Particle_Man
Explorer
I like Kalamar because it has some multi-cultural stuff, including a pseudo-Africa part.
I also remember "Dieties and Demigods" from 1st edition which explicitly lists entire pantheons of other cultures (including Native American, Chinese and Japanese).
Yet I am not a big fan of the "Completes" version of the Oriental classes. I also think of the monk as mechanically weak (except for the VoP monk). I wouldn't mind an Oriental land where these classes come from, or having them be homegrown. But mechanically they need to be able to compete with the "big 4" core classes.
I also wouldn't mind playing in alternate pseudo-cultures, with one caveat. I am of european stock and don't mind making a "pseudo-Europe" or "pseudo-England" setting because I feel like I can take liberties with my own ancestral culture without offending myself. But there is a worry that I might offend others if I take too many liberties with "pseudo-Orient" and "pseudo-Africa" etc.
I remember one encounter in a monk temple that I described as all red and gold and then one of the players (who was Asian, and had Buddhist parents) looks at me and says "So, you think this is what a temple looks like?" and I quickly responded "I'm not talking real temples, I'm talking *movie* temples!" but still, I can see that there is a possible (pardon the pun) bull in a China shop syndrome here where making up a setting as a publisher could offend people, so it would be less stressful all around to publish pseudo-Europe (for which people accept that the game takes extreme liberties with historical fact), or something so different that it cannot be identified with any earth culture.
I also remember "Dieties and Demigods" from 1st edition which explicitly lists entire pantheons of other cultures (including Native American, Chinese and Japanese).
Yet I am not a big fan of the "Completes" version of the Oriental classes. I also think of the monk as mechanically weak (except for the VoP monk). I wouldn't mind an Oriental land where these classes come from, or having them be homegrown. But mechanically they need to be able to compete with the "big 4" core classes.
I also wouldn't mind playing in alternate pseudo-cultures, with one caveat. I am of european stock and don't mind making a "pseudo-Europe" or "pseudo-England" setting because I feel like I can take liberties with my own ancestral culture without offending myself. But there is a worry that I might offend others if I take too many liberties with "pseudo-Orient" and "pseudo-Africa" etc.
I remember one encounter in a monk temple that I described as all red and gold and then one of the players (who was Asian, and had Buddhist parents) looks at me and says "So, you think this is what a temple looks like?" and I quickly responded "I'm not talking real temples, I'm talking *movie* temples!" but still, I can see that there is a possible (pardon the pun) bull in a China shop syndrome here where making up a setting as a publisher could offend people, so it would be less stressful all around to publish pseudo-Europe (for which people accept that the game takes extreme liberties with historical fact), or something so different that it cannot be identified with any earth culture.