genshou said:
I've noticed a trend on these forums for certain people to respond with immediate and fervent hate to any possibility of cultural influences outside of Europe appearing in their D&D worlds, especially if those influences are Oriental. I have been exposed to Oriental culture more than most Enworlders living in the United States, but I think even without that bias I would still like a little cultural diversity in my campaign settings.
Now, given the nature of a D&D world, where there is magic to influence events, I can't imagine a world where, if there was an Oriental culture out there, it wouldn't have bled into the rest of the world a little. But some people seem to think the existence of Monks in their setting is a dreadful thing.
What I'm wondering is if this is an indication such people develop a Worldwide Europe setting, with no room for other cultures to actually make the world realistic and interesting. Discuss!
Most campaigns simply do not cover an entire WORLD. IME, and IMO they generally get limited to a an area... about the size of Europe. Thus, the cultures presented tend not to be dramatically diverse.
This is not in and of itself a bad thing. A successful campaign does not need cultural diversity to provide multi-national events and strife if such should be desired. Most campaigns do also include plenty of RACIAL diversity even if they do not borrow from outside European cultures since D&D has Halflings, Gnomes, Dwarves, Elves, Half-Elves, and Half-Orcs. Fit all those into a mix with a few European human cultures and you don't exactly have a lot of room left to start cramming in the rich and varied Oriental, African, South- and Central-American cultures to further "diversify" their campaign worlds. It gets to be WAY too much very quickly. Accordingly, if you START with a pseudo-European cultural base you then tend not to go overboard with sharply contrasting cultures from far outside European norms - such as the Orient.
The "norm" for fantasy settings is, like it or not, a pseudo-European model. It isn't really a matter of some kind of bias AGAINST other world cultures so much as it is a tradition of the genre that the cultures remain very predominantly European.
Having said all that, the single most likely culture to be introduced to a fantasy RPG that already has a European base is an Oriental one. Regarding the monk, if I understand it correctly, Gygax's original intent was that the monk WASN'T meant to be intrinsic to settings such as Greyhawk on a large scale, but was presented to be an itinerant outsider. Mostly that's how I've always used them - mostly.
I don't have a problem with people who say that monks are underpowered or problematic in some mechanical way. I don't have a problem with people who simply, and politely, say that the monk has no place in their campaign world because there is no cultural basis for it. I DO have a problem with anyone who goes on about how a class with an Oriental... orientation
doesn't BELONG in a D&D setting. Not in YOUR setting - okay. Not in D&D AT ALL, I strongly disagree for any number of reasons. "It's Fantasy," being #1 and rather unassailable to begin with.