesn't get stereotyped to that extent (IME), and some Europeans are descended from barbarians a short enough time ago that the Romans and other civilized Europeans were capable of writing stuff about them. And even if the Romans were as arrogant as the stereotypes suggest (doubtful) and got many things wrong about the barbarians (quite possibly), they were quite capable of saying "this barbarian chieftain built a city, this one was a poet, this one became a good general - maybe we should have thought about that before training him in our tactics and then fighting against him", etc, so not everything they wrote about barbarians involved stereotypes.
Furthemore, barbaric culture rarely is specific enough to offend anyone, or isn't specific enough to contain obvious inaccuracies. It's also often variable - there are so many barbaric "tribes" that even if one group is acting in a non-realistic manner, you know there are tribes that don't do so. The European barbarians are basically gone now (maybe there's a few left somewhere, I don't know for sure), but Oriental people of course still exist and so do their old writings.
If you're going to restrict looting, you're going to have to change a big part of the game. Plus, if you do have mixed cultures in your adventuring group, and Mr. Oda warns Mr. Pendragon about looting, Mr. Pendragon isn't going to care and therefore gets whatever cool loot is available, whereas Mr. Oda has to wait until he finds his amazingly wealthy benefactor to get his own powerups. (Mind you, given enough thought, you could probably fix this situation. But I hate DnD magic item requirements and don't want to think about that anymore.)
I see your point. Most of the hate I see against the Monk, though, is because of its Oriental flavour. Its niche protection comes as an afterthought for many people.
I guess I fail to see that hatred. Most of the players I've seen who play monks (in person, not on messageboards) kind of ignore the Oriental ki stuff as part of their character concept, but complain how weak it is. I've seen plenty of obivously non-lawful monks who nonetheless have "LG" or "LN" written on their character sheet.
The PCs certainly don't need to travel the whole world, but NPCs might have more reason to want to explore and share with other cultures. And who knows? Maybe a European dragon matron snuck into the Oriental lands and they need an expert on that kind of dragon to come and show them how to defeat her and her hatchlings that have since grown to be much larger and more terrible.
Okay, I have to admit, that's a great plot hook.
